//load some random filename
//load huge_base
+### //metasave <file>
+
+Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
+
+ //metasave some random filename
+ //metasave huge_base
+
+### //metaload <file>
+
+Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
+
+ //metaload some random filename
+ //metaload huge_base
+
WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.