local spawn = true
local spawn_table = {"pig"}
+local snow_spawn_table = {"snowman"}
local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"}
local nether_spawn_table = {"nitro_creeper"}
local aether_spawn_table = {"phyg"}
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
else
local light_level = minetest.get_node_light(spawner[1])
- if light_level < 10 then
+ if weather_type == 1 then
+ local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
+ print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+ elseif light_level < 10 then
local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)