worldedit = worldedit or {}\r
\r
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added\r
-worldedit.hollow_sphere = function(pos, radius, nodename, env)\r
- local node = {name=nodename}\r
- local pos1 = {x=0, y=0, z=0}\r
- local min_radius = radius * (radius - 1)\r
- local max_radius = radius * (radius + 1)\r
- local count = 0\r
- if env == nil then env = minetest.env end\r
+worldedit.hollow_sphere = function(pos, radius, nodename)\r
+ local insert = table.insert\r
+ local node = {nodename, 0, 0}\r
+ local ignore = {"ignore", 0, 0}\r
+ local nodes = {}\r
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)\r
for x = -radius, radius do\r
- pos1.x = pos.x + x\r
for y = -radius, radius do\r
- pos1.y = pos.y + y\r
for z = -radius, radius do\r
- if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then\r
- pos1.z = pos.z + z\r
- env:add_node(pos1, node)\r
- count = count + 1\r
+ local squared = x * x + y * y + z * z\r
+ if squared >= min_radius and squared <= max_radius then\r
+ insert(nodes, node)\r
+ else\r
+ insert(nodes, ignore)\r
end\r
end\r
end\r
end\r
- return count\r
+ minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})\r
+ return #nodes\r
end\r
\r
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added\r
-worldedit.sphere = function(pos, radius, nodename, env)\r
- local node = {name=nodename}\r
- local pos1 = {x=0, y=0, z=0}\r
+worldedit.sphere = function(pos, radius, nodename)\r
+ local insert = table.insert\r
+ local node = {nodename, 0, 0}\r
+ local ignore = {"ignore", 0, 0}\r
+ local nodes = {}\r
local max_radius = radius * (radius + 1)\r
- local count = 0\r
- if env == nil then env = minetest.env end\r
for x = -radius, radius do\r
- pos1.x = pos.x + x\r
for y = -radius, radius do\r
- pos1.y = pos.y + y\r
for z = -radius, radius do\r
- if x*x+y*y+z*z <= max_radius then\r
- pos1.z = pos.z + z\r
- env:add_node(pos1, node)\r
- count = count + 1\r
+ if x * x + y * y + z * z <= max_radius then\r
+ insert(nodes, node)\r
+ else\r
+ insert(nodes, ignore)\r
end\r
end\r
end\r
end\r
- return count\r
+ minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})\r
+ return #nodes\r
end\r
\r
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added\r
-worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed\r
- local node = {name=nodename}\r
- local pos1 = {x=0, y=0, z=0}\r
- local min_radius = radius * (radius - 1)\r
- local max_radius = radius * (radius + 1)\r
- local count = 0\r
- if env == nil then env = minetest.env end\r
+worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed\r
+ local insert = table.insert\r
+ local node = {nodename, 0, 0}\r
+ local ignore = {"ignore", 0, 0}\r
+ local nodes = {}\r
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)\r
for x = -radius, radius do\r
- pos1.x = pos.x + x\r
for y = 0, radius do\r
- pos1.y = pos.y + y\r
for z = -radius, radius do\r
- if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then\r
- pos1.z = pos.z + z\r
- env:add_node(pos1, node)\r
- count = count + 1\r
+ local squared = x * x + y * y + z * z\r
+ if squared >= min_radius and squared <= max_radius then\r
+ insert(nodes, node)\r
+ else\r
+ insert(nodes, ignore)\r
end\r
end\r
end\r
end\r
- return count\r
+ minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})\r
+ return #nodes\r
end\r
\r
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added\r
-worldedit.dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed\r
- local node = {name=nodename}\r
- local pos1 = {x=0, y=0, z=0}\r
+worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed\r
+ local insert = table.insert\r
+ local node = {nodename, 0, 0}\r
+ local ignore = {"ignore", 0, 0}\r
+ local nodes = {}\r
local max_radius = radius * (radius + 1)\r
- local count = 0\r
- if env == nil then env = minetest.env end\r
for x = -radius, radius do\r
- pos1.x = pos.x + x\r
for y = 0, radius do\r
- pos1.y = pos.y + y\r
for z = -radius, radius do\r
- if x*x+y*y+z*z <= max_radius then\r
- pos1.z = pos.z + z\r
- env:add_node(pos1, node)\r
- count = count + 1\r
