]> git.lizzy.rs Git - worldedit.git/commitdiff
Disable wand tool on entities
authorsfan5 <sfan5@live.de>
Sat, 10 Dec 2016 20:39:44 +0000 (21:39 +0100)
committersfan5 <sfan5@live.de>
Sat, 10 Dec 2016 20:39:44 +0000 (21:39 +0100)
worldedit/wand.lua

index 415e7cad399f340a9f30f7e97c8b13ac80ca39d0..faf9402194fd9539f2468320fbdcdd8d64728cca 100644 (file)
@@ -1,51 +1,34 @@
 minetest.register_tool("worldedit:wand", {
-       description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
-       groups = {},
+       description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
        inventory_image = "worldedit_wand.png",
-       wield_image = "",
-       wield_scale = {x=1,y=1,z=1},
        stack_max = 1, -- there is no need to have more than one
        liquids_pointable = true, -- ground with only water on can be selected as well
        -- the tool_capabilities are completely irrelevant here - no need to dig
        tool_capabilities = {
                full_punch_interval = 1.0,
-               max_drop_level=0,
+               max_drop_level = 0,
                groupcaps={
                        fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
                        snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
                        choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
                }
        },
-       node_placement_prediction = nil,
 
        on_use = function(itemstack, placer, pointed_thing)
-          if placer ~= nil and pointed_thing ~= nil then
-                 local name = placer:get_player_name()
-                 local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
-
-                 if not pos then
-                        return itemstack
-                 end
-
-                 worldedit.pos1[name] = pos
-                 worldedit.mark_pos1(name)
-
-          end
-          return itemstack -- nothing consumed, nothing changed
+               if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+                       local name = placer:get_player_name()
+                       worldedit.pos1[name] = pointed_thing.under
+                       worldedit.mark_pos1(name)
+               end
+               return itemstack -- nothing consumed, nothing changed
        end,
 
        on_place = function(itemstack, placer, pointed_thing) -- Left Click
-          if placer ~= nil and pointed_thing ~= nil then
-                 local name = placer:get_player_name()
-                 local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
-
-                 if not pos then
-                        return itemstack
-                 end
-
-                 worldedit.pos2[name] = pos
-                 worldedit.mark_pos2(name)
-          end
-          return itemstack -- nothing consumed, nothing changed
+               if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+                       local name = placer:get_player_name()
+                       worldedit.pos2[name] = pointed_thing.under
+                       worldedit.mark_pos2(name)
+               end
+               return itemstack -- nothing consumed, nothing changed
        end,
 })