writeARGB8(os, color);
os << serializeString16(inventory_overlay);
os << serializeString16(wield_overlay);
- os << serializeString(wield_animation);
+ os << serializeString16(wield_animation);
os << serializeString16(short_description);
}
// block to not need to increase the version.
try {
short_description = deSerializeString16(is);
- wield_animation = deSerializeString(is);
+ wield_animation = deSerializeString16(is);
} catch (SerializationError &e) {
}
}
void WieldAnimation::serialize(std::ostream &os, u16 protocol_version)
{
- os << serializeString(name);
+ os << serializeString16(name);
writeF32(os, m_duration);
std::vector<v3f> nodes = m_translationspline.getNodes();
writeU16(os, nodes.size());
WieldAnimation WieldAnimation::deSerialize(std::istream &is)
{
- std::string name = deSerializeString(is);
+ std::string name = deSerializeString16(is);
WieldAnimation &anim = repository[name];
anim.name = name;
m_duration = readF32(is);