--- /dev/null
+-- Entities that test their callbacks
+
+local message = function(msg)
+ minetest.log("action", msg)
+ minetest.chat_send_all(msg)
+end
+
+local get_object_name = function(obj)
+ local name = "<nil>"
+ if obj then
+ if obj:is_player() then
+ name = obj:get_player_name()
+ else
+ name = "<entity>"
+ end
+ end
+ return name
+end
+
+local spos = function(self)
+ return minetest.pos_to_string(vector.round(self.object:get_pos()))
+end
+
+-- Callback test entity (all callbacks except on_step)
+minetest.register_entity("callbacks:callback", {
+ initial_properties = {
+ visual = "upright_sprite",
+ textures = { "callbacks_callback_entity.png" },
+ },
+
+ on_activate = function(self, staticdata, dtime_s)
+ message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
+ end,
+ on_deactivate = function(self, removal)
+ message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal))
+ end,
+ on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
+ local name = get_object_name(puncher)
+ message(
+ "Callback entity: on_punch! "..
+ "pos="..spos(self).."; puncher="..name.."; "..
+ "time_from_last_punch="..time_from_last_punch.."; "..
+ "tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
+ "dir="..tostring(dump(dir)).."; damage="..damage)
+ end,
+ on_rightclick = function(self, clicker)
+ local name = get_object_name(clicker)
+ message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
+ end,
+ on_death = function(self, killer)
+ local name = get_object_name(killer)
+ message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
+ end,
+ on_attach_child = function(self, child)
+ local name = get_object_name(child)
+ message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
+ end,
+ on_detach_child = function(self, child)
+ local name = get_object_name(child)
+ message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
+ end,
+ on_detach = function(self, parent)
+ local name = get_object_name(parent)
+ message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
+ end,
+ get_staticdata = function(self)
+ message("Callback entity: get_staticdata! pos="..spos(self))
+ end,
+})
+
+-- Only test on_step callback
+minetest.register_entity("callbacks:callback_step", {
+ visual = "upright_sprite",
+ textures = { "callbacks_callback_entity_step.png" },
+ on_step = function(self, dtime)
+ message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
+ end,
+})
dofile(minetest.get_modpath("callbacks").."/items.lua")
dofile(minetest.get_modpath("callbacks").."/nodes.lua")
+dofile(minetest.get_modpath("callbacks").."/entities.lua")
+++ /dev/null
--- Entities that test their callbacks
-
-local message = function(msg)
- minetest.log("action", msg)
- minetest.chat_send_all(msg)
-end
-
-local get_object_name = function(obj)
- local name = "<nil>"
- if obj then
- if obj:is_player() then
- name = obj:get_player_name()
- else
- name = "<entity>"
- end
- end
- return name
-end
-
-local spos = function(self)
- return minetest.pos_to_string(vector.round(self.object:get_pos()))
-end
-
--- Callback test entity (all callbacks except on_step)
-minetest.register_entity("testentities:callback", {
- initial_properties = {
- visual = "upright_sprite",
- textures = { "testentities_callback.png" },
- },
-
- on_activate = function(self, staticdata, dtime_s)
- message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
- end,
- on_deactivate = function(self, removal)
- message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal))
- end,
- on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
- local name = get_object_name(puncher)
- message(
- "Callback entity: on_punch! "..
- "pos="..spos(self).."; puncher="..name.."; "..
- "time_from_last_punch="..time_from_last_punch.."; "..
- "tool_capabilities="..tostring(dump(tool_capabilities)).."; "..
- "dir="..tostring(dump(dir)).."; damage="..damage)
- end,
- on_rightclick = function(self, clicker)
- local name = get_object_name(clicker)
- message("Callback entity: on_rightclick! pos="..spos(self).."; clicker="..name)
- end,
- on_death = function(self, killer)
- local name = get_object_name(killer)
- message("Callback entity: on_death! pos="..spos(self).."; killer="..name)
- end,
- on_attach_child = function(self, child)
- local name = get_object_name(child)
- message("Callback entity: on_attach_child! pos="..spos(self).."; child="..name)
- end,
- on_detach_child = function(self, child)
- local name = get_object_name(child)
- message("Callback entity: on_detach_child! pos="..spos(self).."; child="..name)
- end,
- on_detach = function(self, parent)
- local name = get_object_name(parent)
- message("Callback entity: on_detach! pos="..spos(self).."; parent="..name)
- end,
- get_staticdata = function(self)
- message("Callback entity: get_staticdata! pos="..spos(self))
- end,
-})
-
--- Only test on_step callback
-minetest.register_entity("testentities:callback_step", {
- visual = "upright_sprite",
- textures = { "testentities_callback_step.png" },
- on_step = function(self, dtime)
- message("on_step callback entity: on_step! pos="..spos(self).."; dtime="..dtime)
- end,
-})
dofile(minetest.get_modpath("testentities").."/visuals.lua")
dofile(minetest.get_modpath("testentities").."/armor.lua")
-dofile(minetest.get_modpath("testentities").."/callbacks.lua")