ZSHCPL = $(PREFIX)/share/zsh/site-functions
WM_SRC = bspwm.c helpers.c settings.c monitor.c desktop.c tree.c history.c \
- events.c window.c messages.c query.c restore.c rule.c ewmh.c
+ events.c pointer.c window.c messages.c query.c restore.c rule.c ewmh.c
WM_OBJ = $(WM_SRC:.c=.o)
CL_SRC = bspc.c helpers.c
CL_OBJ = $(CL_SRC:.c=.o)
ewmh.o: ewmh.c bspwm.h ewmh.h helpers.h settings.h tree.h types.h
helpers.o: helpers.c bspwm.h helpers.h types.h
history.o: history.c helpers.h query.h types.h
-messages.o: messages.c bspwm.h desktop.h events.h ewmh.h helpers.h messages.h monitor.h query.h restore.h rule.h settings.h tree.h types.h window.h
+messages.o: messages.c bspwm.h desktop.h ewmh.h helpers.h messages.h monitor.h pointer.h query.h restore.h rule.h settings.h tree.h types.h window.h
monitor.o: monitor.c bspwm.h desktop.h ewmh.h helpers.h monitor.h query.h settings.h tree.h types.h window.h
+pointer.o: pointer.c bspwm.h helpers.h pointer.h query.h settings.h tree.h types.h window.h
query.o: query.c bspwm.h desktop.h helpers.h history.h messages.h monitor.h query.h tree.h types.h
restore.o: restore.c bspwm.h desktop.h ewmh.h helpers.h history.h monitor.h query.h restore.h settings.h tree.h types.h
rule.o: rule.c bspwm.h ewmh.h helpers.h query.h rule.h types.h window.h
#include <stdlib.h>
-#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
-#include <string.h>
#include "bspwm.h"
#include "desktop.h"
#include "monitor.h"
set_urgency(m, d, n, !n->client->urgent);
}
}
-
-void grab_pointer(pointer_action_t pac)
-{
- PRINTF("grab pointer %u\n", pac);
-
- xcb_window_t win = XCB_NONE;
- xcb_point_t pos;
-
- query_pointer(&win, &pos);
-
- coordinates_t loc;
- if (locate_window(win, &loc)) {
- client_t *c = NULL;
- frozen_pointer->position = pos;
- frozen_pointer->action = pac;
- c = loc.node->client;
- frozen_pointer->monitor = loc.monitor;
- frozen_pointer->desktop = loc.desktop;
- frozen_pointer->node = loc.node;
- frozen_pointer->client = c;
- frozen_pointer->window = c->window;
- frozen_pointer->horizontal_fence = NULL;
- frozen_pointer->vertical_fence = NULL;
-
- switch (pac) {
- case ACTION_FOCUS:
- if (loc.node != mon->desk->focus) {
- bool backup = pointer_follows_monitor;
- pointer_follows_monitor = false;
- focus_node(loc.monitor, loc.desktop, loc.node);
- pointer_follows_monitor = backup;
- } else if (focus_follows_pointer && is_floating(loc.node->client)) {
- stack(loc.desktop, loc.node);
- }
- break;
- case ACTION_MOVE:
- case ACTION_RESIZE_SIDE:
- case ACTION_RESIZE_CORNER:
- if (is_tiled(c)) {
- frozen_pointer->rectangle = c->tiled_rectangle;
- frozen_pointer->is_tiled = true;
- } else if (is_floating(c)) {
- frozen_pointer->rectangle = c->floating_rectangle;
- frozen_pointer->is_tiled = false;
- } else {
- frozen_pointer->action = ACTION_NONE;
- return;
- }
- if (pac == ACTION_RESIZE_SIDE) {
- float W = frozen_pointer->rectangle.width;
- float H = frozen_pointer->rectangle.height;
- float ratio = W / H;
- float x = pos.x - frozen_pointer->rectangle.x;
- float y = pos.y - frozen_pointer->rectangle.y;
- float diag_a = ratio * y;
- float diag_b = W - diag_a;
- if (x < diag_a) {
- if (x < diag_b)
- frozen_pointer->side = SIDE_LEFT;
- else
- frozen_pointer->side = SIDE_BOTTOM;
- } else {
- if (x < diag_b)
- frozen_pointer->side = SIDE_TOP;
- else
- frozen_pointer->side = SIDE_RIGHT;
- }
- } else if (pac == ACTION_RESIZE_CORNER) {
- int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
- int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
- if (pos.x > mid_x) {
