end,
})
-core.register_chatcommand("teleportjump", {
- params = "<X>,<Y>,<Z>",
- description = "Teleport to relative coordinates.",
- func = function(param)
- local success, pos = core.parse_relative_pos(param)
- if success then
- core.localplayer:set_pos(pos)
- return true, "Teleporting to " .. core.pos_to_string(pos)
- end
- return false, pos
- end,
-})
-
core.register_chatcommand("wielded", {
description = "Print itemstring of wieleded item",
func = function()
core.localplayer:set_yaw(yaw)
return true
else
- return false, "Invalid usage (See /help setyaw)"
+ return false, "Invalid usage (See .help setyaw)"
end
end
})
core.localplayer:set_pitch(pitch)
return true
else
- return false, "Invalid usage (See /help setpitch)"
+ return false, "Invalid usage (See .help setpitch)"
end
end
})
+
+core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
+core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
--- /dev/null
+core.cheats = {
+ ["Combat"] = {
+ ["AntiKnockback"] = "antiknockback",
+ ["FastHit"] = "spamclick",
+ ["AttachmentFloat"] = "float_above_parent",
+ ["ThroughWalls"] = "dont_point_nodes",
+ ["AutoHit"] = "autohit",
+ },
+ ["Movement"] = {
+ ["Freecam"] = "freecam",
+ ["AutoForward"] = "continuous_forward",
+ ["PitchMove"] = "pitch_move",
+ ["AutoJump"] = "autojump",
+ ["Jesus"] = "jesus",
+ ["NoSlow"] = "no_slow",
+ ["JetPack"] = "jetpack",
+ ["AntiSlip"] = "antislip",
+ },
+ ["Render"] = {
+ ["Xray"] = "xray",
+ ["Fullbright"] = "fullbright",
+ ["HUDBypass"] = "hud_flags_bypass",
+ ["NoHurtCam"] = "no_hurt_cam",
+ ["BrightNight"] = "no_night",
+ ["Coords"] = "coords",
+ ["CheatHUD"] = "cheat_hud",
+ ["EntityESP"] = "enable_entity_esp",
+ ["EntityTracers"] = "enable_entity_tracers",
+ ["PlayerESP"] = "enable_player_esp",
+ ["PlayerTracers"] = "enable_player_tracers",
+ ["NodeESP"] = "enable_node_esp",
+ ["NodeTracers"] = "enable_node_tracers",
+ },
+ ["World"] = {
+ ["FastDig"] = "fastdig",
+ ["FastPlace"] = "fastplace",
+ ["AutoDig"] = "autodig",
+ ["AutoPlace"] = "autoplace",
+ ["InstantBreak"] = "instant_break",
+ },
+ ["Exploit"] = {
+ ["EntitySpeed"] = "entity_speed",
+ },
+ ["Player"] = {
+ ["NoFallDamage"] = "prevent_natural_damage",
+ ["NoForceRotate"] = "no_force_rotate",
+ ["IncreasedRange"] = "increase_tool_range",
+ ["UnlimitedRange"] = "increase_tool_range_plus",
+ ["PointLiquids"] = "point_liquids",
+ ["PrivBypass"] = "priv_bypass",
+ ["AutoRespawn"] = "autorespawn",
+ },
+}
+
+function core.register_cheat(cheatname, category, func)
+ core.cheats[category] = core.cheats[category] or {}
+ core.cheats[category][cheatname] = func
+end
+++ /dev/null
-core.register_on_receiving_chat_message(function(message)
- if message:sub(1, 1) == "#" and core.settings:get_bool("ignore_status_messages") ~= false then
- return true
- elseif message:find('\1b@mcl_death_messages\1b') and core.settings:get_bool("mark_deathmessages") ~= false then
- core.display_chat_message(core.colorize("#F25819", "[Deathmessage] ") .. message)
- return true
- end
-end)
-
-function core.send_colorized(message)
- local starts_with = message:sub(1, 1)
-
- if starts_with == "/" or starts_with == "." then return end
-
- local reverse = core.settings:get_bool("chat_reverse")
-
- if reverse then
- local msg = ""
- for i = 1, #message do
- msg = message:sub(i, i) .. msg
- end
- message = msg
- end
-
- local use_chat_color = core.settings:get_bool("use_chat_color")
- local color = core.settings:get("chat_color")
-
- if use_chat_color and color then
- local msg
- if color == "rainbow" then
- msg = core.rainbow(message)
- else
