sounds = default.node_sound_wood_defaults()
})
+xdecor.register("cushion_block", {
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1},
+ drop = "xdecor:cushion 2"
+})
+
local function door_access(door)
return door:find("prison")
end
on_place = minetest.rotate_node,
node_box = xdecor.nodebox.slab_y(0.5),
can_dig = dig,
- on_rightclick = function(pos, node, clicker)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0
sit(pos, node, clicker)
+
+ local wield_item = clicker:get_wielded_item():get_name()
+ if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
+ local player_name = clicker:get_player_name()
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name)
+ return
+ end
+ minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ return itemstack
+ end
+ end
end
})