local enchanting = {}
+local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-function enchanting.construct(pos)
- local meta = minetest.get_meta(pos)
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+function enchanting.tools_fs()
+ return "size[8,7;]"..xbg..
+ "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
+ "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
+ "image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"
+end
+
+function enchanting.swords_fs()
+ return "size[8,7;]"..xbg..
+ "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
+ "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
+end
+function enchanting.default_fs(pos)
+ local meta = minetest.get_meta(pos)
local formspec = "size[8,7;]"..xbg..
- "label[0.85,-0.15;Enchant]".."image[0.6,0.2;2,2;xdecor_enchbook.png]"..
- "list[current_name;tool;0.5,2;1,1;]"..
- "list[current_name;mese;1.5,2;1,1;]".."image[1.5,2;1,1;mese_layout.png]"..
- "image_button[2.75,0;5,1.5;ench_bg.png;durable;Durable]"..
- "image_button[2.75,1.5;5,1.5;ench_bg.png;fast;Fast]"..
- "list[current_player;main;0,3.3;8,4;]"
+ "label[0.85,-0.15;Enchant]image[0.6,0.2;2,2;xdecor_enchbook.png]list[current_name;tool;0.5,2;1,1;]list[current_name;mese;1.5,2;1,1;]image[1.5,2;1,1;mese_layout.png]image[3,-0.15;5.7,3.8;ench_ui.png]list[current_player;main;0,3.3;8,4;]"..
+ "image_button[3.35,0.2;4,0.8;bg_btn.png;fast;Efficiency]"..
+ "image_button[3.35,1.2;4,0.8;bg_btn.png;durable;Durability]"..
+ "image_button[3.35,2.2;4,0.8;bg_btn.png;sharp;Sharpness]"
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Enchantment Table")
inv:set_size("mese", 1)
end
+function enchanting.on_put(pos, listname, _, stack, _)
+ local stn = stack:get_name()
+ local meta = minetest.get_meta(pos)
+
+ if listname == "tool" then
+ if stn:find("sword") then
+ meta:set_string("formspec", enchanting.swords_fs())
+ else
+ meta:set_string("formspec", enchanting.tools_fs())
+ end
+ end
+end
+
function enchanting.is_allowed(toolname)
local tdef = minetest.registered_tools[toolname]
- if tdef and toolname:find("default:") and not toolname:find("sword") and not
- toolname:find("stone") and not toolname:find("wood") then
+ if tdef and toolname:find("default:") and not toolname:find("stone") and not
+ toolname:find("wood") then
return 1
else return 0 end
end
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
can_dig = enchanting.dig,
- on_construct = enchanting.construct,
+ on_construct = enchanting.default_fs,
on_receive_fields = enchanting.fields,
+ on_metadata_inventory_put = enchanting.on_put,
allow_metadata_inventory_put = enchanting.put,
- allow_metadata_inventory_move = function(...) return 0 end
+ allow_metadata_inventory_move = function(...) return 0 end,
+ on_metadata_inventory_take = function(pos, listname, _, _, _)
+ if listname == "tool" then enchanting.default_fs(pos) end
+ end
})
local function cap(str) return str:gsub("^%l", string.upper) end
-- Higher number = stronger enchant.
local use_factor = 1.2
local times_subtractor = 0.1
+local sharp_factor = 1
function enchanting.register_enchtools()
local materials = {"steel", "bronze", "mese", "diamond"}
- local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"} }
- local chants = {"durable", "fast"}
+ local tools = { {"axe", "choppy"}, {"pick", "cracky"}, {"shovel", "crumbly"}, {"sword", "fleshy"} }
+ local chants = {"durable", "fast", "sharp"}
for _, m in pairs(materials) do
- for _, t in pairs(tools) do
+ for k, t in pairs(tools) do
for _, c in pairs(chants) do
local original_tool = minetest.registered_tools["default:"..t[1].."_"..m]
+ local original_damage_groups = original_tool.tool_capabilities.damage_groups
local original_groupcaps = original_tool.tool_capabilities.groupcaps
local groupcaps = table.copy(original_groupcaps)
-
- if c == "durable" then
+ local fleshy
+
+ if c == "durable" and k <= 3 then
groupcaps[t[2]].uses = original_groupcaps[t[2]].uses * use_factor
- elseif c == "fast" then
+ elseif c == "fast" and k <= 3 then
for i = 1, 3 do
groupcaps[t[2]].times[i] = original_groupcaps[t[2]].times[i] - times_subtractor
end
+ elseif c == "sharp" and k == 4 then
+ fleshy = original_damage_groups.fleshy + sharp_factor
end
-
+
minetest.register_tool(string.format("xdecor:enchanted_%s_%s_%s", t[1], m, c), {
description = string.format("Enchanted %s %s (%s)", cap(m), cap(t[1]), cap(c)),
inventory_image = original_tool.inventory_image,
wield_image = original_tool.wield_image,
groups = {not_in_creative_inventory=1},
- tool_capabilities = {groupcaps = groupcaps, damage_groups = original_tool.damage_groups}
+ tool_capabilities = {groupcaps = groupcaps, damage_groups = fleshy}
})
end
end