]> git.lizzy.rs Git - xdecor.git/commitdiff
Work Table -> Work Bench
authorJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Sun, 14 Feb 2016 15:20:18 +0000 (16:20 +0100)
committerJean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Sun, 14 Feb 2016 15:51:45 +0000 (16:51 +0100)
init.lua
nodes.lua
recipes.lua
textures/xdecor_workbench_front.png [new file with mode: 0644]
textures/xdecor_workbench_sides.png [new file with mode: 0644]
textures/xdecor_workbench_top.png [new file with mode: 0644]
workbench.lua [new file with mode: 0644]
worktable.lua [deleted file]

index df420f1eb5b9c6e323d0394ed8d625d0007ab75d..f5f29c94ff7ff76a29b3af79a6e17db3552749b5 100644 (file)
--- a/init.lua
+++ b/init.lua
@@ -20,7 +20,7 @@ dofile(modpath.."/mailbox.lua")
 dofile(modpath.."/nodes.lua")
 dofile(modpath.."/recipes.lua")
 dofile(modpath.."/rope.lua")
-dofile(modpath.."/worktable.lua")
+dofile(modpath.."/workbench.lua")
 dofile(modpath.."/xwall.lua")
 --print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
 
index b9b93f0f85187d57c3cad2e85c3cbcfc4e9dcf20..308877de79f9775192d3c91184242e621b5e1dac 100644 (file)
--- a/nodes.lua
+++ b/nodes.lua
@@ -224,6 +224,7 @@ local function door_access(door) return door:find("prison") end
 
 for _, d in pairs({"japanese", "prison", "rusty_prison",
                "screen", "slide", "woodglass"}) do
+       if not doors.register then return end
        doors.register(d.."_door", {
                tiles = {{name = "xdecor_"..d.."_door.png", backface_culling=true}},
                description = string.gsub(" "..d, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
index 706e1b602fd91b69af10557eb8cf1e3199f28094..c013e994862c325f42f4c80aa3d45ca7a68f293a 100644 (file)
@@ -360,7 +360,7 @@ minetest.register_craft({
 })
 
 minetest.register_craft({
-       output = "xdecor:worktable",
+       output = "xdecor:workbench",
        recipe = {
                {"group:wood", "group:wood"},
                {"group:wood", "group:wood"}
diff --git a/textures/xdecor_workbench_front.png b/textures/xdecor_workbench_front.png
new file mode 100644 (file)
index 0000000..a7b04df
Binary files /dev/null and b/textures/xdecor_workbench_front.png differ
diff --git a/textures/xdecor_workbench_sides.png b/textures/xdecor_workbench_sides.png
new file mode 100644 (file)
index 0000000..6e80cb3
Binary files /dev/null and b/textures/xdecor_workbench_sides.png differ
diff --git a/textures/xdecor_workbench_top.png b/textures/xdecor_workbench_top.png
new file mode 100644 (file)
index 0000000..2e3a7d1
Binary files /dev/null and b/textures/xdecor_workbench_top.png differ
diff --git a/workbench.lua b/workbench.lua
new file mode 100644 (file)
index 0000000..53d4da5
--- /dev/null
@@ -0,0 +1,265 @@
+local workbench = {}
+screwdriver = screwdriver or {}
+
+-- Nodes allowed to be cut.
+-- Only the regular, solid blocks without formspec or explosivity can be cut.
+function workbench:nodes(def)
+       return (def.drawtype == "normal" or def.drawtype:find("glass")) and
+               (def.groups.cracky or def.groups.choppy) and not
+               def.on_construct and not def.after_place_node and not
+               def.after_place_node and not def.on_rightclick and not
+               def.on_blast and not def.allow_metadata_inventory_take and not
+               (def.groups.not_in_creative_inventory == 1) and not
+               def.groups.wool and not def.description:find("Ore") and
+               def.description and def.description ~= "" and def.light_source == 0
+end
+
+-- Nodeboxes definitions.