- if (pos.y > mid_y)
- frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
- else
- frozen_pointer->corner = CORNER_TOP_RIGHT;
- } else {
- if (pos.y > mid_y)
- frozen_pointer->corner = CORNER_BOTTOM_LEFT;
- else
- frozen_pointer->corner = CORNER_TOP_LEFT;
- }
- }
- if (frozen_pointer->is_tiled) {
- if (pac == ACTION_RESIZE_SIDE) {
- switch (frozen_pointer->side) {
- case SIDE_TOP:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
- break;
- case SIDE_RIGHT:
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
- break;
- case SIDE_BOTTOM:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
- break;
- case SIDE_LEFT:
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
- break;
- }
- } else if (pac == ACTION_RESIZE_CORNER) {
- switch (frozen_pointer->corner) {
- case CORNER_TOP_LEFT:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
- break;
- case CORNER_TOP_RIGHT:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
- break;
- case CORNER_BOTTOM_RIGHT:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
- break;
- case CORNER_BOTTOM_LEFT:
- frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
- frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
- break;
- }
- }
- if (frozen_pointer->horizontal_fence != NULL)
- frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
- if (frozen_pointer->vertical_fence != NULL)
- frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
- }
- break;
- case ACTION_NONE:
- break;
- }
- } else {
- if (pac == ACTION_FOCUS) {
- monitor_t *m = monitor_from_point(pos);
- if (m != NULL && m != mon)
- focus_node(m, m->desk, m->desk->focus);
- }
- frozen_pointer->action = ACTION_NONE;
- }
-}
-
-void track_pointer(int root_x, int root_y)
-{
- if (frozen_pointer->action == ACTION_NONE)
- return;
-
- int16_t delta_x, delta_y, x = 0, y = 0, w = 1, h = 1;
- uint16_t width, height;
-
- pointer_action_t pac = frozen_pointer->action;
- monitor_t *m = frozen_pointer->monitor;
- desktop_t *d = frozen_pointer->desktop;
- node_t *n = frozen_pointer->node;
- client_t *c = frozen_pointer->client;
- xcb_window_t win = frozen_pointer->window;
- xcb_rectangle_t rect = frozen_pointer->rectangle;
- node_t *vertical_fence = frozen_pointer->vertical_fence;
- node_t *horizontal_fence = frozen_pointer->horizontal_fence;
-
- delta_x = root_x - frozen_pointer->position.x;
- delta_y = root_y - frozen_pointer->position.y;
-
- switch (pac) {
- case ACTION_MOVE:
- if (frozen_pointer->is_tiled) {
- xcb_window_t pwin = XCB_NONE;
- query_pointer(&pwin, NULL);
- if (pwin == win)
- return;
- coordinates_t loc;
- bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc));
- if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) {
- swap_nodes(n, loc.node);
- arrange(m, d);
- } else {
- if (is_managed && loc.monitor == m) {
- return;
- } else if (!is_managed) {
- xcb_point_t pt = (xcb_point_t) {root_x, root_y};
- monitor_t *pmon = monitor_from_point(pt);
- if (pmon == NULL || pmon == m) {
- return;
- } else {
- loc.monitor = pmon;
- loc.desktop = pmon->desk;
- }
- }
- transfer_node(m, d, loc.monitor, loc.desktop, n);
- frozen_pointer->monitor = loc.monitor;
- frozen_pointer->desktop = loc.desktop;
- }
- } else {
- x = rect.x + delta_x;
- y = rect.y + delta_y;
- window_move(win, x, y);
- c->floating_rectangle.x = x;
- c->floating_rectangle.y = y;
- xcb_point_t pt = (xcb_point_t) {root_x, root_y};
- monitor_t *pmon = monitor_from_point(pt);
- if (pmon == NULL || pmon == m)
- return;
- transfer_node(m, d, pmon, pmon->desk, n);
- frozen_pointer->monitor = pmon;
