]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Don't apply connection timeout limit to locally hosted servers
authorsfan5 <sfan5@live.de>
Mon, 5 Apr 2021 13:21:43 +0000 (15:21 +0200)
committersfan5 <sfan5@live.de>
Mon, 5 Apr 2021 13:21:43 +0000 (15:21 +0200)
fixes #11085

src/client/game.cpp

index 949e53214452971ce98806a38731a795bb7024c2..edb054032d71938df2784d2957870d4c129d0fbd 100644 (file)
@@ -1536,7 +1536,7 @@ bool Game::connectToServer(const GameStartData &start_data,
                        } else {
                                wait_time += dtime;
                                // Only time out if we aren't waiting for the server we started
-                               if (!start_data.isSinglePlayer() && wait_time > 10) {
+                               if (!start_data.address.empty() && wait_time > 10) {
                                        *error_message = "Connection timed out.";
                                        errorstream << *error_message << std::endl;
                                        break;