+workbench.defs = {
+       -- Name       Yield   X  Y   Z  W   H  L
+       {"nanoslab",    16, { 0, 0,  0, 8,  1, 8  }},
+       {"micropanel",  16, { 0, 0,  0, 16, 1, 8  }},
+       {"microslab",   8,  { 0, 0,  0, 16, 1, 16 }},
+       {"thinstair",   8,  { 0, 7,  0, 16, 1, 8  },
+                           { 0, 15, 8, 16, 1, 8  }},
+       {"cube",        4,  { 0, 0,  0, 8,  8, 8  }},
+       {"panel",       4,  { 0, 0,  0, 16, 8, 8  }},
+       {"slab",        2,  nil                   },
+       {"doublepanel", 2,  { 0, 0,  0, 16, 8, 8  },
+                           { 0, 8,  8, 16, 8, 8  }},
+       {"halfstair",   2,  { 0, 0,  0, 8,  8, 16 },
+                           { 0, 8,  8, 8,  8, 8  }},
+       {"outerstair",  1,  { 0, 0,  0, 16, 8, 16 },
+                           { 0, 8,  8, 8,  8, 8  }},
+       {"stair",       1,  nil                   },
+       {"innerstair",  1,  { 0, 0,  0, 16, 8, 16 },
+                           { 0, 8,  8, 16, 8, 8  },
+                           { 0, 8,  0, 8,  8, 8  }}
+}
+
+-- Tools allowed to be repaired.
+workbench.repairable_tools = [[
+       pick, axe, shovel, sword, hoe, armor, shield
+]]
+
+function workbench:get_output(inv, input, name)
+       if inv:is_empty("input") then
+               inv:set_list("forms", {}) return
+       end
+
+       local output = {}
+       for _, n in pairs(self.defs) do
+               local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+               local item = name.."_"..n[1]
+               if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+               output[#output+1] = item.." "..count
+       end
+       inv:set_list("forms", output)
+end
+
+function workbench:formspecs(meta, id)
+       local formspecs = {
+               -- Main formspec.
+               [[ label[0.9,1.23;Cut]
+                  label[0.9,2.23;Repair]
+                  box[-0.05,1;2.05,0.9;#555555]
+                  box[-0.05,2;2.05,0.9;#555555]
+                  button[0,0;2,1;craft;Crafting]
+                  button[2,0;2,1;storage;Storage]
+                  image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                  image[0,1;1,1;worktable_saw.png]
+                  image[0,2;1,1;worktable_anvil.png]
+                  image[3,2;1,1;hammer_layout.png]
+                  list[context;input;2,1;1,1;]
+                  list[context;tool;2,2;1,1;]
+                  list[context;hammer;3,2;1,1;]
+                  list[context;forms;4,0;4,3;] ]],
+               -- Crafting formspec.
+               [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                  button[0,0;1.5,1;back;< Back]
+                  list[current_player;craft;2,0;3,3;]
+                  list[current_player;craftpreview;6,1;1,1;]
+                  listring[current_player;main]
+                  listring[current_player;craft] ]],
+               -- Storage formspec.
+               [[ list[context;storage;0,1;8,2;]
+                  button[0,0;1.5,1;back;< Back]
+                  listring[context;storage]
+                  listring[current_player;main] ]]
+       }
+
+       meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+                       formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+end
+
+function workbench.construct(pos)
+       local meta = minetest.get_meta(pos)
+       local inv = meta:get_inventory()
+
+       inv:set_size("tool", 1)
+       inv:set_size("input", 1)
+       inv:set_size("hammer", 1)
+       inv:set_size("forms", 4*3)
+       inv:set_size("storage", 8*2)
+
+       meta:set_string("infotext", "Work Bench")
+       workbench:formspecs(meta, 1)
+end
+
+function workbench.fields(pos, _, fields)
+       local meta = minetest.get_meta(pos)
+       if     fields.back    then workbench:formspecs(meta, 1)
+       elseif fields.craft   then workbench:formspecs(meta, 2)
+       elseif fields.storage then workbench:formspecs(meta, 3) end
+end
+
+function workbench.dig(pos)
+       local inv = minetest.get_meta(pos):get_inventory()
+       return inv:is_empty("input") and inv:is_empty("hammer") and
+               inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function workbench.timer(pos)
+       local timer = minetest.get_node_timer(pos)
+       local inv = minetest.get_meta(pos):get_inventory()
+       local tool = inv:get_stack("tool", 1)
+       local hammer = inv:get_stack("hammer", 1)
+
+       if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+               timer:stop() return
+       end
+
+       -- Tool's wearing range: 0-65535 | 0 = new condition.
