--- /dev/null
+xof 0303txt 0032
+
+Frame Root {
+ FrameTransformMatrix {
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+ 0.000000,-0.000000, 1.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.000000, 1.000000;;
+ }
+ Frame Cube {
+ FrameTransformMatrix {
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+ 0.000000, 0.000000, 0.800000, 0.000000,
+ 0.000000, 0.000000, 0.799075, 1.000000;;
+ }
+ Mesh { // Cube mesh
+ 24;
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+ -1.000000; 1.000000;-1.000000;,
+ -1.000000;-1.000000;-1.000000;,
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+ -1.000000;-1.000000; 1.000000;,
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+ -1.000000; 1.000000; 1.000000;,
+ -1.000000; 1.000000;-1.000000;,
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+ 6;
+ 4;0,1,2,3;,
+ 4;4,5,6,7;,
+ 4;8,9,10,11;,
+ 4;12,13,14,15;,
+ 4;16,17,18,19;,
+ 4;20,21,22,23;;
+ MeshNormals { // Cube normals
+ 6;
+ 0.000000;-0.000000; 1.000000;,
+ 0.000000; 0.000000;-1.000000;,
+ -1.000000; 0.000000;-0.000000;,
+ 0.000000; 1.000000; 0.000000;,
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+ -0.000000;-1.000000;-0.000000;;
+ 6;
+ 4;0,0,0,0;,
+ 4;1,1,1,1;,
+ 4;2,2,2,2;,
+ 4;3,3,3,3;,
+ 4;4,4,4,4;,
+ 4;5,5,5,5;;
+ } // End of Cube normals
+ MeshTextureCoords { // Cube UV coordinates
+ 24;
+ 0.666667; 0.666667;,
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+ 1.000000; 0.333333;,
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+ 0.666667; 0.666666;,
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+ 1.000000; 1.000000;,
+ 0.000000; 0.666667;,
+ 0.000000; 0.333333;,
+ 0.333333; 0.333333;,
+ 0.333333; 0.666667;;
+ } // End of Cube UV coordinates
+ MeshMaterialList { // Cube material list
+ 1;
+ 6;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0;;
+ Material body {
+ 0.640000; 0.640000; 0.640000; 1.000000;;
+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Cube material list
+ } // End of Cube mesh
+ } // End of Cube
+ Frame Cube_001 {
+ FrameTransformMatrix {
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+ 0.000000,-0.469530, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.704295, 0.000000,
+ 1.500000, 0.500000,-0.700000, 1.000000;;
+ }
+ Mesh { // Cube_001 mesh
+ 24;
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+ -1.000000; 1.000000;-1.000000;,
+ -1.000000;-1.000000;-1.000000;,
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+ -1.000000; 1.000000; 1.000000;,
+ -1.000000; 1.000000;-1.000000;,
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+ 6;
+ 4;0,1,2,3;,
+ 4;4,5,6,7;,
+ 4;8,9,10,11;,
+ 4;12,13,14,15;,
+ 4;16,17,18,19;,
+ 4;20,21,22,23;;
+ MeshNormals { // Cube_001 normals
+ 6;
+ 0.000000;-0.000000; 1.000000;,
+ 0.000000; 0.000000;-1.000000;,
+ -1.000000; 0.000000;-0.000000;,
+ 0.000000; 1.000000; 0.000000;,
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+ 6;
+ 4;0,0,0,0;,
+ 4;1,1,1,1;,
+ 4;2,2,2,2;,
+ 4;3,3,3,3;,
+ 4;4,4,4,4;,
+ 4;5,5,5,5;;
+ } // End of Cube_001 normals
+ MeshTextureCoords { // Cube_001 UV coordinates