+ if x * x + y * y + z * z <= max_radius then\r
+ insert(nodes, node)\r
+ else\r
+ insert(nodes, ignore)\r
end\r
end\r
end\r
end\r
- return count\r
+ minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})\r
+ return #nodes\r
end\r
\r
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added\r
-worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename, env)\r
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)\r
local other1, other2\r
if axis == "x" then\r
other1, other2 = "y", "z"\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
if env == nil then env = minetest.env end\r
\r
- if minetest.registered_nodes[nodename] == nil then\r
- nodename = "default:" .. nodename\r
- end\r
-\r
- local pos = {x=pos1.x, y=0, z=0}\r
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}\r
- local count = 0\r
- while pos.x <= pos2.x do\r
- pos.y = pos1.y\r
- while pos.y <= pos2.y do\r
- pos.z = pos1.z\r
- while pos.z <= pos2.z do\r
- local node = env:get_node(pos)\r
- if node.name == nodename then\r
- placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2\r
- local data = env:get_meta(pos):to_table() --obtain metadata of original node\r
- env:add_node(pos, placeholder) --add placeholder node\r
- local meta = env:get_meta(pos) --obtain placeholder meta\r
- meta:from_table(data) --set placeholder metadata to the original node's metadata\r
- meta:set_string("worldedit_placeholder", nodename) --add the node's name\r
- count = count + 1\r
- end\r
- pos.z = pos.z + 1\r
- end\r
- pos.y = pos.y + 1\r
- end\r
- pos.x = pos.x + 1\r
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)\r
+ for _, pos in ipairs(nodes) do\r
+ local node = env:get_node(pos)\r
+ placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2\r
+ local data = env:get_meta(pos):to_table() --obtain metadata of original node\r
+ env:add_node(pos, placeholder) --add placeholder node\r
+ local meta = env:get_meta(pos) --obtain placeholder meta\r
+ meta:from_table(data) --set placeholder metadata to the original node's metadata\r
+ meta:set_string("worldedit_placeholder", nodename) --add the node's name\r
end\r
- return count\r
+ return #nodes\r
end\r
\r
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found\r
local pos = {x=pos1.x, y=0, z=0}\r
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}\r
local count = 0\r
- while pos.x <= pos2.x do\r
+ while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.suppress, except with hashed found node positions and testing against the set\r
pos.y = pos1.y\r
while pos.y <= pos2.y do\r
pos.z = pos1.z\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
if env == nil then env = minetest.env end\r
\r
- local pos = {x=pos1.x, y=0, z=0}\r
local node = {name="", param1=0, param2=0}\r
- local count = 0\r
- while pos.x <= pos2.x do\r
- pos.y = pos1.y\r
- while pos.y <= pos2.y do\r
- pos.z = pos1.z\r
- while pos.z <= pos2.z do\r
- local currentnode = env:get_node(pos)\r
- if currentnode.name == "worldedit:placeholder" then\r
- node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2\r
- local data = env:get_meta(pos):to_table() --obtain node metadata\r
- node.name = data.fields.worldedit_placeholder --set node name\r
- data.fields.worldedit_placeholder = nil --delete old nodename\r
- env:add_node(pos, node) --add original node\r
- env:get_meta(pos):from_table(data) --set original node metadata\r
- count = count + 1\r
- end\r
- pos.z = pos.z + 1\r
- end\r
- pos.y = pos.y + 1\r
- end\r
- pos.x = pos.x + 1\r
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)\r
+ for _, pos in ipairs(nodes) do\r
+ local currentnode = env:get_node(pos)\r
+ node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2\r
+ local data = env:get_meta(pos):to_table() --obtain node metadata\r
+ node.name = data.fields.worldedit_placeholder --set node name\r
+ data.fields.worldedit_placeholder = nil --delete old nodename\r
+ env:add_node(pos, placeholder) --add original node\r
+ env:get_meta(pos):from_table(data) --set original node metadata\r
end\r
- return count\r
+ return #nodes\r
end\r