+       tool:add_wear(-500)
+       hammer:add_wear(700)
+
+       inv:set_stack("tool", 1, tool)
+       inv:set_stack("hammer", 1, hammer)
+
+       return true
+end
+
+function workbench.put(_, listname, _, stack)
+       local stackname = stack:get_name()
+       if (listname == "tool" and stack:get_wear() > 0 and
+                       workbench.repairable_tools:find(stackname:match(":(%w+)"))) or
+                       (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
+                       (listname == "hammer" and stackname == "xdecor:hammer") or
+                       listname == "storage" then
+               return stack:get_count()
+       end
+       return 0
+end
+
+function workbench.take(_, listname, _, stack, player)
+       if listname == "forms" then
+               local inv = player:get_inventory()
+               if inv:room_for_item("main", stack:get_name()) then return -1 end
+               return 0
+       end
+       return stack:get_count()
+end
+
+function workbench.move(_, _, _, to_list, _, count)
+       if to_list == "storage" then return count end
+       return 0
+end
+
+function workbench.on_put(pos, listname, _, stack)
+       local inv = minetest.get_meta(pos):get_inventory()
+       if listname == "input" then
+               local input = inv:get_stack("input", 1)
+               workbench:get_output(inv, input, stack:get_name())
+       elseif listname == "tool" or listname == "hammer" then
+               local timer = minetest.get_node_timer(pos)
+               timer:start(3.0)
+       end
+end
+
+function workbench.on_take(pos, listname, index, stack)
+       local inv = minetest.get_meta(pos):get_inventory()
+       local input = inv:get_stack("input", 1)
+
+       if listname == "input" then
+               if stack:get_name() == input:get_name() then
+                       workbench:get_output(inv, input, stack:get_name())
+               else inv:set_list("forms", {}) end
+       elseif listname == "forms" then
+               input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
+               inv:set_stack("input", 1, input)
+               workbench:get_output(inv, input, input:get_name())
+       end
+end
+
+xdecor.register("workbench", {
+       description = "Work Bench",
+       groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+       sounds = default.node_sound_wood_defaults(),
+       tiles = {
+               "xdecor_workbench_top.png", "xdecor_workbench_top.png",
+               "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+               "xdecor_workbench_front.png", "xdecor_workbench_front.png"
+       },
+       on_rotate = screwdriver.rotate_simple,
+       can_dig = workbench.dig,
+       on_timer = workbench.timer,
+       on_construct = workbench.construct,
+       on_receive_fields = workbench.fields,
+       on_metadata_inventory_put = workbench.on_put,
+       on_metadata_inventory_take = workbench.on_take,
+       allow_metadata_inventory_put = workbench.put,
+       allow_metadata_inventory_take = workbench.take,
+       allow_metadata_inventory_move = workbench.move
+})
+
+for _, d in pairs(workbench.defs) do
+for node in pairs(minetest.registered_nodes) do
+       local def = minetest.registered_nodes[node]
+       if workbench:nodes(def) and d[3] then
+               local groups, tiles = {}, {}
+               groups.not_in_creative_inventory = 1
+
+               for k, v in pairs(def.groups) do
+                       if k ~= "wood" and k ~= "stone" and k ~= "level" then
+                               groups[k] = v
+                       end
+               end
+
+               if def.tiles then
+                       if #def.tiles > 1 and not def.drawtype:find("glass") then
+                               tiles = def.tiles
+                       else tiles = {def.tiles[1]} end
+               else
+                       tiles = {def.tile_images[1]}
+               end
+
+               if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+                       stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
+                               def.description.." Stair", def.description.." Slab", def.sounds)
+               end
+
+               minetest.register_node(":"..node.."_"..d[1], {
+                       description = def.description.." "..d[1]:gsub("^%l", string.upper),
+                       paramtype = "light",
+                       paramtype2 = "facedir",
+                       drawtype = "nodebox",
+                       sounds = def.sounds,
+                       tiles = tiles,
+                       groups = groups,
+                       -- `unpack` has been changed to `table.unpack` in newest Lua versions.