- frozen_pointer->desktop = pmon->desk;
- }
- break;
- case ACTION_RESIZE_SIDE:
- case ACTION_RESIZE_CORNER:
- if (frozen_pointer->is_tiled) {
- if (vertical_fence != NULL) {
- double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
- sr = MAX(0, sr);
- sr = MIN(1, sr);
- vertical_fence->split_ratio = sr;
- }
- if (horizontal_fence != NULL) {
- double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
- sr = MAX(0, sr);
- sr = MIN(1, sr);
- horizontal_fence->split_ratio = sr;
- }
- arrange(mon, mon->desk);
- } else {
- if (pac == ACTION_RESIZE_SIDE) {
- switch (frozen_pointer->side) {
- case SIDE_TOP:
- x = rect.x;
- y = rect.y + delta_y;
- w = rect.width;
- h = rect.height - delta_y;
- break;
- case SIDE_RIGHT:
- x = rect.x;
- y = rect.y;
- w = rect.width + delta_x;
- h = rect.height;
- break;
- case SIDE_BOTTOM:
- x = rect.x;
- y = rect.y;
- w = rect.width;
- h = rect.height + delta_y;
- break;
- case SIDE_LEFT:
- x = rect.x + delta_x;
- y = rect.y;
- w = rect.width - delta_x;
- h = rect.height;
- break;
- }
- width = MAX(1, w);
- height = MAX(1, h);
- window_move_resize(win, x, y, width, height);
- c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
- window_draw_border(n, d->focus == n, mon == m);
- } else if (pac == ACTION_RESIZE_CORNER) {
- switch (frozen_pointer->corner) {
- case CORNER_TOP_LEFT:
- x = rect.x + delta_x;
- y = rect.y + delta_y;
- w = rect.width - delta_x;
- h = rect.height - delta_y;
- break;
- case CORNER_TOP_RIGHT:
- x = rect.x;
- y = rect.y + delta_y;
- w = rect.width + delta_x;
- h = rect.height - delta_y;
- break;
- case CORNER_BOTTOM_LEFT:
- x = rect.x + delta_x;
- y = rect.y;
- w = rect.width - delta_x;
- h = rect.height + delta_y;
- break;
- case CORNER_BOTTOM_RIGHT:
- x = rect.x;
- y = rect.y;
- w = rect.width + delta_x;
- h = rect.height + delta_y;
- break;
- }
- width = MAX(1, w);
- height = MAX(1, h);
- window_move_resize(win, x, y, width, height);
- c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
- window_draw_border(n, d->focus == n, mon == m);
- }
- }
- break;
- case ACTION_FOCUS:
- case ACTION_NONE:
- break;
- }
-}
void enter_notify(xcb_generic_event_t *);
void motion_notify(xcb_generic_event_t *);
void handle_state(monitor_t *, desktop_t *, node_t *, xcb_atom_t, unsigned int);
-void grab_pointer(pointer_action_t);
-void track_pointer(int, int);
#endif
#include "tree.h"
#include "desktop.h"
#include "monitor.h"
+#include "pointer.h"
#include "window.h"
#include "rule.h"
#include "restore.h"
-#include "events.h"
#include "ewmh.h"
#include "messages.h"
--- /dev/null
+#include "bspwm.h"
+#include "settings.h"
+#include "tree.h"
+#include "window.h"
+#include "query.h"
+#include "pointer.h"
+
+void grab_pointer(pointer_action_t pac)
+{
+ PRINTF("grab pointer %u\n", pac);
+
+ xcb_window_t win = XCB_NONE;
+ xcb_point_t pos;
+
+ query_pointer(&win, &pos);
+
+ coordinates_t loc;
+ if (locate_window(win, &loc)) {
+ client_t *c = NULL;
+ frozen_pointer->position = pos;
+ frozen_pointer->action = pac;
+ c = loc.node->client;
+ frozen_pointer->monitor = loc.monitor;
+ frozen_pointer->desktop = loc.desktop;
+ frozen_pointer->node = loc.node;
+ frozen_pointer->client = c;
+ frozen_pointer->window = c->window;
+ frozen_pointer->horizontal_fence = NULL;
+ frozen_pointer->vertical_fence = NULL;
+
+ switch (pac) {
+ case ACTION_FOCUS:
+ if (loc.node != mon->desk->focus) {
+ bool backup = pointer_follows_monitor;
+ pointer_follows_monitor = false;
+ focus_node(loc.monitor, loc.desktop, loc.node);
+ pointer_follows_monitor = backup;