+ 24;
+ 0.666667; 0.666667;,
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+ 1.000000; 1.000000;,
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+ 0.333333; 0.333333;,
+ 0.333333; 0.666667;;
+ } // End of Cube_001 UV coordinates
+ MeshMaterialList { // Cube_001 material list
+ 1;
+ 6;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
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+ Material leg {
+ 0.640000; 0.640000; 0.640000; 1.000000;;
+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Cube_001 material list
+ } // End of Cube_001 mesh
+ } // End of Cube_001
+ Frame Cube_003 {
+ FrameTransformMatrix {
+ -0.450749, 0.000000, 0.000000, 0.000000,
+ 0.000000,-0.469530, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.704295, 0.000000,
+ 1.500000,-0.500000,-0.700000, 1.000000;;
+ }
+ Mesh { // Cube_003 mesh
+ 24;
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+ -1.000000; 1.000000;-1.000000;,
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+ 6;
+ 4;0,1,2,3;,
+ 4;4,5,6,7;,
+ 4;8,9,10,11;,
+ 4;12,13,14,15;,
+ 4;16,17,18,19;,
+ 4;20,21,22,23;;
+ MeshNormals { // Cube_003 normals
+ 6;
+ 0.000000;-0.000000; 1.000000;,
+ 0.000000; 0.000000;-1.000000;,
+ -1.000000; 0.000000;-0.000000;,
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+ 6;
+ 4;0,0,0,0;,
+ 4;1,1,1,1;,
+ 4;2,2,2,2;,
+ 4;3,3,3,3;,
+ 4;4,4,4,4;,
+ 4;5,5,5,5;;
+ } // End of Cube_003 normals
+ MeshTextureCoords { // Cube_003 UV coordinates
+ 24;
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+ 0.333333; 0.333333;,
+ 0.333333; 0.666667;;
+ } // End of Cube_003 UV coordinates
+ MeshMaterialList { // Cube_003 material list
+ 1;
+ 6;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0;;
+ Material leg {
+ 0.640000; 0.640000; 0.640000; 1.000000;;
+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Cube_003 material list
+ } // End of Cube_003 mesh
+ } // End of Cube_003
+ Frame Cube_005 {
+ FrameTransformMatrix {
+ -0.450749, 0.000000, 0.000000, 0.000000,
+ 0.000000,-0.469530, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.704295, 0.000000,
+ -1.500000,-0.500000,-0.700000, 1.000000;;
+ }
+ Mesh { // Cube_005 mesh
+ 24;
+ 1.000000; 1.000000;-1.000000;,
+ -1.000000; 1.000000;-1.000000;,
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+ 6;
+ 4;0,1,2,3;,
+ 4;4,5,6,7;,
+ 4;8,9,10,11;,
+ 4;12,13,14,15;,
+ 4;16,17,18,19;,
+ 4;20,21,22,23;;
+ MeshNormals { // Cube_005 normals
+ 6;
+ 0.000000;-0.000000; 1.000000;,
+ 0.000000; 0.000000;-1.000000;,
+ -1.000000; 0.000000;-0.000000;,
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+ 6;
+ 4;0,0,0,0;,
+ 4;1,1,1,1;,
+ 4;2,2,2,2;,
+ 4;3,3,3,3;,
+ 4;4,4,4,4;,
+ 4;5,5,5,5;;
+ } // End of Cube_005 normals
+ MeshTextureCoords { // Cube_005 UV coordinates
+ 24;
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+ 0.333333; 0.333333;,
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+ } // End of Cube_005 UV coordinates
+ MeshMaterialList { // Cube_005 material list
+ 1;
+ 6;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0;;
+ Material leg {