+                       node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
+                       sunlight_propagates = true,
+                       on_place = minetest.rotate_node
+               })
+       end
+       if node:match(":mese") then
+               if d[3] then minetest.register_alias(node.."_"..d[1], "default:glass_"..d[1])
+               else minetest.register_alias("stairs:"..d[1].."_"..node:match(":(.*)"), "stairs:"..d[1].."_glass") end
+       elseif workbench:nodes(def) and not d[3] then
+               minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
+       end
+end
+end
+
+minetest.register_alias("xdecor:worktable", "xdecor:workbench")
+
diff --git a/worktable.lua b/worktable.lua
deleted file mode 100644 (file)
index ca83236..0000000
+++ /dev/null
@@ -1,263 +0,0 @@
-local worktable = {}
-screwdriver = screwdriver or {}
-
--- Nodes allowed to be cut.
--- Only the regular, solid blocks without formspec or explosivity can be cut.
-function worktable:nodes(def)
-       return (def.drawtype == "normal" or def.drawtype:find("glass")) and
-               (def.groups.cracky or def.groups.choppy) and not
-               def.on_construct and not def.after_place_node and not
-               def.after_place_node and not def.on_rightclick and not
-               def.on_blast and not def.allow_metadata_inventory_take and not
-               (def.groups.not_in_creative_inventory == 1) and not
-               def.groups.wool and not def.description:find("Ore") and
-               def.description and def.description ~= "" and def.light_source == 0
-end
-
--- Nodeboxes definitions.
-worktable.defs = {
-       -- Name       Yield   X  Y   Z  W   H  L
-       {"nanoslab",    16, { 0, 0,  0, 8,  1, 8  }},
-       {"micropanel",  16, { 0, 0,  0, 16, 1, 8  }},
-       {"microslab",   8,  { 0, 0,  0, 16, 1, 16 }},
-       {"thinstair",   8,  { 0, 7,  0, 16, 1, 8  },
-                           { 0, 15, 8, 16, 1, 8  }},
-       {"cube",        4,  { 0, 0,  0, 8,  8, 8  }},
-       {"panel",       4,  { 0, 0,  0, 16, 8, 8  }},
-       {"slab",        2,  nil                   },
-       {"doublepanel", 2,  { 0, 0,  0, 16, 8, 8  },
-                           { 0, 8,  8, 16, 8, 8  }},
-       {"halfstair",   2,  { 0, 0,  0, 8,  8, 16 },
-                           { 0, 8,  8, 8,  8, 8  }},
-       {"outerstair",  1,  { 0, 0,  0, 16, 8, 16 },
-                           { 0, 8,  8, 8,  8, 8  }},
-       {"stair",       1,  nil                   },
-       {"innerstair",  1,  { 0, 0,  0, 16, 8, 16 },
-                           { 0, 8,  8, 16, 8, 8  },
-                           { 0, 8,  0, 8,  8, 8  }}
-}
-
--- Tools allowed to be repaired.
