dofile(modpath.."/nodes.lua")
dofile(modpath.."/recipes.lua")
dofile(modpath.."/rope.lua")
-dofile(modpath.."/worktable.lua")
+dofile(modpath.."/workbench.lua")
dofile(modpath.."/xwall.lua")
--print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
for _, d in pairs({"japanese", "prison", "rusty_prison",
"screen", "slide", "woodglass"}) do
+ if not doors.register then return end
doors.register(d.."_door", {
tiles = {{name = "xdecor_"..d.."_door.png", backface_culling=true}},
description = string.gsub(" "..d, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
})
minetest.register_craft({
- output = "xdecor:worktable",
+ output = "xdecor:workbench",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
--- /dev/null
+local workbench = {}
+screwdriver = screwdriver or {}
+
+-- Nodes allowed to be cut.
+-- Only the regular, solid blocks without formspec or explosivity can be cut.
+function workbench:nodes(def)
+ return (def.drawtype == "normal" or def.drawtype:find("glass")) and
+ (def.groups.cracky or def.groups.choppy) and not
+ def.on_construct and not def.after_place_node and not
+ def.after_place_node and not def.on_rightclick and not
+ def.on_blast and not def.allow_metadata_inventory_take and not
+ (def.groups.not_in_creative_inventory == 1) and not
+ def.groups.wool and not def.description:find("Ore") and
+ def.description and def.description ~= "" and def.light_source == 0
+end
+
+-- Nodeboxes definitions.
+workbench.defs = {
+ -- Name Yield X Y Z W H L
+ {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
+ {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
+ {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
+ {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
+ { 0, 15, 8, 16, 1, 8 }},
+ {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
+ {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
+ {"slab", 2, nil },
+ {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
+ { 0, 8, 8, 16, 8, 8 }},
+ {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"stair", 1, nil },
+ {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 16, 8, 8 },
+ { 0, 8, 0, 8, 8, 8 }}
+}
+
+-- Tools allowed to be repaired.
+workbench.repairable_tools = [[
+ pick, axe, shovel, sword, hoe, armor, shield
+]]
+
+function workbench:get_output(inv, input, name)
+ if inv:is_empty("input") then
+ inv:set_list("forms", {}) return
+ end
+
+ local output = {}
+ for _, n in pairs(self.defs) do
+ local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+ local item = name.."_"..n[1]
+ if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+ output[#output+1] = item.." "..count
+ end
+ inv:set_list("forms", output)
+end
+
+function workbench:formspecs(meta, id)
+ local formspecs = {
+ -- Main formspec.
+ [[ label[0.9,1.23;Cut]
+ label[0.9,2.23;Repair]
+ box[-0.05,1;2.05,0.9;#555555]
+ box[-0.05,2;2.05,0.9;#555555]
+ button[0,0;2,1;craft;Crafting]
+ button[2,0;2,1;storage;Storage]
+ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ image[0,1;1,1;worktable_saw.png]
+ image[0,2;1,1;worktable_anvil.png]
+ image[3,2;1,1;hammer_layout.png]
+ list[context;input;2,1;1,1;]
+ list[context;tool;2,2;1,1;]
+ list[context;hammer;3,2;1,1;]
+ list[context;forms;4,0;4,3;] ]],
+ -- Crafting formspec.
+ [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ button[0,0;1.5,1;back;< Back]
+ list[current_player;craft;2,0;3,3;]
+ list[current_player;craftpreview;6,1;1,1;]
+ listring[current_player;main]
+ listring[current_player;craft] ]],
+ -- Storage formspec.
+ [[ list[context;storage;0,1;8,2;]
+ button[0,0;1.5,1;back;< Back]
+ listring[context;storage]
+ listring[current_player;main] ]]
+ }
+
+ meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+ formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+end
+
+function workbench.construct(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ inv:set_size("tool", 1)
+ inv:set_size("input", 1)
+ inv:set_size("hammer", 1)
+ inv:set_size("forms", 4*3)
+ inv:set_size("storage", 8*2)
+
+ meta:set_string("infotext", "Work Bench")
+ workbench:formspecs(meta, 1)
+end
+
+function workbench.fields(pos, _, fields)
+ local meta = minetest.get_meta(pos)
+ if fields.back then workbench:formspecs(meta, 1)
+ elseif fields.craft then workbench:formspecs(meta, 2)
+ elseif fields.storage then workbench:formspecs(meta, 3) end
+end
+
+function workbench.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("input") and inv:is_empty("hammer") and
+ inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function workbench.timer(pos)
+ local timer = minetest.get_node_timer(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local hammer = inv:get_stack("hammer", 1)
+
+ if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+ timer:stop() return
+ end
+
+ -- Tool's wearing range: 0-65535 | 0 = new condition.