- msg = core.colorize(color, message)
- end
- message = msg
- end
-
- core.send_chat_message(message)
- return true
-end
-
-core.register_on_sending_chat_message(core.send_colorized)
-
+++ /dev/null
-local placed_crystal
-local switched_to_totem = 0
-local used_sneak = true
-local totem_move_action = InventoryAction("move")
-totem_move_action:to("current_player", "main", 9)
-
-core.register_list_command("friend", "Configure Friend List (friends dont get attacked by Killaura or Forcefield)", "friendlist")
-
-core.register_globalstep(function(dtime)
- local player = core.localplayer
- if not player then return end
- local control = player:get_control()
- local pointed = core.get_pointed_thing()
- local item = player:get_wielded_item():get_name()
- if core.settings:get_bool("killaura") or core.settings:get_bool("forcefield") and control.dig then
- local friendlist = core.settings:get("friendlist"):split(",")
- for _, obj in ipairs(core.get_objects_inside_radius(player:get_pos(), 5)) do
- local do_attack = true
- if obj:is_local_player() then
- do_attack = false
- else
- for _, friend in ipairs(friendlist) do
- if obj:get_name() == friend or obj:get_nametag() == friend then
- do_attack = false
- break
- end
- end
- end
- if do_attack then
- obj:punch()
- end
- end
- elseif core.settings:get_bool("crystal_pvp") then
- if placed_crystal then
- if core.switch_to_item("mobs_mc:totem") then
- switched_to_totem = 5
- end
- placed_crystal = false
- elseif switched_to_totem > 0 then
- if item ~= "mobs_mc:totem" then
- switched_to_totem = 0
- elseif pointed and pointed.type == "object" then
- pointed.ref:punch()
- switched_to_totem = 0
- else
- switched_to_totem = switched_to_totem
- end
- elseif control.place and item == "mcl_end:crystal" then
- placed_crystal = true
- elseif control.sneak then
- if pointed and pointed.type == "node" and not used_sneak then
- local pos = core.get_pointed_thing_position(pointed)
- local node = core.get_node_or_nil(pos)
- if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then
- core.switch_to_item("mcl_end:crystal")
- core.place_node(pos)
- placed_crystal = true
- end
- end
- used_sneak = true
- else
- used_sneak = false
- end
- end
-
- if core.settings:get_bool("autototem") then
- local totem_stack = core.get_inventory("current_player").main[9]
- if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then
- local totem_index = core.find_item("mobs_mc:totem")
- if totem_index then
- totem_move_action:from("current_player", "main", totem_index)
- totem_move_action:apply()
- player:set_wield_index(9)
- end
- end
- end
-end)
+++ /dev/null
-core.cheats = {
- ["Combat"] = {
- ["Killaura"] = "killaura",
- ["Forcefield"] = "forcefield",
- ["AntiKnockback"] = "antiknockback",
- ["FastHit"] = "spamclick",
- ["AttachmentFloat"] = "float_above_parent",
- ["CrystalPvP"] = "crystal_pvp",
- ["AutoTotem"] = "autototem",
- ["ThroughWalls"] = "dont_point_nodes",
- ["AutoHit"] = "autohit",
- },
- ["Movement"] = {
- ["Freecam"] = "freecam",
- ["AutoForward"] = "continuous_forward",
- ["PitchMove"] = "pitch_move",
- ["AutoJump"] = "autojump",
- ["Jesus"] = "jesus",
- ["NoSlow"] = "no_slow",
- ["AutoSneak"] = "autosneak",
- ["AutoSprint"] = "autosprint",
- ["SpeedOverride"] = "override_speed",
- ["JumpOverride"] = "override_jump",
- ["GravityOverride"] = "override_gravity",
- ["JetPack"] = "jetpack",
- ["AntiSlip"] = "antislip",
- },
- ["Render"] = {
- ["Xray"] = "xray",
- ["Fullbright"] = "fullbright",
- ["HUDBypass"] = "hud_flags_bypass",
- ["NoHurtCam"] = "no_hurt_cam",
- ["BrightNight"] = "no_night",
