// Panic when resumed on the returned or poisoned state
let generator_kind = body.generator_kind.unwrap();
- if can_return {
+ if can_unwind {
cases.insert(
1,
- (RETURNED, insert_panic_block(tcx, body, ResumedAfterReturn(generator_kind))),
+ (POISONED, insert_panic_block(tcx, body, ResumedAfterPanic(generator_kind))),
);
}
- if can_unwind {
+ if can_return {
cases.insert(
1,
- (POISONED, insert_panic_block(tcx, body, ResumedAfterPanic(generator_kind))),
+ (RETURNED, insert_panic_block(tcx, body, ResumedAfterReturn(generator_kind))),
);
}