+ } else if (focus_follows_pointer && is_floating(loc.node->client)) {
+ stack(loc.desktop, loc.node);
+ }
+ break;
+ case ACTION_MOVE:
+ case ACTION_RESIZE_SIDE:
+ case ACTION_RESIZE_CORNER:
+ if (is_tiled(c)) {
+ frozen_pointer->rectangle = c->tiled_rectangle;
+ frozen_pointer->is_tiled = true;
+ } else if (is_floating(c)) {
+ frozen_pointer->rectangle = c->floating_rectangle;
+ frozen_pointer->is_tiled = false;
+ } else {
+ frozen_pointer->action = ACTION_NONE;
+ return;
+ }
+ if (pac == ACTION_RESIZE_SIDE) {
+ float W = frozen_pointer->rectangle.width;
+ float H = frozen_pointer->rectangle.height;
+ float ratio = W / H;
+ float x = pos.x - frozen_pointer->rectangle.x;
+ float y = pos.y - frozen_pointer->rectangle.y;
+ float diag_a = ratio * y;
+ float diag_b = W - diag_a;
+ if (x < diag_a) {
+ if (x < diag_b)
+ frozen_pointer->side = SIDE_LEFT;
+ else
+ frozen_pointer->side = SIDE_BOTTOM;
+ } else {
+ if (x < diag_b)
+ frozen_pointer->side = SIDE_TOP;
+ else
+ frozen_pointer->side = SIDE_RIGHT;
+ }
+ } else if (pac == ACTION_RESIZE_CORNER) {
+ int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
+ int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
+ if (pos.x > mid_x) {
+ if (pos.y > mid_y)
+ frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
+ else
+ frozen_pointer->corner = CORNER_TOP_RIGHT;
+ } else {
+ if (pos.y > mid_y)
+ frozen_pointer->corner = CORNER_BOTTOM_LEFT;
+ else
+ frozen_pointer->corner = CORNER_TOP_LEFT;
+ }
+ }
+ if (frozen_pointer->is_tiled) {
+ if (pac == ACTION_RESIZE_SIDE) {
+ switch (frozen_pointer->side) {
+ case SIDE_TOP:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ break;
+ case SIDE_RIGHT:
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case SIDE_BOTTOM:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ break;
+ case SIDE_LEFT:
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ }
+ } else if (pac == ACTION_RESIZE_CORNER) {
+ switch (frozen_pointer->corner) {
+ case CORNER_TOP_LEFT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ case CORNER_TOP_RIGHT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case CORNER_BOTTOM_RIGHT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case CORNER_BOTTOM_LEFT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ }
+ }
+ if (frozen_pointer->horizontal_fence != NULL)
+ frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
+ if (frozen_pointer->vertical_fence != NULL)
+ frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
+ }
+ break;
+ case ACTION_NONE:
+ break;
+ }
+ } else {
+ if (pac == ACTION_FOCUS) {
+ monitor_t *m = monitor_from_point(pos);
+ if (m != NULL && m != mon)
+ focus_node(m, m->desk, m->desk->focus);
+ }
+ frozen_pointer->action = ACTION_NONE;
+ }
+}
+
+void track_pointer(int root_x, int root_y)
+{
+ if (frozen_pointer->action == ACTION_NONE)
+ return;
+
+ int16_t delta_x, delta_y, x = 0, y = 0, w = 1, h = 1;
+ uint16_t width, height;
+
+ pointer_action_t pac = frozen_pointer->action;
+ monitor_t *m = frozen_pointer->monitor;
+ desktop_t *d = frozen_pointer->desktop;
+ node_t *n = frozen_pointer->node;
+ client_t *c = frozen_pointer->client;
+ xcb_window_t win = frozen_pointer->window;
+ xcb_rectangle_t rect = frozen_pointer->rectangle;
+ node_t *vertical_fence = frozen_pointer->vertical_fence;
+ node_t *horizontal_fence = frozen_pointer->horizontal_fence;
+
+ delta_x = root_x - frozen_pointer->position.x;
+ delta_y = root_y - frozen_pointer->position.y;
+
+ switch (pac) {
+ case ACTION_MOVE:
+ if (frozen_pointer->is_tiled) {
+ xcb_window_t pwin = XCB_NONE;
+ query_pointer(&pwin, NULL);