+ 0.640000; 0.640000; 0.640000; 1.000000;;
+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Cube_005 material list
+ } // End of Cube_005 mesh
+ } // End of Cube_005
+ Frame Cube_006 {
+ FrameTransformMatrix {
+ -0.450749, 0.000000, 0.000000, 0.000000,
+ 0.000000,-0.469530, 0.000000, 0.000000,
+ 0.000000, 0.000000, 0.704295, 0.000000,
+ -1.500000, 0.500000,-0.700000, 1.000000;;
+ }
+ Mesh { // Cube_006 mesh
+ 24;
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+ -1.000000; 1.000000;-1.000000;,
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+ 6;
+ 4;0,1,2,3;,
+ 4;4,5,6,7;,
+ 4;8,9,10,11;,
+ 4;12,13,14,15;,
+ 4;16,17,18,19;,
+ 4;20,21,22,23;;
+ MeshNormals { // Cube_006 normals
+ 6;
+ 0.000000;-0.000000; 1.000000;,
+ 0.000000; 0.000000;-1.000000;,
+ -1.000000; 0.000000;-0.000000;,
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+ 6;
+ 4;0,0,0,0;,
+ 4;1,1,1,1;,
+ 4;2,2,2,2;,
+ 4;3,3,3,3;,
+ 4;4,4,4,4;,
+ 4;5,5,5,5;;
+ } // End of Cube_006 normals
+ MeshTextureCoords { // Cube_006 UV coordinates
+ 24;
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+ } // End of Cube_006 UV coordinates
+ MeshMaterialList { // Cube_006 material list
+ 1;
+ 6;
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0;;
+ Material leg {
+ 0.640000; 0.640000; 0.640000; 1.000000;;
+ 96.078431;
+ 0.500000; 0.500000; 0.500000;;
+ 0.000000; 0.000000; 0.000000;;
+ }
+ } // End of Cube_006 material list
+ } // End of Cube_006 mesh
+ } // End of Cube_006
+} // End of Root
+AnimationSet Global {
+ Animation {
+ {Cube}
+ AnimationKey { // Rotation
+ 0;
+ 16;
+ 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
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+ 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
+ }
+ AnimationKey { // Scale
+ 1;
+ 16;
+ 0;3; 1.944000, 1.000000, 0.800000;;,
+ 1;3; 1.944000, 1.000000, 0.800000;;,
+ 2;3; 1.944000, 1.000000, 0.800000;;,
+ 3;3; 1.944000, 1.000000, 0.800000;;,
+ 4;3; 1.944000, 1.000000, 0.800000;;,
+ 5;3; 1.944000, 1.000000, 0.800000;;,
+ 6;3; 1.944000, 1.000000, 0.800000;;,
+ 7;3; 1.944000, 1.000000, 0.800000;;,
+ 8;3; 1.944000, 1.000000, 0.800000;;,
+ 9;3; 1.944000, 1.000000, 0.800000;;,
+ 10;3; 1.944000, 1.000000, 0.800000;;,
+ 11;3; 1.944000, 1.000000, 0.800000;;,
+ 12;3; 1.944000, 1.000000, 0.800000;;,
+ 13;3; 1.944000, 1.000000, 0.800000;;,
+ 14;3; 1.944000, 1.000000, 0.800000;;,
+ 15;3; 1.944000, 1.000000, 0.800000;;;
+ }
+ AnimationKey { // Position
+ 2;
+ 16;
+ 0;3; 0.000000, 0.000000, 0.799075;;,
+ 1;3; 0.000000, 0.000000, 0.799075;;,
+ 2;3; 0.000000, 0.000000, 0.799075;;,
+ 3;3; 0.000000, 0.000000, 0.799075;;,
+ 4;3; 0.000000, 0.000000, 0.799075;;,
+ 5;3; 0.000000, 0.000000, 0.799075;;,
+ 6;3; 0.000000, 0.000000, 0.799075;;,
+ 7;3; 0.000000, 0.000000, 0.799075;;,
+ 8;3; 0.000000, 0.000000, 0.799075;;,
+ 9;3; 0.000000, 0.000000, 0.799075;;,
+ 10;3; 0.000000, 0.000000, 0.799075;;,
+ 11;3; 0.000000, 0.000000, 0.799075;;,
+ 12;3; 0.000000, 0.000000, 0.799075;;,
+ 13;3; 0.000000, 0.000000, 0.799075;;,
+ 14;3; 0.000000, 0.000000, 0.799075;;,
+ 15;3; 0.000000, 0.000000, 0.799075;;;