- ["Coords"] = "coords",
- ["CheatHUD"] = "cheat_hud",
- ["EntityESP"] = "enable_entity_esp",
- ["EntityTracers"] = "enable_entity_tracers",
- ["PlayerESP"] = "enable_player_esp",
- ["PlayerTracers"] = "enable_player_tracers",
- ["NodeESP"] = "enable_node_esp",
- ["NodeTracers"] = "enable_node_tracers",
- ["NoWeather"] = "noweather",
- },
- ["World"] = {
- ["FastDig"] = "fastdig",
- ["FastPlace"] = "fastplace",
- ["AutoDig"] = "autodig",
- ["AutoPlace"] = "autoplace",
- ["InstantBreak"] = "instant_break",
- ["Scaffold"] = "scaffold",
- ["ScaffoldPlus"] = "scaffold_plus",
- ["BlockWater"] = "block_water",
- ["BlockLava"] = "block_lava",
- ["PlaceOnTop"] = "autotnt",
- ["Replace"] = "replace",
- ["Nuke"] = "nuke",
- },
- ["Exploit"] = {
- ["EntitySpeed"] = "entity_speed",
- ["ParticleExploit"] = "log_particles",
- },
- ["Player"] = {
- ["NoFallDamage"] = "prevent_natural_damage",
- ["NoForceRotate"] = "no_force_rotate",
- ["IncreasedRange"] = "increase_tool_range",
- ["UnlimitedRange"] = "increase_tool_range_plus",
- ["PointLiquids"] = "point_liquids",
- ["PrivBypass"] = "priv_bypass",
- ["AutoRespawn"] = "autorespawn",
- },
- ["Chat"] = {
- ["IgnoreStatus"] = "ignore_status_messages",
- ["Deathmessages"] = "mark_deathmessages",
- ["ColoredChat"] = "use_chat_color",
- ["ReversedChat"] = "chat_reverse",
- },
- ["Inventory"] = {
- ["AutoEject"] = "autoeject",
- ["AutoTool"] = "autotool",
- ["Enderchest"] = function() core.open_enderchest() end,
- ["HandSlot"] = function() core.open_handslot() end,
- ["Strip"] = "strip",
- ["AutoRefill"] = "autorefill",
- }
-}
-
-function core.register_cheat(cheatname, category, func)
- core.cheats[category] = core.cheats[category] or {}
- core.cheats[category][cheatname] = func
-end
-
-local cheatpath = core.get_builtin_path() .. "client" .. DIR_DELIM .. "cheats" .. DIR_DELIM
-
-dofile(cheatpath .. "chat.lua")
-dofile(cheatpath .. "combat.lua")
-dofile(cheatpath .. "inventory.lua")
-dofile(cheatpath .. "movement.lua")
-dofile(cheatpath .. "player.lua")
-dofile(cheatpath .. "render.lua")
-dofile(cheatpath .. "world.lua")
+++ /dev/null
-local drop_action = InventoryAction("drop")
-
-local strip_move_act = InventoryAction("move")
-strip_move_act:to("current_player", "craft", 1)
-local strip_craft_act = InventoryAction("craft")
-strip_craft_act:craft("current_player")
-local strip_move_back_act = InventoryAction("move")
-strip_move_back_act:from("current_player", "craftresult", 1)
-
-core.register_globalstep(function(dtime)
- local player = core.localplayer
- if not player then return end
- local item = player:get_wielded_item()
- local itemdef = core.get_item_def(item:get_name())
- local wieldindex = player:get_wield_index()
- -- AutoRefill
- if core.settings:get_bool("autorefill") and itemdef then
- local space = item:get_free_space()
- local i = core.find_item(item:get_name(), wieldindex + 1)
- if i and space > 0 then
- local move_act = InventoryAction("move")
- move_act:to("current_player", "main", wieldindex)
- move_act:from("current_player", "main", i)
- move_act:set_count(space)
- move_act:apply()
- end
- end
- -- Strip
- if core.settings:get_bool("strip") then
- if itemdef and itemdef.groups.tree and player:get_control().place then
- strip_move_act:from("current_player", "main", wieldindex)
- strip_move_back_act:to("current_player", "main", wieldindex)
- strip_move_act:apply()
- strip_craft_act:apply()
- strip_move_back_act:apply()
- end
- end
- -- AutoEject
- if core.settings:get_bool("autoeject") then
- local list = (core.settings:get("eject_items") or ""):split(",")
