}
window_location_t loc;
- bool found_win = locate_window(win, &loc);
- if (found_win || pac == ACTION_RESIZE_TILED) {
- fence_distance_t fd;
+ if (locate_window(win, &loc)) {
client_t *c = NULL;
frozen_pointer->position = pos;
frozen_pointer->action = pac;
- if (found_win) {
- c = loc.node->client;
- frozen_pointer->monitor = loc.monitor;
- frozen_pointer->desktop = loc.desktop;
- frozen_pointer->node = loc.node;
- frozen_pointer->client = c;
- frozen_pointer->window = c->window;
- }
+ c = loc.node->client;
+ frozen_pointer->monitor = loc.monitor;
+ frozen_pointer->desktop = loc.desktop;
+ frozen_pointer->node = loc.node;
+ frozen_pointer->client = c;
+ frozen_pointer->window = c->window;
+ frozen_pointer->horizontal_fence = NULL;
+ frozen_pointer->vertical_fence = NULL;
+
switch (pac) {
case ACTION_FOCUS:
focus_node(loc.monitor, loc.desktop, loc.node, true);
case ACTION_RESIZE_SIDE:
case ACTION_RESIZE_CORNER:
if (is_tiled(c)) {
- loc.node->client->floating_rectangle = c->tiled_rectangle;
- toggle_floating(loc.node);
- arrange(loc.monitor, loc.desktop);
- } else if (c->fullscreen) {
+ frozen_pointer->rectangle = c->tiled_rectangle;
+ frozen_pointer->is_tiled = true;
+ } else if (is_floating(c)) {
+ frozen_pointer->rectangle = c->floating_rectangle;
+ frozen_pointer->is_tiled = false;
+ } else {
frozen_pointer->action = ACTION_NONE;
return;
}
- frozen_pointer->rectangle = c->floating_rectangle;
-
if (pac == ACTION_RESIZE_SIDE) {
- float W = c->floating_rectangle.width;
- float H = c->floating_rectangle.height;
+ float W = frozen_pointer->rectangle.width;
+ float H = frozen_pointer->rectangle.height;
float ratio = W / H;
- float x = pos.x - c->floating_rectangle.x;
- float y = pos.y - c->floating_rectangle.y;
+ float x = pos.x - frozen_pointer->rectangle.x;
+ float y = pos.y - frozen_pointer->rectangle.y;
float diag_a = ratio * y;
float diag_b = W - diag_a;
-
if (x < diag_a) {
if (x < diag_b)
frozen_pointer->side = SIDE_LEFT;
frozen_pointer->side = SIDE_RIGHT;
}
} else if (pac == ACTION_RESIZE_CORNER) {
- int16_t mid_x, mid_y;
- mid_x = c->floating_rectangle.x + (c->floating_rectangle.width / 2);
- mid_y = c->floating_rectangle.y + (c->floating_rectangle.height / 2);
+ int16_t mid_x = frozen_pointer->rectangle.x + (frozen_pointer->rectangle.width / 2);
+ int16_t mid_y = frozen_pointer->rectangle.y + (frozen_pointer->rectangle.height / 2);
if (pos.x > mid_x) {
if (pos.y > mid_y)
frozen_pointer->corner = CORNER_BOTTOM_RIGHT;
frozen_pointer->corner = CORNER_TOP_LEFT;
}
}
- break;
- case ACTION_RESIZE_TILED:
- fd = nearest_fence(pos, mon->desk->root);
- if (fd.fence != NULL && fd.distance < fence_grip) {
- frozen_pointer->node = fd.fence;
- frozen_pointer->action = pac;
- frozen_pointer->rectangle = fd.fence->rectangle;
- } else {
- frozen_pointer->action = ACTION_NONE;
+ if (frozen_pointer->is_tiled) {
+ if (pac == ACTION_RESIZE_SIDE) {
+ switch (frozen_pointer->side) {
+ case SIDE_TOP:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ break;
+ case SIDE_RIGHT:
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case SIDE_BOTTOM:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ break;
+ case SIDE_LEFT:
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ }
+ } else if (pac == ACTION_RESIZE_CORNER) {