-worktable.repairable_tools = [[
-       pick, axe, shovel, sword, hoe, armor, shield
-]]
-
-function worktable:get_output(inv, input, name)
-       if inv:is_empty("input") then
-               inv:set_list("forms", {}) return
-       end
-
-       local output = {}
-       for _, n in pairs(self.defs) do
-               local count = math.min(n[2] * input:get_count(), input:get_stack_max())
-               local item = name.."_"..n[1]
-               if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
-               output[#output+1] = item.." "..count
-       end
-       inv:set_list("forms", output)
-end
-
-function worktable.formspecs(meta, id)
-       local formspecs = {
-               -- Main formspec.
-               [[ label[0.9,1.23;Cut]
-                  label[0.9,2.23;Repair]
-                  box[-0.05,1;2.05,0.9;#555555]
-                  box[-0.05,2;2.05,0.9;#555555]
-                  button[0,0;2,1;craft;Crafting]
-                  button[2,0;2,1;storage;Storage]
-                  image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
-                  image[0,1;1,1;worktable_saw.png]
-                  image[0,2;1,1;worktable_anvil.png]
-                  image[3,2;1,1;hammer_layout.png]
-                  list[context;input;2,1;1,1;]
-                  list[context;tool;2,2;1,1;]
-                  list[context;hammer;3,2;1,1;]
-                  list[context;forms;4,0;4,3;] ]],
-               -- Crafting formspec.
-               [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
-                  button[0,0;1.5,1;back;< Back]
-                  list[current_player;craft;2,0;3,3;]
-                  list[current_player;craftpreview;6,1;1,1;]
-                  listring[current_player;main]
-                  listring[current_player;craft] ]],
-               -- Storage formspec.
-               [[ list[context;storage;0,1;8,2;]
-                  button[0,0;1.5,1;back;< Back]
-                  listring[context;storage]
-                  listring[current_player;main] ]]
-       }
-
-       meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
-                       formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
-end
-
-function worktable.construct(pos)
-       local meta = minetest.get_meta(pos)
-       local inv = meta:get_inventory()
-
-       inv:set_size("tool", 1)
-       inv:set_size("input", 1)
-       inv:set_size("hammer", 1)
-       inv:set_size("forms", 4*3)
-       inv:set_size("storage", 8*2)
-
-       meta:set_string("infotext", "Work Table")
-       worktable.formspecs(meta, 1)
-end
-
-function worktable.fields(pos, _, fields)
-       local meta = minetest.get_meta(pos)
-       if     fields.back    then worktable.formspecs(meta, 1)
-       elseif fields.craft   then worktable.formspecs(meta, 2)
-       elseif fields.storage then worktable.formspecs(meta, 3) end
-end
-
-function worktable.dig(pos)
-       local inv = minetest.get_meta(pos):get_inventory()
-       return inv:is_empty("input") and inv:is_empty("hammer") and
-               inv:is_empty("tool") and inv:is_empty("storage")
-end
-
-function worktable.timer(pos)
-       local timer = minetest.get_node_timer(pos)
-       local inv = minetest.get_meta(pos):get_inventory()
-       local tool = inv:get_stack("tool", 1)
-       local hammer = inv:get_stack("hammer", 1)
-
-       if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
-               timer:stop() return
-       end
-
-       -- Tool's wearing range: 0-65535 | 0 = new condition.