+ }
+ }
+ Animation {
+ {Cube_001}
+ AnimationKey { // Rotation
+ 0;
+ 16;
+ 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 1;4;-0.999391, 0.000000,-0.034899, 0.000000;;,
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+ 3;4;-0.966526, 0.000000,-0.256570, 0.000000;;,
+ 4;4;-0.936672, 0.000000,-0.350207, 0.000000;;,
+ 5;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
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+ 7;4;-0.992042, 0.000000,-0.125908, 0.000000;;,
+ 8;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 9;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
+ 10;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
+ 11;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
+ 12;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 13;4;-0.992042, 0.000000,-0.125908, 0.000000;;,
+ 14;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 15;4;-0.923880, 0.000000,-0.382683, 0.000000;;;
+ }
+ AnimationKey { // Scale
+ 1;
+ 16;
+ 0;3; 0.450749, 0.469530, 0.704295;;,
+ 1;3; 0.450749, 0.469530, 0.704295;;,
+ 2;3; 0.450749, 0.469530, 0.704295;;,
+ 3;3; 0.450749, 0.469530, 0.704295;;,
+ 4;3; 0.450749, 0.469530, 0.704295;;,
+ 5;3; 0.450749, 0.469530, 0.704295;;,
+ 6;3; 0.450749, 0.469530, 0.704295;;,
+ 7;3; 0.450749, 0.469530, 0.704295;;,
+ 8;3; 0.450749, 0.469530, 0.704295;;,
+ 9;3; 0.450749, 0.469530, 0.704295;;,
+ 10;3; 0.450749, 0.469530, 0.704295;;,
+ 11;3; 0.450749, 0.469530, 0.704295;;,
+ 12;3; 0.450749, 0.469530, 0.704295;;,
+ 13;3; 0.450749, 0.469530, 0.704295;;,
+ 14;3; 0.450749, 0.469530, 0.704295;;,
+ 15;3; 0.450749, 0.469530, 0.704295;;;
+ }
+ AnimationKey { // Position
+ 2;
+ 16;
+ 0;3; 1.500000, 0.500000,-0.700000;;,
+ 1;3; 1.535556, 0.500000,-0.700000;;,
+ 2;3; 1.635705, 0.500000,-0.700000;;,
+ 3;3; 1.764295, 0.500000,-0.700000;;,
+ 4;3; 1.864444, 0.500000,-0.700000;;,
+ 5;3; 1.900000, 0.500000,-0.700000;;,
+ 6;3; 1.820000, 0.500000,-0.700000;;,
+ 7;3; 1.594664, 0.500000,-0.700000;;,
+ 8;3; 1.305335, 0.500000,-0.700000;;,
+ 9;3; 1.080000, 0.500000,-0.700000;;,
+ 10;3; 1.000000, 0.500000,-0.700000;;,
+ 11;3; 1.080000, 0.500000,-0.700000;;,
+ 12;3; 1.305335, 0.500000,-0.700000;;,
+ 13;3; 1.594665, 0.500000,-0.700000;;,
+ 14;3; 1.820000, 0.500000,-0.700000;;,
+ 15;3; 1.900000, 0.500000,-0.700000;;;
+ }
+ }
+ Animation {
+ {Cube_003}
+ AnimationKey { // Rotation
+ 0;
+ 16;
+ 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 1;4;-0.999391, 0.000000, 0.034900, 0.000000;;,
+ 2;4;-0.991138, 0.000000, 0.132834, 0.000000;;,
+ 3;4;-0.966526, 0.000000, 0.256570, 0.000000;;,
+ 4;4;-0.936672, 0.000000, 0.350208, 0.000000;;,
+ 5;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
+ 6;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
+ 7;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 8;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 9;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 10;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
+ 11;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 12;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 13;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 14;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
