input = vector.subtract(pos,dir),
dir = dir
})
- minetest.after(0,function()
- --redstone.update(vector.add(pos,dir))
- redstone.update(pos)
- end)
+ redstone.update(pos)
end,
after_destruct = function(pos, oldnode)
output = vector.add(pos,dir),
dir = dir
})
+ --redstone needs to warm up
minetest.after(0,function()
- redstone.update(vector.add(pos,dir))
+ redstone.update(pos)
end)
end,
})
output = vector.add(pos,dir),
dir = dir
})
- minetest.after(0,function()
- --redstone.update(vector.add(pos,dir))
- redstone.update(pos)
- end)
+ redstone.update(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
input = vector.subtract(pos,dir),
dir = dir
})
+ --redstone needs a second to warm up
minetest.after(0,function()
- redstone.update(vector.add(pos,dir))
+ redstone.update(pos)
end)
end,
})
-
-
-
-
-
-
-
-
-
-
-
-
end