- local inventory = core.get_inventory("current_player")
- for index, stack in pairs(inventory.main) do
- if table.indexof(list, stack:get_name()) ~= -1 then
- drop_action:from("current_player", "main", index)
- drop_action:apply()
- end
- end
- end
-end)
-
-core.register_list_command("eject", "Configure AutoEject", "eject_items")
-
--- AutoTool
-
-local function check_tool(stack, node_groups, old_best_time)
- local toolcaps = stack:get_tool_capabilities()
- if not toolcaps then return end
- local best_time = old_best_time
- for group, groupdef in pairs(toolcaps.groupcaps) do
- local level = node_groups[group]
- if level then
- local this_time = groupdef.times[level]
- if this_time < best_time then
- best_time = this_time
- end
- end
- end
- return best_time < old_best_time, best_time
-end
-
-local function find_best_tool(nodename)
- local player = core.localplayer
- local inventory = core.get_inventory("current_player")
- local node_groups = core.get_node_def(nodename).groups
- local new_index = player:get_wield_index()
- local is_better, best_time = false, math.huge
- is_better, best_time = check_tool(player:get_wielded_item(), node_groups, best_time)
- is_better, best_time = check_tool(inventory.hand[1], node_groups, best_time)
- for index, stack in ipairs(inventory.main) do
- is_better, best_time = check_tool(stack, node_groups, best_time)
- if is_better then
- new_index = index
- end
- end
- return new_index
-end
-
-function core.select_best_tool(nodename)
- core.localplayer:set_wield_index(find_best_tool(nodename))
-end
-
-local new_index, old_index, pointed_pos
-
-core.register_on_punchnode(function(pos, node)
- if core.settings:get_bool("autotool") then
- pointed_pos = pos
- old_index = old_index or core.localplayer:get_wield_index()
- new_index = find_best_tool(node.name)
- end
-end)
-
-core.register_globalstep(function()
- local player = core.localplayer
- if not new_index then return end
- if core.settings:get_bool("autotool") then
- local pt = core.get_pointed_thing()
- if pt and pt.type == "node" and vector.equals(core.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
- player:set_wield_index(new_index)
- return
- end
- end
- player:set_wield_index(old_index)
- new_index, old_index, pointed_pos = nil
-end)
-
--- Enderchest
-
-function get_itemslot_bg(x, y, w, h)
- local out = ""
- for i = 0, w - 1, 1 do
- for j = 0, h - 1, 1 do
- out = out .."image["..x+i..","..y+j..";1,1;mcl_formspec_itemslot.png]"
- end
- end
- return out
-end
-
-local enderchest_formspec = "size[9,8.75]"..
- "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Ender Chest")).."]"..
- "list[current_player;enderchest;0,0.5;9,3;]"..
- get_itemslot_bg(0,0.5,9,3)..
- "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
- "list[current_player;main;0,4.5;9,3;9]"..
- get_itemslot_bg(0,4.5,9,3)..
- "list[current_player;main;0,7.74;9,1;]"..
- get_itemslot_bg(0,7.74,9,1)..
- "listring[current_player;enderchest]"..
- "listring[current_player;main]"
-
-function core.open_enderchest()
- core.show_formspec("__builtin__:enderchest", enderchest_formspec)
-end
-
--- HandSlot
-
-local hand_formspec = "size[9,8.75]"..
- "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", "Hand")).."]"..
- "list[current_player;hand;0,0.5;1,1;]"..
- get_itemslot_bg(0,0.5,1,1)..
- "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", "Inventory")).."]"..
- "list[current_player;main;0,4.5;9,3;9]"..
- get_itemslot_bg(0,4.5,9,3)..
- "list[current_player;main;0,7.74;9,1;]"..
- get_itemslot_bg(0,7.74,9,1)..
- "listring[current_player;hand]"..