+ 15;4;-0.923879, 0.000000, 0.382684, 0.000000;;;
+ }
+ AnimationKey { // Scale
+ 1;
+ 16;
+ 0;3; 0.450749, 0.469530, 0.704295;;,
+ 1;3; 0.450749, 0.469530, 0.704295;;,
+ 2;3; 0.450749, 0.469530, 0.704295;;,
+ 3;3; 0.450749, 0.469530, 0.704295;;,
+ 4;3; 0.450749, 0.469530, 0.704295;;,
+ 5;3; 0.450749, 0.469530, 0.704295;;,
+ 6;3; 0.450749, 0.469530, 0.704295;;,
+ 7;3; 0.450749, 0.469530, 0.704295;;,
+ 8;3; 0.450749, 0.469530, 0.704295;;,
+ 9;3; 0.450749, 0.469530, 0.704295;;,
+ 10;3; 0.450749, 0.469530, 0.704295;;,
+ 11;3; 0.450749, 0.469530, 0.704295;;,
+ 12;3; 0.450749, 0.469530, 0.704295;;,
+ 13;3; 0.450749, 0.469530, 0.704295;;,
+ 14;3; 0.450749, 0.469530, 0.704295;;,
+ 15;3; 0.450749, 0.469530, 0.704295;;;
+ }
+ AnimationKey { // Position
+ 2;
+ 16;
+ 0;3; 1.500000,-0.500000,-0.700000;;,
+ 1;3; 1.455556,-0.500000,-0.700000;;,
+ 2;3; 1.330369,-0.500000,-0.700000;;,
+ 3;3; 1.169631,-0.500000,-0.700000;;,
+ 4;3; 1.044445,-0.500000,-0.700000;;,
+ 5;3; 1.000000,-0.500000,-0.700000;;,
+ 6;3; 1.080000,-0.500000,-0.700000;;,
+ 7;3; 1.305336,-0.500000,-0.700000;;,
+ 8;3; 1.594665,-0.500000,-0.700000;;,
+ 9;3; 1.820000,-0.500000,-0.700000;;,
+ 10;3; 1.900000,-0.500000,-0.700000;;,
+ 11;3; 1.820000,-0.500000,-0.700000;;,
+ 12;3; 1.594665,-0.500000,-0.700000;;,
+ 13;3; 1.305336,-0.500000,-0.700000;;,
+ 14;3; 1.080000,-0.500000,-0.700000;;,
+ 15;3; 1.000000,-0.500000,-0.700000;;;
+ }
+ }
+ Animation {
+ {Cube_005}
+ AnimationKey { // Rotation
+ 0;
+ 16;
+ 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 1;4;-0.999391, 0.000000,-0.034899, 0.000000;;,
+ 2;4;-0.991138, 0.000000,-0.132834, 0.000000;;,
+ 3;4;-0.966526, 0.000000,-0.256570, 0.000000;;,
+ 4;4;-0.936672, 0.000000,-0.350207, 0.000000;;,
+ 5;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
+ 6;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 7;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 8;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 9;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
+ 10;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
+ 11;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
+ 12;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 13;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 14;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 15;4;-0.923880, 0.000000,-0.382683, 0.000000;;;
+ }
+ AnimationKey { // Scale
+ 1;
+ 16;
+ 0;3; 0.450749, 0.469530, 0.704295;;,
+ 1;3; 0.450749, 0.469530, 0.704295;;,
+ 2;3; 0.450749, 0.469530, 0.704295;;,
+ 3;3; 0.450749, 0.469530, 0.704295;;,
+ 4;3; 0.450749, 0.469530, 0.704295;;,
+ 5;3; 0.450749, 0.469530, 0.704295;;,
+ 6;3; 0.450749, 0.469530, 0.704295;;,
+ 7;3; 0.450749, 0.469530, 0.704295;;,
+ 8;3; 0.450749, 0.469530, 0.704295;;,
+ 9;3; 0.450749, 0.469530, 0.704295;;,
+ 10;3; 0.450749, 0.469530, 0.704295;;,
+ 11;3; 0.450749, 0.469530, 0.704295;;,
+ 12;3; 0.450749, 0.469530, 0.704295;;,
+ 13;3; 0.450749, 0.469530, 0.704295;;,
+ 14;3; 0.450749, 0.469530, 0.704295;;,