+ if (pwin == win)
+ return;
+ coordinates_t loc;
+ bool is_managed = (pwin == XCB_NONE ? false : locate_window(pwin, &loc));
+ if (is_managed && is_tiled(loc.node->client) && loc.monitor == m) {
+ swap_nodes(n, loc.node);
+ arrange(m, d);
+ } else {
+ if (is_managed && loc.monitor == m) {
+ return;
+ } else if (!is_managed) {
+ xcb_point_t pt = (xcb_point_t) {root_x, root_y};
+ monitor_t *pmon = monitor_from_point(pt);
+ if (pmon == NULL || pmon == m) {
+ return;
+ } else {
+ loc.monitor = pmon;
+ loc.desktop = pmon->desk;
+ }
+ }
+ transfer_node(m, d, loc.monitor, loc.desktop, n);
+ frozen_pointer->monitor = loc.monitor;
+ frozen_pointer->desktop = loc.desktop;
+ }
+ } else {
+ x = rect.x + delta_x;
+ y = rect.y + delta_y;
+ window_move(win, x, y);
+ c->floating_rectangle.x = x;
+ c->floating_rectangle.y = y;
+ xcb_point_t pt = (xcb_point_t) {root_x, root_y};
+ monitor_t *pmon = monitor_from_point(pt);
+ if (pmon == NULL || pmon == m)
+ return;
+ transfer_node(m, d, pmon, pmon->desk, n);
+ frozen_pointer->monitor = pmon;
+ frozen_pointer->desktop = pmon->desk;
+ }
+ break;
+ case ACTION_RESIZE_SIDE:
+ case ACTION_RESIZE_CORNER:
+ if (frozen_pointer->is_tiled) {
+ if (vertical_fence != NULL) {
+ double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
+ sr = MAX(0, sr);
+ sr = MIN(1, sr);
+ vertical_fence->split_ratio = sr;
+ }
+ if (horizontal_fence != NULL) {
+ double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
+ sr = MAX(0, sr);
+ sr = MIN(1, sr);
+ horizontal_fence->split_ratio = sr;
+ }
+ arrange(mon, mon->desk);
+ } else {
+ if (pac == ACTION_RESIZE_SIDE) {
+ switch (frozen_pointer->side) {
+ case SIDE_TOP:
+ x = rect.x;
+ y = rect.y + delta_y;
+ w = rect.width;
+ h = rect.height - delta_y;
+ break;
+ case SIDE_RIGHT:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width + delta_x;
+ h = rect.height;
+ break;
+ case SIDE_BOTTOM:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width;
+ h = rect.height + delta_y;
+ break;
+ case SIDE_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y;
+ w = rect.width - delta_x;
+ h = rect.height;
+ break;
+ }
+ width = MAX(1, w);
+ height = MAX(1, h);
+ window_move_resize(win, x, y, width, height);
+ c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
+ window_draw_border(n, d->focus == n, mon == m);
+ } else if (pac == ACTION_RESIZE_CORNER) {
+ switch (frozen_pointer->corner) {
+ case CORNER_TOP_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y + delta_y;
+ w = rect.width - delta_x;
+ h = rect.height - delta_y;
+ break;
+ case CORNER_TOP_RIGHT:
+ x = rect.x;
+ y = rect.y + delta_y;
+ w = rect.width + delta_x;
+ h = rect.height - delta_y;
+ break;
+ case CORNER_BOTTOM_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y;
+ w = rect.width - delta_x;
+ h = rect.height + delta_y;
+ break;
+ case CORNER_BOTTOM_RIGHT:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width + delta_x;
+ h = rect.height + delta_y;
+ break;
+ }
+ width = MAX(1, w);
+ height = MAX(1, h);
+ window_move_resize(win, x, y, width, height);
+ c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
+ window_draw_border(n, d->focus == n, mon == m);
+ }
+ }
+ break;
+ case ACTION_FOCUS:
+ case ACTION_NONE:
+ break;
+ }
+}
--- /dev/null
+#ifndef _POINTER_H
+#define _POINTER_H
+
+void grab_pointer(pointer_action_t);
+void track_pointer(int, int);
+
+#endif
#include <stdlib.h>
-#include <string.h>
#include <unistd.h>
#include <sys/wait.h>
#include "bspwm.h"
-#include <string.h>
#include <math.h>
#include <limits.h>
#include <float.h>