- "listring[current_player;main]"
-
-function core.open_handslot()
- core.show_formspec("__builtin__:hand", hand_formspec)
-end
-
-
-
+++ /dev/null
-local function register_keypress_cheat(cheat, keyname, condition)
- local was_active = false
- core.register_globalstep(function()
- local is_active = core.settings:get_bool(cheat) and (not condition or condition())
- if is_active then
- core.set_keypress(keyname, true)
- elseif was_active then
- core.set_keypress(keyname, false)
- end
- was_active = is_active
- end)
-end
-
-register_keypress_cheat("autosneak", "sneak", function()
- return core.localplayer:is_touching_ground()
-end)
-register_keypress_cheat("autosprint", "special1")
-
-local legit_override
-
-local function get_override_factor(name)
- if core.settings:get_bool("override_" .. name) then
- return tonumber(core.settings:get("override_" .. name .. "_factor")) or 1
- else
- return 1.0
- end
-end
-
-core.register_globalstep(function()
- if not legit_override then return end
- local override = table.copy(legit_override)
- override.speed = override.speed * get_override_factor("speed")
- override.jump = override.jump * get_override_factor("jump")
- override.gravity = override.gravity * get_override_factor("gravity")
- core.localplayer:set_physics_override(override)
-end)
-
-core.register_on_recieve_physics_override(function(override)
- legit_override = override
- return true
-end)
+++ /dev/null
-local death_formspec = ""
- .. "size[11,5.5]"
- .. "bgcolor[#320000b4;true]"
- .. "label[4.85,1.35;" .. "You died" .. "]"
- .. "button_exit[2,3;3,0.5;btn_respawn;" .. "Respawn" .. "]"
- .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
- .. "set_focus[btn_respawn;true]"
-
-core.register_on_death(function()
- core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".")
- if core.settings:get_bool("autorespawn") then
- core.send_respawn()
- else
- core.show_formspec("__builtin__:death", death_formspec)
- end
-end)
-
-core.register_on_formspec_input(function(formname, fields)
- if formname == "__builtin__:death" then
- if fields.btn_ghost_mode then
- core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
- else
- core.send_respawn()
- end
- end
-end)
-
-core.register_chatcommand("respawn", {
- description = "Respawn when in ghost mode",
- func = function()
- if core.localplayer:get_hp() == 0 then
- core.send_respawn()
- core.display_chat_message("Respawned.")
- else
- core.display_chat_message("You are not in ghost mode.")
- end
- end
-})
-
+++ /dev/null
-core.register_list_command("xray", "Configure X-Ray", "xray_nodes")
-core.register_list_command("search", "Configure NodeESP", "node_esp_nodes")
-
-core.register_on_spawn_particle(function(particle)
- if core.settings:get_bool("noweather") and particle.texture:sub(1, 12) == "weather_pack" then
- return true
- end
-end)
-
-core.register_on_play_sound(function(sound)
- if core.settings:get_bool("noweather") and sound.name == "weather_rain" then
- return true
- end
-end)
+++ /dev/null
-core.register_on_dignode(function(pos)
- if core.settings:get_bool("replace") then
- core.after(0, minetest.place_node, pos)
- end
-end)
-
-local etime = 0
-
-core.register_globalstep(function(dtime)
- etime = etime + dtime
- if etime < 1 then return end
- local player = core.localplayer
- if not player then return end
- local pos = player:get_pos()
- local item = player:get_wielded_item()
- local def = core.get_item_def(item:get_name())
- local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
- if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
- if core.settings:get_bool("scaffold") then
- local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
- local node = minetest.get_node_or_nil(p)
- if not node or minetest.get_node_def(node.name).buildable_to then
- core.place_node(p)
- end
- end
- if core.settings:get_bool("scaffold_plus") then
- local z = pos.z
- local positions = {
- {x = 0, y = -0.6, z = 0},
- {x = 1, y = -0.6, z = 0},
- {x = -1, y = -0.6, z = 0},
- {x = -1, y = -0.6, z = -1},
- {x = 0, y = -0.6, z = -1},
- {x = 1, y = -0.6, z = -1},
- {x = -1, y = -0.6, z = 1},
- {x = 0, y = -0.6, z = 1},
- {x = 1, y = -0.6, z = 1}
- }
- for i, p in pairs(positions) do