+ 15;3; 0.450749, 0.469530, 0.704295;;;
+ }
+ AnimationKey { // Position
+ 2;
+ 16;
+ 0;3;-1.500000,-0.500000,-0.700000;;,
+ 1;3;-1.464444,-0.500000,-0.700000;;,
+ 2;3;-1.364295,-0.500000,-0.700000;;,
+ 3;3;-1.235705,-0.500000,-0.700000;;,
+ 4;3;-1.135556,-0.500000,-0.700000;;,
+ 5;3;-1.100000,-0.500000,-0.700000;;,
+ 6;3;-1.180000,-0.500000,-0.700000;;,
+ 7;3;-1.405335,-0.500000,-0.700000;;,
+ 8;3;-1.694665,-0.500000,-0.700000;;,
+ 9;3;-1.920000,-0.500000,-0.700000;;,
+ 10;3;-2.000000,-0.500000,-0.700000;;,
+ 11;3;-1.920000,-0.500000,-0.700000;;,
+ 12;3;-1.694664,-0.500000,-0.700000;;,
+ 13;3;-1.405335,-0.500000,-0.700000;;,
+ 14;3;-1.180000,-0.500000,-0.700000;;,
+ 15;3;-1.100000,-0.500000,-0.700000;;;
+ }
+ }
+ Animation {
+ {Cube_006}
+ AnimationKey { // Rotation
+ 0;
+ 16;
+ 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
+ 1;4;-0.999391, 0.000000, 0.034900, 0.000000;;,
+ 2;4;-0.991138, 0.000000, 0.132834, 0.000000;;,
+ 3;4;-0.966526, 0.000000, 0.256570, 0.000000;;,
+ 4;4;-0.936672, 0.000000, 0.350208, 0.000000;;,
+ 5;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
+ 6;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
+ 7;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 8;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 9;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 10;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
+ 11;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
+ 12;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
+ 13;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
+ 14;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
+ 15;4;-0.923879, 0.000000, 0.382684, 0.000000;;;
+ }
+ AnimationKey { // Scale
+ 1;
+ 16;
+ 0;3; 0.450749, 0.469530, 0.704295;;,
+ 1;3; 0.450749, 0.469530, 0.704295;;,
+ 2;3; 0.450749, 0.469530, 0.704295;;,
+ 3;3; 0.450749, 0.469530, 0.704295;;,
+ 4;3; 0.450749, 0.469530, 0.704295;;,
+ 5;3; 0.450749, 0.469530, 0.704295;;,
+ 6;3; 0.450749, 0.469530, 0.704295;;,
+ 7;3; 0.450749, 0.469530, 0.704295;;,
+ 8;3; 0.450749, 0.469530, 0.704295;;,
+ 9;3; 0.450749, 0.469530, 0.704295;;,
+ 10;3; 0.450749, 0.469530, 0.704295;;,
+ 11;3; 0.450749, 0.469530, 0.704295;;,
+ 12;3; 0.450749, 0.469530, 0.704295;;,
+ 13;3; 0.450749, 0.469530, 0.704295;;,
+ 14;3; 0.450749, 0.469530, 0.704295;;,
+ 15;3; 0.450749, 0.469530, 0.704295;;;
+ }
+ AnimationKey { // Position
+ 2;
+ 16;
+ 0;3;-1.500000, 0.500000,-0.700000;;,
+ 1;3;-1.544444, 0.500000,-0.700000;;,
+ 2;3;-1.669631, 0.500000,-0.700000;;,
+ 3;3;-1.830369, 0.500000,-0.700000;;,
+ 4;3;-1.955556, 0.500000,-0.700000;;,
+ 5;3;-2.000000, 0.500000,-0.700000;;,
+ 6;3;-1.920000, 0.500000,-0.700000;;,
+ 7;3;-1.694664, 0.500000,-0.700000;;,
+ 8;3;-1.405335, 0.500000,-0.700000;;,
+ 9;3;-1.180000, 0.500000,-0.700000;;,
+ 10;3;-1.100000, 0.500000,-0.700000;;,
+ 11;3;-1.180000, 0.500000,-0.700000;;,
+ 12;3;-1.405335, 0.500000,-0.700000;;,
+ 13;3;-1.694664, 0.500000,-0.700000;;,
+ 14;3;-1.920000, 0.500000,-0.700000;;,
+ 15;3;-2.000000, 0.500000,-0.700000;;;
+ }
+ }
+} // End of AnimationSet Global