int LuaLocalPlayer::l_get_yaw(lua_State *L)
{
- LocalPlayer *player = getobject(L, 1);
-
- lua_pushinteger(L, player->getYaw());
- return 1;
+ lua_pushnumber(L, wrapDegrees_0_360(g_game->cam_view.camera_yaw));
+ return 1;
}
int LuaLocalPlayer::l_set_yaw(lua_State *L)
int LuaLocalPlayer::l_get_pitch(lua_State *L)
{
- LocalPlayer *player = getobject(L, 1);
-
- lua_pushinteger(L, player->getPitch());
- return 1;
+ lua_pushnumber(L, -wrapDegrees_180(g_game->cam_view.camera_pitch) );
+ return 1;
}
-
int LuaLocalPlayer::l_set_pitch(lua_State *L)
{
LocalPlayer *player = getobject(L, 1);