+ switch (frozen_pointer->corner) {
+ case CORNER_TOP_LEFT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ case CORNER_TOP_RIGHT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_UP);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case CORNER_BOTTOM_RIGHT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_RIGHT);
+ break;
+ case CORNER_BOTTOM_LEFT:
+ frozen_pointer->horizontal_fence = find_fence(loc.node, DIR_DOWN);
+ frozen_pointer->vertical_fence = find_fence(loc.node, DIR_LEFT);
+ break;
+ }
+ }
+ if (frozen_pointer->horizontal_fence != NULL)
+ frozen_pointer->horizontal_ratio = frozen_pointer->horizontal_fence->split_ratio;
+ if (frozen_pointer->vertical_fence != NULL)
+ frozen_pointer->vertical_ratio = frozen_pointer->vertical_fence->split_ratio;
}
break;
- case ACTION_MOVE_TILED:
- if (!is_tiled(c))
- frozen_pointer->action = ACTION_NONE;
- break;
case ACTION_NONE:
break;
}
int16_t delta_x, delta_y, x, y, w, h;
uint16_t width, height;
+ pointer_action_t pac = frozen_pointer->action;
monitor_t *m = frozen_pointer->monitor;
desktop_t *d = frozen_pointer->desktop;
node_t *n = frozen_pointer->node;
client_t *c = frozen_pointer->client;
xcb_window_t win = frozen_pointer->window;
xcb_rectangle_t rect = frozen_pointer->rectangle;
+ node_t *vertical_fence = frozen_pointer->vertical_fence;
+ node_t *horizontal_fence = frozen_pointer->horizontal_fence;
x = y = 0;
w = h = 1;
delta_x = root_x - frozen_pointer->position.x;
delta_y = root_y - frozen_pointer->position.y;
- double sr;
- xcb_query_pointer_reply_t *qpr;
- xcb_window_t pwin;
- window_location_t loc;
- switch (frozen_pointer->action) {
+ switch (pac) {
case ACTION_MOVE:
- x = rect.x + delta_x;
- y = rect.y + delta_y;
- window_move(win, x, y);
- break;
- case ACTION_RESIZE_SIDE:
- switch (frozen_pointer->side) {
- case SIDE_TOP:
- x = rect.x;
- y = rect.y + delta_y;
- w = rect.width;
- h = rect.height - delta_y;
- break;
- case SIDE_RIGHT:
- x = rect.x;
- y = rect.y;
- w = rect.width + delta_x;
- h = rect.height;
- break;
- case SIDE_BOTTOM:
- x = rect.x;
- y = rect.y;
- w = rect.width;
- h = rect.height + delta_y;
- break;
- case SIDE_LEFT:
- x = rect.x + delta_x;
- y = rect.y;
- w = rect.width - delta_x;
- h = rect.height;
- break;
+ if (frozen_pointer->is_tiled) {
+ xcb_query_pointer_reply_t *qpr = xcb_query_pointer_reply(dpy, xcb_query_pointer(dpy, root), NULL);
+ if (qpr != NULL) {
+ xcb_window_t pwin = qpr->child;
+ free(qpr);
+ window_location_t loc;
+ if (locate_window(pwin, &loc) && is_tiled(loc.node->client)) {
+ swap_nodes(n, loc.node);
+ arrange(m, d);
+ if (m != loc.monitor) {
+ arrange(loc.monitor, loc.desktop);
+ frozen_pointer->monitor = loc.monitor;
+ frozen_pointer->desktop = loc.desktop;
+ }
+ }
+ }
+ } else {
+ x = rect.x + delta_x;
+ y = rect.y + delta_y;
+ window_move(win, x, y);
}
- width = MAX(1, w);
- height = MAX(1, h);
- window_move_resize(win, x, y, width, height);
- c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
- window_draw_border(n, d->focus == n, mon == m);
break;
+ case ACTION_RESIZE_SIDE:
case ACTION_RESIZE_CORNER:
- switch (frozen_pointer->corner) {
- case CORNER_TOP_LEFT:
- x = rect.x + delta_x;
- y = rect.y + delta_y;
- w = rect.width - delta_x;
- h = rect.height - delta_y;
- break;
