- Ocean ruins (*); cyan boxes show the different ocean ruin structures. Watch out for those pesky drowns tho!
- Buried treasure (*); cyan boxes highlight where the heart of the sea can be found. Conduit anyone?
- Mob Spawners; bright green boxes show where mob spawners are, where mobs will be spawned, and red/orange/green lines help the player see if a spawner is nearby and activated.
+- Pillager Outposts; grey boxes outline where crossbow wielding pillagers will spawn. Beware of bad omens tho!
(*) Due to how Minecraft generates these structures they will initially float above where they should be, however upon re-logging they should drop down to the correct height. Unfortunately (or fortunately?) buried treasure will always appear at y-90 (unless Mojang change something that is!)
Mob Spawner | Client | Process/Render Mob Spawners | drawMobSpawners | true/false | true
Mob Spawner Spawn Area | Client | Render where mobs will be spawned | renderMobSpawnerSpawnArea | true/false | true
Mob Spawner Activation Lines | Client | Render red/orange/green lines to show nearby spawners and if they are active | renderMobSpawnerActivationLines | true/false | true
+Pillager Outposts | Client | Process/Render Pillager Outpoints | drawPillagerOutposts | true/false | true
Villages | Both | Process/Render Villages | drawVillages | true/false | true
Village spheres | Client | Render Villages as spheres instead of cuboids | renderVillageAsSphere | true/false | true
Village Iron Golem Spawn Area | Client | Render Iron Golem Spawn Area within valid Villages | drawIronGolemSpawnArea | true/false | true
public static Setting drawMobSpawners;
public static Setting renderMobSpawnerSpawnArea;
public static Setting renderMobSpawnerActivationLines;
+ public static Setting drawPillagerOutposts;
public static void loadConfig(File mcConfigDir) {
configDir = mcConfigDir;
drawMobSpawners = SetupBooleanProperty(config, "features", "drawMobSpawners", true, "If set to true mob spawners will be drawn. (default: true}");
renderMobSpawnerSpawnArea = SetupBooleanProperty(config, "features", "renderMobSpawnerSpawnArea", true, "If set to true a box to show the maximum possible spawn area (10x10x4) for a spawner will be drawn (default: true)");
renderMobSpawnerActivationLines = SetupBooleanProperty(config, "features", "renderMobSpawnerActivationLines", true, "If set to true a red/orange/green line will be drawn to show if the spawner is active (default: true)");
+ drawPillagerOutposts = SetupBooleanProperty(config, "features", "drawPillagerOutposts", true, "If set to true pillager outposts will be drawn. (default: true)");
config.save();
}