- enchanting/upgrading
- magic (wands, spells, etc)
- better combat ( sweep hit enemies, falling while hitting deals more damage )
+- Enchanting food - gives buffs
---
### Fishing
-- have a rod that you can cast into water
-- bobber entity which goes under water when fish on line
+- enchanted fish
---
> These don't seem to fit into any theme so list them all here
-- sugar and sugar cane (grow near water on sand)
- rope and tnt arrows
- vehicles (car, powered minecarts, trains)
- hitscan flintlocks
-- bows
---
- upgrade minecart physics even more
- make torches abm that checks if player in area
- make furnace abm that checks if player in area
-- 3d character
- make tnt hurt player
- rewrite minecart
- fix tool rightclick torch placement to replace buildable to nodes
local hunger = meta:get_int("hunger")
local exhaustion_tick = meta:get_int("exhaustion_tick")
+ print(satiation)
+
--movement states
local movement_state = meta:get_string("player.player_movement_state")
local running = (movement_state == "1")
player_hunger = 20
end
end
- if player_satiation < 20 then
- player_satiation = player_satiation + satiation
- if player_satiation > 20 then
- player_satiation = 20
- end
+ if player_satiation < satiation then
+ player_satiation = satiation
end
meta:set_int("exhaustion_tick", 0)