end
function core.select_best_tool(nodename)
- player:set_wield_index(find_best_tool(nodename))
+ core.localplayer:set_wield_index(find_best_tool(nodename))
end
local new_index, old_index, pointed_pos
function core.get_pointed_thing()
local pos = core.camera:get_pos()
- local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 5))
+ local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 7))
local player = core.localplayer
if not player then return end
local item = player:get_wielded_item()