Fix buffer.RuneAt returning the rune not at the given location (as the
documentation claims) but just before it.
l := b.LineBytes(c.Y)
l = util.SliceStart(l, c.X)
- if c.X == 0 || util.IsWhitespace(b.RuneAt(c.Loc)) {
+ if c.X == 0 || util.IsWhitespace(b.RuneAt(c.Loc.Move(-1, b))) {
return []byte{}, -1
}
- if util.IsNonAlphaNumeric(b.RuneAt(c.Loc)) {
+ if util.IsNonAlphaNumeric(b.RuneAt(c.Loc.Move(-1, b))) {
return []byte{}, c.X
}
for len(line) > 0 {
r, _, size := util.DecodeCharacter(line)
line = line[size:]
- i++
if i == loc.X {
return r
}
+
+ i++
}
}
return '\n'
if b.Settings["eofnewline"].(bool) {
end := b.End()
- if b.RuneAt(Loc{end.X, end.Y}) != '\n' {
+ if b.RuneAt(Loc{end.X - 1, end.Y}) != '\n' {
b.insert(end, []byte{'\n'})
}
}