]> git.lizzy.rs Git - nothing.git/commitdiff
Fixed point issue
authorRafael Froeschlin Filho <rafael.froe.filho@gmail.com>
Sat, 4 May 2019 20:57:27 +0000 (17:57 -0300)
committerRafael Froeschlin Filho <rafael.froe.filho@gmail.com>
Sat, 4 May 2019 20:57:27 +0000 (17:57 -0300)
.gitignore
src/game/level.c
src/game/level/goals.c
src/game/level/level_editor.c
src/game/level/level_editor/point_layer.c

index 68cff4648fa0253df75e745fc4e4c0ee44b57fad..36fe3172bf38525cc248c09fbf702a2ff4102d81 100644 (file)
@@ -1,5 +1,6 @@
 build/
 builkd/
+*vscode*
 GPATH
 GRTAGS
 GTAGS
index 4a2a9154139f84337267a496ea631ccb6ffb234f..72aacfdd1e564b6d12140946569b15a0ccb22c77 100644 (file)
@@ -19,7 +19,7 @@
 #include "game/level_metadata.h"
 #include "game/level/level_editor/proto_rect.h"
 #include "game/level/level_editor/layer.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
 #include "system/line_stream.h"
 #include "system/log.h"
 #include "system/lt.h"
index 65c015f98dfd38a08f6c94ad2c0953d04fd0e2ae..7425e33251cc04857a248c634560462c77db91ee 100644 (file)
@@ -12,7 +12,7 @@
 #include "system/log.h"
 #include "ebisp/interpreter.h"
 #include "broadcast.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
 
 #define GOAL_RADIUS 10.0f
 #define GOAL_MAX_ID_SIZE 36
index 38ea201d5f62d4e5a208ae820ee119814bb93190..84947412ed5882ef6e55a248a0f2b134cbcb1bde 100644 (file)
@@ -5,7 +5,7 @@
 #include "game/level/level_editor/proto_rect.h"
 #include "game/level/level_editor/color_picker.h"
 #include "game/level/level_editor/layer.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
 #include "game/level/level_editor/layer_picker.h"
 #include "system/stacktrace.h"
 #include "system/nth_alloc.h"
index 591c7329fa71cbce8a087feecd76f2f722155f1a..80d81194f8569a6ee4bf8b723a0dd39a025e1873 100644 (file)
@@ -8,7 +8,7 @@
 #include "system/str.h"
 #include "dynarray.h"
 #include "game/camera.h"
-#include "./point_rect_layer.h"
+#include "./point_layer.h"
 
 struct PointLayer
 {