+ tool:add_wear(-500)
+ hammer:add_wear(700)
+
+ inv:set_stack("tool", 1, tool)
+ inv:set_stack("hammer", 1, hammer)
+
+ return true
+end
+
+function workbench.put(_, listname, _, stack)
+ local stackname = stack:get_name()
+ if (listname == "tool" and stack:get_wear() > 0 and
+ workbench.repairable_tools:find(stackname:match(":(%w+)"))) or
+ (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
+ (listname == "hammer" and stackname == "xdecor:hammer") or
+ listname == "storage" then
+ return stack:get_count()
+ end
+ return 0
+end
+
+function workbench.take(_, listname, _, stack, player)
+ if listname == "forms" then
+ local inv = player:get_inventory()
+ if inv:room_for_item("main", stack:get_name()) then return -1 end
+ return 0
+ end
+ return stack:get_count()
+end
+
+function workbench.move(_, _, _, to_list, _, count)
+ if to_list == "storage" then return count end
+ return 0
+end
+
+function workbench.on_put(pos, listname, _, stack)
+ local inv = minetest.get_meta(pos):get_inventory()
+ if listname == "input" then
+ local input = inv:get_stack("input", 1)
+ workbench:get_output(inv, input, stack:get_name())
+ elseif listname == "tool" or listname == "hammer" then
+ local timer = minetest.get_node_timer(pos)
+ timer:start(3.0)
+ end
+end
+
+function workbench.on_take(pos, listname, index, stack)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local input = inv:get_stack("input", 1)
+
+ if listname == "input" then
+ if stack:get_name() == input:get_name() then
+ workbench:get_output(inv, input, stack:get_name())
+ else inv:set_list("forms", {}) end
+ elseif listname == "forms" then
+ input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
+ inv:set_stack("input", 1, input)
+ workbench:get_output(inv, input, input:get_name())
+ end
+end
+
+xdecor.register("workbench", {
+ description = "Work Bench",
+ groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_wood_defaults(),
+ tiles = {
+ "xdecor_workbench_top.png", "xdecor_workbench_top.png",
+ "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+ "xdecor_workbench_front.png", "xdecor_workbench_front.png"
+ },
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = workbench.dig,
+ on_timer = workbench.timer,
+ on_construct = workbench.construct,
+ on_receive_fields = workbench.fields,
+ on_metadata_inventory_put = workbench.on_put,
+ on_metadata_inventory_take = workbench.on_take,
+ allow_metadata_inventory_put = workbench.put,
+ allow_metadata_inventory_take = workbench.take,
+ allow_metadata_inventory_move = workbench.move
+})
+
+for _, d in pairs(workbench.defs) do
+for node in pairs(minetest.registered_nodes) do
+ local def = minetest.registered_nodes[node]
+ if workbench:nodes(def) and d[3] then
+ local groups, tiles = {}, {}
+ groups.not_in_creative_inventory = 1
+
+ for k, v in pairs(def.groups) do
+ if k ~= "wood" and k ~= "stone" and k ~= "level" then
+ groups[k] = v
+ end
+ end
+
+ if def.tiles then
+ if #def.tiles > 1 and not def.drawtype:find("glass") then
+ tiles = def.tiles
+ else tiles = {def.tiles[1]} end
+ else
+ tiles = {def.tile_images[1]}
+ end
+
+ if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+ stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
+ def.description.." Stair", def.description.." Slab", def.sounds)
+ end
+
+ minetest.register_node(":"..node.."_"..d[1], {
+ description = def.description.." "..d[1]:gsub("^%l", string.upper),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ sounds = def.sounds,
+ tiles = tiles,
+ groups = groups,
+ -- `unpack` has been changed to `table.unpack` in newest Lua versions.
