sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
+ inventory_image = "xdecor_frame.png",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}
tiles = {
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
- },
- inventory_image = "xdecor_frame.png",
+ },
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
return true
end,
- on_destruct = function(pos)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
-
- if meta:get_string("item") == "" then return end
- drop_item(pos, node)
- end
+ after_destruct = remove_item
})
minetest.register_abm({