- core.place_node(vector.add(pos, p))
- end
- end
- if core.settings:get_bool("block_water") then
- local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
- for i, p in pairs(positions) do
- if i > nodes_per_tick then return end
- core.place_node(p)
- end
- end
- if core.settings:get_bool("block_lava") then
- local positions = core.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_floating"}, true)
- for i, p in pairs(positions) do
- if i > nodes_per_tick then return end
- core.place_node(p)
- end
- end
- if core.settings:get_bool("autotnt") then
- local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
- for i, p in pairs(positions) do
- if i > nodes_per_tick then return end
- core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
- end
- end
- end
- if core.settings:get_bool("nuke") then
- local i = 0
- for x = pos.x - 4, pos.x + 4 do
- for y = pos.y - 4, pos.y + 4 do
- for z = pos.z - 4, pos.z + 4 do
- local p = vector.new(x, y, z)
- local node = core.get_node_or_nil(p)
- local def = node and core.get_node_def(node.name)
- if def and def.diggable then
- if i > nodes_per_tick then return end
- core.dig_node(p)
- i = i + 1
- end
- end
- end
- end
- end
-end)
-
-
--- /dev/null
+local death_formspec = ""
+ .. "size[11,5.5]"
+ .. "bgcolor[#320000b4;true]"
+ .. "label[4.85,1.35;" .. "You died" .. "]"
+ .. "button_exit[2,3;3,0.5;btn_respawn;" .. "Respawn" .. "]"
+ .. "button_exit[6,3;3,0.5;btn_ghost_mode;" .. "Ghost Mode" .. "]"
+ .. "set_focus[btn_respawn;true]"
+
+core.register_on_death(function()
+ core.display_chat_message("You died at " .. core.pos_to_string(vector.round(core.localplayer:get_pos())) .. ".")
+ if core.settings:get_bool("autorespawn") then
+ core.send_respawn()
+ else
+ core.show_formspec("__builtin__:death", death_formspec)
+ end
+end)
+
+core.register_on_formspec_input(function(formname, fields)
+ if formname == "__builtin__:death" then
+ if fields.btn_ghost_mode then
+ core.display_chat_message("You are in ghost mode. Use .respawn to Respawn.")
+ else
+ core.send_respawn()
+ end
+ end
+end)
+
+core.register_chatcommand("respawn", {
+ description = "Respawn when in ghost mode",
+ func = function()
+ if core.localplayer:get_hp() == 0 then
+ core.send_respawn()
+ core.display_chat_message("Respawned.")
+ else
+ core.display_chat_message("You are not in ghost mode.")
+ end
+ end
+})
+
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "util.lua")
dofile(clientpath .. "chatcommands.lua")
-dofile(clientpath .. "cheats"..DIR_DELIM.."init.lua")
+dofile(clientpath .. "death_formspec.lua")
+dofile(clientpath .. "cheats.lua")
HTTP Requests
-------------
-* `minetest.get_http_api()`
- * returns `HTTPApiTable` containing http functions.
- * The returned table contains the functions `fetch_sync`, `fetch_async` and
+
+* `minetest.request_http_api()`:
+ * returns `HTTPApiTable` containing http functions if the calling mod has
+ been granted access by being listed in the `secure.http_mods` or
+ `secure.trusted_mods` setting, otherwise returns `nil`.
+ * The returned table contains the functions `fetch`, `fetch_async` and
`fetch_async_get` described below.
+ * Only works at init time and must be called from the mod's main scope
+ (not from a function).
* Function only exists if minetest server was built with cURL support.
-* `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
- * Performs given request synchronously
+ * **DO NOT ALLOW ANY OTHER MODS TO ACCESS THE RETURNED TABLE, STORE IT IN
+ A LOCAL VARIABLE!**
+* `HTTPApiTable.fetch(HTTPRequest req, callback)`
+ * Performs given request asynchronously and calls callback upon completion
+ * callback: `function(HTTPRequestResult res)`
+ * Use this HTTP function if you are unsure, the others are for advanced use
* `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
* Performs given request asynchronously and returns handle for
`HTTPApiTable.fetch_async_get`
* `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
* Return response data for given asynchronous HTTP request
-### `HTTPRequest` definition
-
-Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
-
- {
- url = "http://example.org",
-
- timeout = 10,
- -- Timeout for connection in seconds. Default is 3 seconds.
