]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Fix builtin statbar backgrounds
authorLars Mueller <appgurulars@gmx.de>
Fri, 28 Jan 2022 16:50:51 +0000 (17:50 +0100)
committerHugues Ross <hugues.ross@gmail.com>
Mon, 31 Jan 2022 21:35:30 +0000 (16:35 -0500)
see #12000

builtin/game/statbars.lua
src/client/hud.cpp

index db5087a16eede511fc45dee999bfdac936c2c3fd..cb7ff7b7639a0ed168f897e0b441cb007ad3f6dc 100644 (file)
@@ -1,39 +1,39 @@
 -- cache setting
 local enable_damage = core.settings:get_bool("enable_damage")
 
-local health_bar_definition = {
-       hud_elem_type = "statbar",
-       position = {x = 0.5, y = 1},
-       text = "heart.png",
-       text2 = "heart_gone.png",
-       number = core.PLAYER_MAX_HP_DEFAULT,
-       item = core.PLAYER_MAX_HP_DEFAULT,
-       direction = 0,
-       size = {x = 24, y = 24},
-       offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
-}
-
-local breath_bar_definition = {
-       hud_elem_type = "statbar",
-       position = {x = 0.5, y = 1},
-       text = "bubble.png",
-       text2 = "bubble_gone.png",
-       number = core.PLAYER_MAX_BREATH_DEFAULT,
-       item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
-       direction = 0,
-       size = {x = 24, y = 24},
-       offset = {x = 25, y= -(48 + 24 + 16)},
+local bar_definitions = {
+       hp = {
+               hud_elem_type = "statbar",
+               position = {x = 0.5, y = 1},
+               text = "heart.png",
+               text2 = "heart_gone.png",
+               number = core.PLAYER_MAX_HP_DEFAULT,
+               item = core.PLAYER_MAX_HP_DEFAULT,
+               direction = 0,
+               size = {x = 24, y = 24},
+               offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
+       },
+       breath = {
+               hud_elem_type = "statbar",
+               position = {x = 0.5, y = 1},
+               text = "bubble.png",
+               text2 = "bubble_gone.png",
+               number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
+               item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
+               direction = 0,
+               size = {x = 24, y = 24},
+               offset = {x = 25, y= -(48 + 24 + 16)},
+       },
 }
 
 local hud_ids = {}
 
-local function scaleToDefault(player, field)
-       -- Scale "hp" or "breath" to the default dimensions
+local function scaleToHudMax(player, field)
+       -- Scale "hp" or "breath" to the hud maximum dimensions
        local current = player["get_" .. field](player)
-       local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
-       local max_display = math.max(nominal,
-               math.max(player:get_properties()[field .. "_max"], current))
-       return current / max_display * nominal
+       local nominal = bar_definitions[field].item
+       local max_display = math.max(player:get_properties()[field .. "_max"], current)
+       return math.ceil(current / max_display * nominal)
 end
 
 local function update_builtin_statbars(player)
@@ -55,9 +55,9 @@ local function update_builtin_statbars(player)
        local immortal = player:get_armor_groups().immortal == 1
 
        if flags.healthbar and enable_damage and not immortal then
-               local number = scaleToDefault(player, "hp")
+               local number = scaleToHudMax(player, "hp")
                if hud.id_healthbar == nil then
-                       local hud_def = table.copy(health_bar_definition)
+                       local hud_def = table.copy(bar_definitions.hp)
                        hud_def.number = number
                        hud.id_healthbar = player:hud_add(hud_def)
                else
@@ -73,9 +73,9 @@ local function update_builtin_statbars(player)
        local breath     = player:get_breath()
        local breath_max = player:get_properties().breath_max
        if show_breathbar and breath <= breath_max then
-               local number = 2 * scaleToDefault(player, "breath")
+               local number = scaleToHudMax(player, "breath")
                if not hud.id_breathbar and breath < breath_max then
-                       local hud_def = table.copy(breath_bar_definition)
+                       local hud_def = table.copy(bar_definitions.breath)
                        hud_def.number = number
                        hud.id_breathbar = player:hud_add(hud_def)
                elseif hud.id_breathbar then
@@ -145,7 +145,7 @@ function core.hud_replace_builtin(hud_name, definition)
        end
 
        if hud_name == "health" then
-               health_bar_definition = definition
+               bar_definitions.hp = definition
 
                for name, ids in pairs(hud_ids) do
                        local player = core.get_player_by_name(name)
@@ -159,7 +159,7 @@ function core.hud_replace_builtin(hud_name, definition)
        end
 
        if hud_name == "breath" then
-               breath_bar_definition = definition
+               bar_definitions.breath = definition
 
                for name, ids in pairs(hud_ids) do
                        local player = core.get_player_by_name(name)
index 6011a8cffbe3be542eb8102032cbe4941c0e3962..259a18ab9de1e1e43c516e3fcb0b9d75e6111a6c 100644 (file)
@@ -676,7 +676,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
        // Rectangles for 1/2 the "off state" texture
        core::rect<s32> srchalfrect2, dsthalfrect2;
 
-       if (count % 2 == 1) {
+       if (count % 2 == 1 || maxcount % 2 == 1) {
                // Need to draw halves: Calculate rectangles
                srchalfrect  = calculate_clipping_rect(srcd, steppos);
                dsthalfrect  = calculate_clipping_rect(dstd, steppos);
@@ -711,7 +711,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
                }
        }
 
-       if (stat_texture_bg && maxcount > count / 2) {
+       if (stat_texture_bg && maxcount > count) {
                // Draw "off state" textures
                s32 start_offset;
                if (count % 2 == 1)
@@ -731,8 +731,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
 
                if (maxcount % 2 == 1) {
                        draw2DImageFilterScaled(driver, stat_texture_bg,
-                                       dsthalfrect + p, srchalfrect,
-                                       NULL, colors, true);
+                               dsthalfrect + p, srchalfrect, NULL, colors, true);
                }
        }
 }