virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_;\r
\r
//! Get the amount of mesh buffers.\r
- virtual u32 getMeshBufferCount() const\r
+ virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_\r
{\r
return Buffer ? 1 : 0;\r
}\r
\r
//! Get pointer to the mesh buffer.\r
- virtual IMeshBuffer* getMeshBuffer(u32 nr) const\r
+ virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_\r
{\r
if ( nr == 0 )\r
return Buffer;\r