-
- post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
- -- Optional, if specified a POST request with post_data is performed.
- -- Accepts both a string and a table. If a table is specified, encodes
- -- table as x-www-form-urlencoded key-value pairs.
- -- If post_data is not specified, a GET request is performed instead.
-
- user_agent = "ExampleUserAgent",
- -- Optional, if specified replaces the default minetest user agent with
- -- given string
-
- extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
- -- Optional, if specified adds additional headers to the HTTP request.
- -- You must make sure that the header strings follow HTTP specification
- -- ("Key: Value").
-
- multipart = boolean
- -- Optional, if true performs a multipart HTTP request.
- -- Default is false.
- }
-
-### `HTTPRequestResult` definition
-
-Passed to `HTTPApiTable.fetch` callback. Returned by
-`HTTPApiTable.fetch_async_get`.
-
- {
- completed = true,
- -- If true, the request has finished (either succeeded, failed or timed
- -- out)
-
- succeeded = true,
- -- If true, the request was successful
-
- timeout = false,
- -- If true, the request timed out
-
- code = 200,
- -- HTTP status code
-
- data = "response"
- }
-
-
Storage API
-----------
{
GenericCAO *gcao = dynamic_cast<GenericCAO *>(object);
aabb3f box;
- if (gcao && g_settings->getBool("noobject") && ! gcao->getSelectionBox(&box) && ! gcao->getParent())
- return 0;
// Register object. If failed return zero id
if (!m_ao_manager.registerObject(object))
settings->setDefault("no_night", "false");
settings->setDefault("coords", "false");
settings->setDefault("point_liquids", "false");
- settings->setDefault("log_particles", "false");
settings->setDefault("spamclick", "false");
settings->setDefault("no_force_rotate", "false");
settings->setDefault("no_slow", "false");
settings->setDefault("float_above_parent", "false");
- settings->setDefault("ignore_status_messages", "true");
- settings->setDefault("mark_deathmessages", "true");
- settings->setDefault("autosneak", "false");
- settings->setDefault("autoeject", "false");
- settings->setDefault("eject_items", "");
- settings->setDefault("autotool", "false");
- settings->setDefault("autorespawn", "false");
- settings->setDefault("scaffold", "false");
- settings->setDefault("scaffold_plus", "false");
- settings->setDefault("block_water", "false");
- settings->setDefault("autotnt", "false");
- settings->setDefault("replace", "false");
- settings->setDefault("crystal_pvp", "false");
- settings->setDefault("autototem", "false");
settings->setDefault("dont_point_nodes", "false");
- settings->setDefault("strip", "false");
- settings->setDefault("autorefill", "false");
- settings->setDefault("nuke", "false");
- settings->setDefault("chat_color", "rainbow");
- settings->setDefault("use_chat_color", "false");
- settings->setDefault("chat_reverse", "false");
- settings->setDefault("forcefield", "false");
- settings->setDefault("friendlist", "");
settings->setDefault("cheat_hud", "true");
settings->setDefault("node_esp_nodes", "");
- settings->setDefault("autosprint", "false");
- settings->setDefault("override_speed", "false");
- settings->setDefault("override_jump", "false");
- settings->setDefault("override_gravity", "false");
- settings->setDefault("override_speed_factor", "1.2");
- settings->setDefault("override_jump_factor", "2.0");
- settings->setDefault("override_gravity_factor", "0.9");
settings->setDefault("jetpack", "false");
settings->setDefault("autohit", "false");
settings->setDefault("antislip", "false");
settings->setDefault("enable_node_tracers", "false");
settings->setDefault("entity_esp_color", "(255, 255, 255)");
settings->setDefault("player_esp_color", "(0, 255, 0)");
- settings->setDefault("noweather", "false");
- settings->setDefault("noobject", "false");
+ settings->setDefault("scaffold", "false"); // For now
// Keymap
settings->setDefault("remote_port", "30000");