sdl_color.a));
const size_t text_size = strlen(text);
- for (size_t i = 0; i < text_size; ++i) {
+ for (size_t i = 0, col = 0, row = 0; i < text_size; ++i) {
+ if (text[i] == '\n'){
+ col = 0;
+ row++;
+ continue;
+ }
const SDL_Rect char_rect = sprite_font_char_rect(sprite_font, text[i]);
const SDL_Rect dest_rect = rect_for_sdl(
rect(
- position.x + (float) FONT_CHAR_WIDTH * (float) i * size.x,
- position.y,
+ position.x + (float) FONT_CHAR_WIDTH * (float) col * size.x,
+ position.y + (float) FONT_CHAR_HEIGHT * (float) row * size.y,
(float) char_rect.w * size.x,
(float) char_rect.h * size.y));
scc(SDL_RenderCopy(renderer, sprite_font->texture, &char_rect, &dest_rect));
+ col++;
}
}