+ node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
+ sunlight_propagates = true,
+ on_place = minetest.rotate_node
+ })
+ end
+ if node:match(":mese") then
+ if d[3] then minetest.register_alias(node.."_"..d[1], "default:glass_"..d[1])
+ else minetest.register_alias("stairs:"..d[1].."_"..node:match(":(.*)"), "stairs:"..d[1].."_glass") end
+ elseif workbench:nodes(def) and not d[3] then
+ minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
+ end
+end
+end
+
+minetest.register_alias("xdecor:worktable", "xdecor:workbench")
+
+++ /dev/null
-local worktable = {}
-screwdriver = screwdriver or {}
-
--- Nodes allowed to be cut.
--- Only the regular, solid blocks without formspec or explosivity can be cut.
-function worktable:nodes(def)
- return (def.drawtype == "normal" or def.drawtype:find("glass")) and
- (def.groups.cracky or def.groups.choppy) and not
- def.on_construct and not def.after_place_node and not
- def.after_place_node and not def.on_rightclick and not
- def.on_blast and not def.allow_metadata_inventory_take and not
- (def.groups.not_in_creative_inventory == 1) and not
- def.groups.wool and not def.description:find("Ore") and
- def.description and def.description ~= "" and def.light_source == 0
-end
-
--- Nodeboxes definitions.
-worktable.defs = {
- -- Name Yield X Y Z W H L
- {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
- {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
- {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
- {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
- { 0, 15, 8, 16, 1, 8 }},
- {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
- {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
- {"slab", 2, nil },
- {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
- { 0, 8, 8, 16, 8, 8 }},
- {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
- { 0, 8, 8, 8, 8, 8 }},
- {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
- { 0, 8, 8, 8, 8, 8 }},
- {"stair", 1, nil },
- {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
- { 0, 8, 8, 16, 8, 8 },
- { 0, 8, 0, 8, 8, 8 }}
-}
-
--- Tools allowed to be repaired.
-worktable.repairable_tools = [[
- pick, axe, shovel, sword, hoe, armor, shield
-]]
-
-function worktable:get_output(inv, input, name)
- if inv:is_empty("input") then
- inv:set_list("forms", {}) return
- end
-
- local output = {}
- for _, n in pairs(self.defs) do
- local count = math.min(n[2] * input:get_count(), input:get_stack_max())
- local item = name.."_"..n[1]
- if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
- output[#output+1] = item.." "..count
- end
- inv:set_list("forms", output)
-end
-
-function worktable.formspecs(meta, id)
- local formspecs = {
- -- Main formspec.
- [[ label[0.9,1.23;Cut]
- label[0.9,2.23;Repair]
- box[-0.05,1;2.05,0.9;#555555]
- box[-0.05,2;2.05,0.9;#555555]
- button[0,0;2,1;craft;Crafting]
- button[2,0;2,1;storage;Storage]
- image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- image[0,1;1,1;worktable_saw.png]
- image[0,2;1,1;worktable_anvil.png]
- image[3,2;1,1;hammer_layout.png]
- list[context;input;2,1;1,1;]
- list[context;tool;2,2;1,1;]
- list[context;hammer;3,2;1,1;]
- list[context;forms;4,0;4,3;] ]],
- -- Crafting formspec.
- [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
- button[0,0;1.5,1;back;< Back]
- list[current_player;craft;2,0;3,3;]
- list[current_player;craftpreview;6,1;1,1;]
- listring[current_player;main]
- listring[current_player;craft] ]],
- -- Storage formspec.
- [[ list[context;storage;0,1;8,2;]
- button[0,0;1.5,1;back;< Back]
- listring[context;storage]
- listring[current_player;main] ]]
- }
-
- meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
- formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
-end
-
-function worktable.construct(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
- inv:set_size("tool", 1)
- inv:set_size("input", 1)
- inv:set_size("hammer", 1)
- inv:set_size("forms", 4*3)
- inv:set_size("storage", 8*2)
-
- meta:set_string("infotext", "Work Table")
- worktable.formspecs(meta, 1)
-end
-
-function worktable.fields(pos, _, fields)
- local meta = minetest.get_meta(pos)
- if fields.back then worktable.formspecs(meta, 1)
- elseif fields.craft then worktable.formspecs(meta, 2)
- elseif fields.storage then worktable.formspecs(meta, 3) end
-end
-
-function worktable.dig(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- return inv:is_empty("input") and inv:is_empty("hammer") and
- inv:is_empty("tool") and inv:is_empty("storage")
-end
-
-function worktable.timer(pos)
- local timer = minetest.get_node_timer(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- local tool = inv:get_stack("tool", 1)
- local hammer = inv:get_stack("hammer", 1)
-
- if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
- timer:stop() return
- end
-
- -- Tool's wearing range: 0-65535 | 0 = new condition.
