if (ma->from_inv != ma->to_inv)
m_inventory_mgr->setInventoryModified(ma->to_inv);
- bool from_inv_is_current_player =
- (ma->from_inv.type == InventoryLocation::PLAYER) &&
- (ma->from_inv.name == player->getName());
-
- bool to_inv_is_current_player =
- (ma->to_inv.type == InventoryLocation::PLAYER) &&
- (ma->to_inv.name == player->getName());
+ bool from_inv_is_current_player = false;
+ if (ma->from_inv.type == InventoryLocation::PLAYER) {
+ if (ma->from_inv.name != player->getName())
+ return;
+ from_inv_is_current_player = true;
+ }
+
+ bool to_inv_is_current_player = false;
+ if (ma->to_inv.type == InventoryLocation::PLAYER) {
+ if (ma->to_inv.name != player->getName())
+ return;
+ to_inv_is_current_player = true;
+ }
InventoryLocation *remote = from_inv_is_current_player ?
&ma->to_inv : &ma->from_inv;