--- /dev/null
+-- Thanks to sofar for helping with that code.
+local plate = {}
+
+function plate.construct(pos)
+ local timer = minetest.get_node_timer(pos)
+ timer:start(0.5)
+end
+
+function plate.door_toggle(pos_plate, pos_door, player)
+ local plate = minetest.get_node(pos_plate)
+ local door = doors.get(pos_door)
+
+ minetest.set_node(pos_plate, {name=plate.name:gsub("_off", "_on"), param2=plate.param2})
+ door:open(player)
+
+ minetest.after(2, function()
+ minetest.set_node(pos_plate, {name=plate.name, param2=plate.param2})
+ door:close(player)
+ end)
+end
+
+function plate.timer(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 0.8)
+ if objs == {} then return true end
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
+ local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
+
+ for _, player in pairs(objs) do
+ if player:is_player() then
+ for i = 1, #doors do
+ plate.door_toggle(pos, doors[i], player)
+ end
+ end
+ end
+ return true
+end
+
+for _, m in pairs({"wooden", "stone"}) do
+ xdecor.register("pressure_"..m.."_off", {
+ description = m:gsub("^%l", string.upper).." Pressure Plate",
+ tiles = {"xdecor_pressure_"..m..".png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
+ groups = {snappy=3},
+ sounds = default.node_sound_wood_defaults(),
+ sunlight_propagates = true,
+ on_construct = plate.construct,
+ on_timer = plate.timer
+ })
+
+ xdecor.register("pressure_"..m.."_on", {
+ tiles = {"xdecor_pressure_"..m..".png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
+ groups = {snappy=3, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ drop = "xdecor:pressure_"..m.."_off",
+ sunlight_propagates = true
+ })
+end