- tool:add_wear(-500)
- hammer:add_wear(700)
-
- inv:set_stack("tool", 1, tool)
- inv:set_stack("hammer", 1, hammer)
-
- return true
-end
-
-function worktable.put(_, listname, _, stack)
- local stackname = stack:get_name()
- if (listname == "tool" and stack:get_wear() > 0 and
- worktable.repairable_tools:find(stackname:match(":(%w+)"))) or
- (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
- (listname == "hammer" and stackname == "xdecor:hammer") or
- listname == "storage" then
- return stack:get_count()
- end
- return 0
-end
-
-function worktable.take(_, listname, _, stack, player)
- if listname == "forms" then
- local inv = player:get_inventory()
- if inv:room_for_item("main", stack:get_name()) then return -1 end
- return 0
- end
- return stack:get_count()
-end
-
-function worktable.move(_, _, _, to_list, _, count)
- if to_list == "storage" then return count end
- return 0
-end
-
-function worktable.on_put(pos, listname, _, stack)
- local inv = minetest.get_meta(pos):get_inventory()
- if listname == "input" then
- local input = inv:get_stack("input", 1)
- worktable:get_output(inv, input, stack:get_name())
- elseif listname == "tool" or listname == "hammer" then
- local timer = minetest.get_node_timer(pos)
- timer:start(3.0)
- end
-end
-
-function worktable.on_take(pos, listname, index, stack)
- local inv = minetest.get_meta(pos):get_inventory()
- local input = inv:get_stack("input", 1)
-
- if listname == "input" then
- if stack:get_name() == input:get_name() then
- worktable:get_output(inv, input, stack:get_name())
- else inv:set_list("forms", {}) end
- elseif listname == "forms" then
- input:take_item(math.ceil(stack:get_count() / worktable.defs[index][2]))
- inv:set_stack("input", 1, input)
- worktable:get_output(inv, input, input:get_name())
- end
-end
-
-xdecor.register("worktable", {
- description = "Work Table",
- groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
- sounds = default.node_sound_wood_defaults(),
- tiles = {
- "xdecor_worktable_top.png", "xdecor_worktable_top.png",
- "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
- "xdecor_worktable_front.png", "xdecor_worktable_front.png"
- },
- on_rotate = screwdriver.rotate_simple,
- can_dig = worktable.dig,
- on_timer = worktable.timer,
- on_construct = worktable.construct,
- on_receive_fields = worktable.fields,
- on_metadata_inventory_put = worktable.on_put,
- on_metadata_inventory_take = worktable.on_take,
- allow_metadata_inventory_put = worktable.put,
- allow_metadata_inventory_take = worktable.take,
- allow_metadata_inventory_move = worktable.move
-})
-
-for _, d in pairs(worktable.defs) do
-for node in pairs(minetest.registered_nodes) do
- local def = minetest.registered_nodes[node]
- if worktable:nodes(def) and d[3] then
- local groups, tiles = {}, {}
- groups.not_in_creative_inventory = 1
-
- for k, v in pairs(def.groups) do
- if k ~= "wood" and k ~= "stone" and k ~= "level" then
- groups[k] = v
- end
- end
-
- if def.tiles then
- if #def.tiles > 1 and not def.drawtype:find("glass") then
- tiles = def.tiles
- else tiles = {def.tiles[1]} end
- else
- tiles = {def.tile_images[1]}
- end
-
- if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
- stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
- def.description.." Stair", def.description.." Slab", def.sounds)
- end
-
- minetest.register_node(":"..node.."_"..d[1], {
- description = def.description.." "..d[1]:gsub("^%l", string.upper),
- paramtype = "light",
- paramtype2 = "facedir",
- drawtype = "nodebox",
- sounds = def.sounds,
- tiles = tiles,
- groups = groups,
- -- `unpack` has been changed to `table.unpack` in newest Lua versions.
- node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
- sunlight_propagates = true,
- on_place = minetest.rotate_node
- })
- end
- if node:match(":mese") then
- if d[3] then minetest.register_alias(node.."_"..d[1], "default:glass_"..d[1])
- else minetest.register_alias("stairs:"..d[1].."_"..node:match(":(.*)"), "stairs:"..d[1].."_glass") end
- elseif worktable:nodes(def) and not d[3] then
- minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
- end
-end
-end
-