- case CORNER_TOP_RIGHT:
- x = rect.x;
- y = rect.y + delta_y;
- w = rect.width + delta_x;
- h = rect.height - delta_y;
- break;
- case CORNER_BOTTOM_LEFT:
- x = rect.x + delta_x;
- y = rect.y;
- w = rect.width - delta_x;
- h = rect.height + delta_y;
- break;
- case CORNER_BOTTOM_RIGHT:
- x = rect.x;
- y = rect.y;
- w = rect.width + delta_x;
- h = rect.height + delta_y;
- break;
- }
- width = MAX(1, w);
- height = MAX(1, h);
- window_move_resize(win, x, y, width, height);
- c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
- window_draw_border(n, d->focus == n, mon == m);
- break;
- case ACTION_RESIZE_TILED:
- if (n->split_type == TYPE_VERTICAL)
- sr = (double) (root_x - rect.x + window_gap / 2) / rect.width;
- else
- sr = (double) (root_y - rect.y + window_gap / 2) / rect.height;
- sr = MAX(0, sr);
- sr = MIN(1, sr);
- n->split_ratio = sr;
- arrange(mon, mon->desk);
- break;
- case ACTION_MOVE_TILED:
- qpr = xcb_query_pointer_reply(dpy, xcb_query_pointer(dpy, root), NULL);
- if (qpr != NULL) {
- pwin = qpr->child;
- free(qpr);
- if (locate_window(pwin, &loc) && loc.monitor == m && loc.desktop == d && is_tiled(loc.node->client)) {
- swap_nodes(n, loc.node);
- arrange(m, d);
+ if (frozen_pointer->is_tiled) {
+ if (vertical_fence != NULL) {
+ double sr = frozen_pointer->vertical_ratio + (double) delta_x / vertical_fence->rectangle.width;
+ sr = MAX(0, sr);
+ sr = MIN(1, sr);
+ vertical_fence->split_ratio = sr;
+ }
+ if (horizontal_fence != NULL) {
+ double sr = frozen_pointer->horizontal_ratio + (double) delta_y / horizontal_fence->rectangle.height;
+ sr = MAX(0, sr);
+ sr = MIN(1, sr);
+ horizontal_fence->split_ratio = sr;
+ }
+ arrange(mon, mon->desk);
+ } else {
+ if (pac == ACTION_RESIZE_SIDE) {
+ switch (frozen_pointer->side) {
+ case SIDE_TOP:
+ x = rect.x;
+ y = rect.y + delta_y;
+ w = rect.width;
+ h = rect.height - delta_y;
+ break;
+ case SIDE_RIGHT:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width + delta_x;
+ h = rect.height;
+ break;
+ case SIDE_BOTTOM:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width;
+ h = rect.height + delta_y;
+ break;
+ case SIDE_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y;
+ w = rect.width - delta_x;
+ h = rect.height;
+ break;
+ }
+ width = MAX(1, w);
+ height = MAX(1, h);
+ window_move_resize(win, x, y, width, height);
+ c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
+ window_draw_border(n, d->focus == n, mon == m);
+ } else if (pac == ACTION_RESIZE_CORNER) {
+ switch (frozen_pointer->corner) {
+ case CORNER_TOP_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y + delta_y;
+ w = rect.width - delta_x;
+ h = rect.height - delta_y;
+ break;
+ case CORNER_TOP_RIGHT:
+ x = rect.x;
+ y = rect.y + delta_y;
+ w = rect.width + delta_x;
+ h = rect.height - delta_y;
+ break;
+ case CORNER_BOTTOM_LEFT:
+ x = rect.x + delta_x;
+ y = rect.y;
+ w = rect.width - delta_x;
+ h = rect.height + delta_y;
+ break;
+ case CORNER_BOTTOM_RIGHT:
+ x = rect.x;
+ y = rect.y;
+ w = rect.width + delta_x;
+ h = rect.height + delta_y;
+ break;
+ }
+ width = MAX(1, w);
+ height = MAX(1, h);
+ window_move_resize(win, x, y, width, height);
+ c->floating_rectangle = (xcb_rectangle_t) {x, y, width, height};
+ window_draw_border(n, d->focus == n, mon == m);
}
}
break;