new_index = index
end
end
- return new_index
+ return new_index, best_time
end
function autotool.select_best_tool(nodename)
minetest.localplayer:set_wield_index(find_best_tool(nodename))
end
-local new_index, old_index, pointed_pos
+local new_index, old_index, pointed_pos, best_time
minetest.register_on_punchnode(function(pos, node)
if minetest.settings:get_bool("autotool") then
pointed_pos = pos
old_index = old_index or minetest.localplayer:get_wield_index()
- new_index = find_best_tool(node.name)
+ new_index, best_time = find_best_tool(node.name)
end
end)
local pt = minetest.get_pointed_thing()
if pt and pt.type == "node" and vector.equals(minetest.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
player:set_wield_index(new_index)
+ if best_time == 0 then
+ minetest.dig_node(pointed_pos)
+ end
return
end
end
player:set_wield_index(old_index)
- new_index, old_index, pointed_pos = nil
+ new_index, old_index, pointed_pos, best_time = nil
end)
minetest.register_cheat("AutoTool", "Inventory", "autotool")