- Mine Shafts; light gray boxes illustrate each of the mine shafts. Cobwebs... grrr!
- Villages; multicoloured spheres encircle the village, with boxes marking if and where iron golems will spawn. You should see the iron titan... CRAZY!
- Slime chunks; bright green boxes highlight where slimes will spawn, with a dynamic box that rises to where the players feet are to help find them from the surface. Bouncy... bouncy...
-- World Spawn & spawn chunks; red boxes outline the world spawn and the spawn chunks.
+- World Spawn & spawn chunks; red boxes outline the world spawn and the spawn chunks (active & lazy).
# How it works
Villages | Both | Process/Render Villages | drawVillages | true/false | true
Village spheres | Client | Render Villages as spheres instead of cuboids | renderVillageAsSphere | true/false | true
Village Iron Golem Spawn Area | Client | Render Iron Golem Spawn Area within valid Villages | drawIronGolemSpawnArea | true/false | true
-Slime Chunks | Both | Process/Render Slime Chunks | drawSlimeChunks | true/false | true
+Slime Chunks | Client | Process/Render Slime Chunks | drawSlimeChunks | true/false | true
Slime Chunks Maximum Y | Client | Maximum Y value of the dynamic slime chunk boxes | slimeChunkMaxY | -1-255 (see below) | 0
-World Spawn | Both | Process/Render World Spawn & Spawn Chunks | drawWorldSpawn | true/false | true
+World Spawn | Client | Process/Render World Spawn & Spawn Active Chunks | drawWorldSpawn | true/false | true
World Spawn Maximum Y | Client | Maximum Y value of the world spawn & spawn chunk boxes | worldSpawnMaxY | -1-255 (see below) | 0
+Lazy Spawn Chunks | Client | Process/Render Lazy Spawn Chunks | drawLazySpawnChunks | true/false | false
Fill | Client | Fill the bounding boxes (except village ones) | fill | true/false | false
Always Visible | Client | Bounding boxes are visible through blocks - kinda messes with perspective tho! | alwaysVisible | true/false | false
Keep Cache Between Sessions | Client | Bounding box caches are not cleared when disconnecting from single or multiplayer worlds. | keepCacheBetweenSessions | true/false | false