build/
builkd/
+*vscode*
GPATH
GRTAGS
GTAGS
#include "game/level_metadata.h"
#include "game/level/level_editor/proto_rect.h"
#include "game/level/level_editor/layer.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
#include "system/line_stream.h"
#include "system/log.h"
#include "system/lt.h"
#include "system/log.h"
#include "ebisp/interpreter.h"
#include "broadcast.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
#define GOAL_RADIUS 10.0f
#define GOAL_MAX_ID_SIZE 36
#include "game/level/level_editor/proto_rect.h"
#include "game/level/level_editor/color_picker.h"
#include "game/level/level_editor/layer.h"
-#include "game/level/level_editor/point_rect_layer.h"
+#include "game/level/level_editor/point_layer.h"
#include "game/level/level_editor/layer_picker.h"
#include "system/stacktrace.h"
#include "system/nth_alloc.h"
#include "system/str.h"
#include "dynarray.h"
#include "game/camera.h"
-#include "./point_rect_layer.h"
+#include "./point_layer.h"
struct PointLayer
{