+++ /dev/null
--- Code by Sokomine (https://github.com/Sokomine/xconnected)
--- License : GPLv3
--- Optimized by kilbith
-
-local xwall = {}
-screwdriver = screwdriver or {}
-
-local profiles = {
- {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
- {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
- {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
- {11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
-}
-
-xwall.get_candidate = {}
-for _, p in pairs(profiles) do
- xwall.get_candidate[p[1]] = {p[2], p[3]}
-end
-
-local dirs = {
- {x=1, y=0, z=0}, {x=0, y=0, z=1}, {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
-}
-
-function xwall.update_one_node(pos, name, digged)
- if not pos or not name or not minetest.registered_nodes[name] then return end
- local candidates = {0, 0, 0, 0}
- local pow2 = {1, 2, 4, 8}
- local id = 0
-
- for i, dir in pairs(dirs) do
- local node = minetest.get_node(vector.add(pos, dir))
- local ndef = minetest.registered_nodes[node.name]
-
- if node and node.name and ndef then
- if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
- candidates[i] = node.name
- id = id + pow2[i]
- end
- end
- end
-
- if digged then return candidates end
- local newnode = xwall.get_candidate[id]
-
- if newnode and newnode[1] then
- local newname = name:sub(1, name:len()-3)..newnode[1]
- local regnode = minetest.registered_nodes[newname]
-
- if newname and regnode then
- minetest.swap_node(pos, {name=newname, param2=newnode[2]})
- elseif newnode[1] == '_c0' and not regnode then
- minetest.swap_node(pos, {name=name, param2=0})
- end
- end
-
- return candidates
-end
-
-function xwall.update(pos, name, active, digged)
- if not pos or not name or not minetest.registered_nodes[name] then return end
-
- local c = xwall.update_one_node(pos, name, digged)
- for j, dir2 in pairs(dirs) do
- if c[j] ~= 0 and c[j] ~= "ignore" then
- xwall.update_one_node(vector.add(pos, dir2), c[j], false)
- end
- end
-end
-
-function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line)
- local res = {}
- res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
-
- res.c1[#res.c1+1] = unpack(nodebox_list)
- res.c2[#res.c2+1] = unpack(nodebox_list)
- res.c3[#res.c3+1] = unpack(nodebox_list)
- res.c4[#res.c4+1] = unpack(nodebox_list)
-
- for _, v in pairs(nodebox_list) do
- res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- end
-
- for _, v in pairs(nodebox_list) do
- res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
- res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
- end
-
- for _, v in pairs(nodebox_list) do
- res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
- end
-
- res.c0[#res.c0+1] = unpack(center_nodebox_list)
- res.c1[#res.c1+1] = unpack(center_nodebox_list)
- res.c2[#res.c2+1] = unpack(center_nodebox_list)
- res.c3[#res.c3+1] = unpack(center_nodebox_list)
- res.c4[#res.c4+1] = unpack(center_nodebox_list)
-
- if #res.c0 < 1 then res.c0 = nil end
- res.ln = nodebox_line
- return res
-end
-
-local nodebox_data = xwall.construct_nodebox(
- {{-.1875,-.6875,0,.1875,.3125,.5}},
- {{-.25,-.6875,-.25,.25,.5,.25}},
- {{-.1875,-.6875,-.5,.1875,.3125,.5}}
-)
-
-function xwall.register_wall(name, tiles)
- for k, v in pairs(nodebox_data) do
- local groups = {xwall=1, cracky=3}
- if k ~= "ln" then groups.not_in_creative_inventory = 1 end
-
- local def = {
- description = name:gsub("^%l", string.upper).." Wall",
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- tiles = {tiles},
- drop = "xdecor:"..name.."_wall_ln",
- node_box = {type = "fixed", fixed = nodebox_data[k]},
- sounds = default.node_sound_stone_defaults(),
- groups = groups,
- sunlight_propagates = true,
- on_rotate = screwdriver.disallow,
- collision_box = {
- type = "fixed",
- fixed = {-.5,-.5,-.25,.5,1,.25}
- },
- on_construct = function(pos)
- return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil)
- end,
- after_dig_node = function(pos, _, _, _)
- return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true)
- end
- }
- minetest.register_node("xdecor:"..name.."_wall_"..k, def)
- end
-end
-
-xwall.register_wall("cobble", "default_cobble.png")
-xwall.register_wall("mossycobble", "default_mossycobble.png")