bool checkMeshNormals(scene::IMesh *mesh)
{
+ // Assume correct normals if this many first faces get it right.
+ static const u16 MAX_FACES_TO_CHECK = 9;
+
u32 buffer_count = mesh->getMeshBufferCount();
for (u32 i = 0; i < buffer_count; i++) {
if (!std::isfinite(length) || length < 1e-10f)
return false;
+
+ const u16 count = MYMIN(MAX_FACES_TO_CHECK * 3, buffer->getIndexCount());
+ for (u16 i = 0; i < count; i += 3) {
+
+ core::plane3df plane(buffer->getPosition(buffer->getIndices()[i]),
+ buffer->getPosition(buffer->getIndices()[i+1]),
+ buffer->getPosition(buffer->getIndices()[i+2]));
+
+ for (u16 j = 0; j < 3; j++)
+ if (plane.Normal.dotProduct(buffer->getNormal(buffer->getIndices()[j])) < 0)
+ return false;
+ }
+
}
return true;