-       tool:add_wear(-500)
-       hammer:add_wear(700)
-
-       inv:set_stack("tool", 1, tool)
-       inv:set_stack("hammer", 1, hammer)
-
-       return true
-end
-
-function worktable.put(_, listname, _, stack)
-       local stackname = stack:get_name()
-       if (listname == "tool" and stack:get_wear() > 0 and
-                       worktable.repairable_tools:find(stackname:match(":(%w+)"))) or
-                       (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
-                       (listname == "hammer" and stackname == "xdecor:hammer") or
-                       listname == "storage" then
-               return stack:get_count()
-       end
-       return 0
-end
-
-function worktable.take(_, listname, _, stack, player)
-       if listname == "forms" then
-               local inv = player:get_inventory()
-               if inv:room_for_item("main", stack:get_name()) then return -1 end
-               return 0
-       end
-       return stack:get_count()
-end
-
-function worktable.move(_, _, _, to_list, _, count)
-       if to_list == "storage" then return count end
-       return 0
-end
-
-function worktable.on_put(pos, listname, _, stack)
-       local inv = minetest.get_meta(pos):get_inventory()
-       if listname == "input" then
-               local input = inv:get_stack("input", 1)
-               worktable:get_output(inv, input, stack:get_name())
-       elseif listname == "tool" or listname == "hammer" then
-               local timer = minetest.get_node_timer(pos)
-               timer:start(3.0)
-       end
-end
-
-function worktable.on_take(pos, listname, index, stack)
-       local inv = minetest.get_meta(pos):get_inventory()
-       local input = inv:get_stack("input", 1)
-
-       if listname == "input" then
-               if stack:get_name() == input:get_name() then
-                       worktable:get_output(inv, input, stack:get_name())
-               else inv:set_list("forms", {}) end
-       elseif listname == "forms" then
-               input:take_item(math.ceil(stack:get_count() / worktable.defs[index][2]))
-               inv:set_stack("input", 1, input)
-               worktable:get_output(inv, input, input:get_name())
-       end
-end
-
-xdecor.register("worktable", {
-       description = "Work Table",
-       groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
-       sounds = default.node_sound_wood_defaults(),
-       tiles = {
-               "xdecor_worktable_top.png", "xdecor_worktable_top.png",
-               "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
-               "xdecor_worktable_front.png", "xdecor_worktable_front.png"
-       },
-       on_rotate = screwdriver.rotate_simple,
-       can_dig = worktable.dig,
-       on_timer = worktable.timer,
-       on_construct = worktable.construct,
-       on_receive_fields = worktable.fields,
-       on_metadata_inventory_put = worktable.on_put,
-       on_metadata_inventory_take = worktable.on_take,
-       allow_metadata_inventory_put = worktable.put,
-       allow_metadata_inventory_take = worktable.take,
-       allow_metadata_inventory_move = worktable.move
-})
-
-for _, d in pairs(worktable.defs) do
-for node in pairs(minetest.registered_nodes) do
-       local def = minetest.registered_nodes[node]
-       if worktable:nodes(def) and d[3] then
-               local groups, tiles = {}, {}
-               groups.not_in_creative_inventory = 1
-
-               for k, v in pairs(def.groups) do
-                       if k ~= "wood" and k ~= "stone" and k ~= "level" then
-                               groups[k] = v
-                       end
-               end
-
-               if def.tiles then
-                       if #def.tiles > 1 and not def.drawtype:find("glass") then
-                               tiles = def.tiles
-                       else tiles = {def.tiles[1]} end
-               else
-                       tiles = {def.tile_images[1]}
-               end
-
-               if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
-                       stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
-                               def.description.." Stair", def.description.." Slab", def.sounds)
-               end
-
-               minetest.register_node(":"..node.."_"..d[1], {
-                       description = def.description.." "..d[1]:gsub("^%l", string.upper),
-                       paramtype = "light",
-                       paramtype2 = "facedir",
-                       drawtype = "nodebox",
-                       sounds = def.sounds,
-                       tiles = tiles,
-                       groups = groups,
-                       -- `unpack` has been changed to `table.unpack` in newest Lua versions.
-                       node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
-                       sunlight_propagates = true,
-                       on_place = minetest.rotate_node
-               })
-       end
-       if node:match(":mese") then
-               if d[3] then minetest.register_alias(node.."_"..d[1], "default:glass_"..d[1])
-               else minetest.register_alias("stairs:"..d[1].."_"..node:match(":(.*)"), "stairs:"..d[1].."_glass") end
-       elseif worktable:nodes(def) and not d[3] then
-               minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
-       end
-end
-end
-