--saved state for each player\r
-local gui_nodename1 = {}\r
-local gui_nodename2 = {}\r
-local gui_radius = {}\r
-local gui_axis = {}\r
-local gui_length = {}\r
-local gui_formspec = {}\r
+local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
+local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
+local gui_radius = {} --mapping of player names to radii (arbitrary strings may also appear as values)\r
+local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)\r
+local gui_length = {} --mapping of player names to lengths (arbitrary strings may also appear as values)\r
+local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)\r
+\r
+local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}\r
+local axis_values = {"x", "y", "z", "?"}\r
\r
local register_gui_chatcommand = function(identifier, name, command, callback)\r
callback = callback or function(name, command) command(name, "") end\r
end,\r
})\r
\r
-local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}\r
-local axis_values = {"x", "y", "z", "?"}\r
-\r
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)\r
if fields.worldedit_gui_cylinder_search then\r
gui_nodename1[name] = fields.worldedit_gui_cylinder_node\r
return false\r
end)\r
\r
+worldedit.register_gui_function("worldedit_gui_copy_move", {\r
+ name = "Copy/Move", privs = minetest.chatcommands["/move"].privs,\r
+ get_formspec = function(name)\r
+ local axis = gui_axis[name] or 4\r
+ local amount = gui_length[name] or "10"\r
+ return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..\r
+ string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
+ "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..\r
+ "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)\r
+ if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then\r
+ gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4\r
+ gui_length[name] = tostring(fields.worldedit_gui_copy_move_amount)\r
+ worldedit.show_page(name, "worldedit_gui_copy_move")\r
+ if fields.worldedit_gui_copy_move_copy then\r
+ minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))\r
+ else --fields.worldedit_gui_copy_move_move\r
+ minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))\r
+ end\r
+ return true\r
+ end\r
+ return false\r
+end)\r
+\r
worldedit.register_gui_function("worldedit_gui_formspec_tester", {\r
name = "Formspec Tester",\r
get_formspec = function(name)\r