]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Preliminary "active block" stuff + set up test code to grow grass.
authorPerttu Ahola <celeron55@gmail.com>
Sun, 22 May 2011 14:00:09 +0000 (17:00 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sun, 22 May 2011 14:00:09 +0000 (17:00 +0300)
14 files changed:
src/client.cpp
src/environment.cpp
src/environment.h
src/main.cpp
src/map.cpp
src/mapblock.cpp
src/mapblock.h
src/mapnode.h
src/serialization.h
src/server.cpp
src/server.h
src/serverobject.cpp
src/serverobject.h
src/utility.h

index e2cda97c140e3f5d970b8f8d9e68034c6f9b1ec3..c85d6e9e23430cf49aa410230c202179142dc6f8 100644 (file)
@@ -1193,31 +1193,23 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
                if(datasize < 4)
                        return;
                
-               u16 time = readU16(&data[2]);
-               time = time % 24000;
-               m_time_of_day = time;
-               //dstream<<"Client: time="<<time<<std::endl;
+               u16 time_of_day = readU16(&data[2]);
+               time_of_day = time_of_day % 24000;
+               //dstream<<"Client: time_of_day="<<time_of_day<<std::endl;
                
                /*
-                       Day/night
-
                        time_of_day:
                        0 = midnight
                        12000 = midday
                */
                {
-                       u32 dr = time_to_daynight_ratio(m_time_of_day);
+                       m_env.setTimeOfDay(time_of_day);
+
+                       u32 dr = m_env.getDayNightRatio();
 
-                       dstream<<"Client: time_of_day="<<m_time_of_day
+                       dstream<<"Client: time_of_day="<<time_of_day
                                        <<", dr="<<dr
                                        <<std::endl;
-                       
-                       if(dr != m_env.getDayNightRatio())
-                       {
-                               dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
-                               m_env.setDayNightRatio(dr);
-                               m_env.expireMeshes(true);
-                       }
                }
 
        }
index 24ec667574814cd08efeaba27995986860c3193d..f233eaf7ff072ddab7ef88c824b51c2103147497 100644 (file)
@@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "collision.h"
 
 
-Environment::Environment()
+Environment::Environment():
+       m_time_of_day(9000)
 {
-       m_daynight_ratio = 0.5;
 }
 
 Environment::~Environment()
@@ -174,14 +174,84 @@ void Environment::printPlayers(std::ostream &o)
        }
 }
 
-void Environment::setDayNightRatio(u32 r)
+/*void Environment::setDayNightRatio(u32 r)
 {
-       m_daynight_ratio = r;
-}
+       getDayNightRatio() = r;
+}*/
 
 u32 Environment::getDayNightRatio()
 {
-       return m_daynight_ratio;
+       //return getDayNightRatio();
+       return time_to_daynight_ratio(m_time_of_day);
+}
+
+/*
+       ActiveBlockList
+*/
+
+void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
+{
+       v3s16 p;
+       for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
+       for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
+       for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
+       {
+               // Set in list
+               list[p] = true;
+       }
+}
+
+void ActiveBlockList::update(core::list<v3s16> &active_positions,
+               s16 radius,
+               core::map<v3s16, bool> &blocks_removed,
+               core::map<v3s16, bool> &blocks_added)
+{
+       /*
+               Create the new list
+       */
+       core::map<v3s16, bool> newlist;
+       for(core::list<v3s16>::Iterator i = active_positions.begin();
+                       i != active_positions.end(); i++)
+       {
+               fillRadiusBlock(*i, radius, newlist);
+       }
+
+       /*
+               Find out which blocks on the old list are not on the new list
+       */
+       // Go through old list
+       for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               // If not on new list, it's been removed
+               if(newlist.find(p) == NULL)
+                       blocks_removed.insert(p, true);
+       }
+
+       /*
+               Find out which blocks on the new list are not on the old list
+       */
+       // Go through new list
+       for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               // If not on old list, it's been added
+               if(m_list.find(p) == NULL)
+                       blocks_added.insert(p, true);
+       }
+
+       /*
+               Update m_list
+       */
+       m_list.clear();
+       for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               m_list.insert(p, true);
+       }
 }
 
 /*
@@ -192,16 +262,20 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
        m_map(map),
        m_server(server),
        m_random_spawn_timer(3),
-       m_send_recommended_timer(0)
+       m_send_recommended_timer(0),
+       m_game_time(0),
+       m_game_time_fraction_counter(0)
 {
 }
 
 ServerEnvironment::~ServerEnvironment()
 {
-       /*
-               Convert all objects to static (thus delete the active objects)
-       */
-       deactivateFarObjects(-1);
+       // Clear active block list.
+       // This makes the next one delete all active objects.
+       m_active_blocks.clear();
+
+       // Convert all objects to static and delete the active objects
+       deactivateFarObjects(true);
 
        // Drop/delete map
        m_map->drop();
@@ -384,7 +458,71 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
        }
 }
 
+void ServerEnvironment::saveMeta(const std::string &savedir)
+{
+       std::string path = savedir + "/env_meta.txt";
+
+       // Open file and serialize
+       std::ofstream os(path.c_str(), std::ios_base::binary);
+       if(os.good() == false)
+       {
+               dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open "
+                               <<path<<std::endl;
+               throw SerializationError("Couldn't save env meta");
+       }
+
+       Settings args;
+       args.setU64("game_time", m_game_time);
+       args.setU64("time_of_day", getTimeOfDay());
+       args.writeLines(os);
+       os<<"EnvArgsEnd\n";
+}
+
+void ServerEnvironment::loadMeta(const std::string &savedir)
+{
+       std::string path = savedir + "/env_meta.txt";
+
+       // Open file and deserialize
+       std::ifstream is(path.c_str(), std::ios_base::binary);
+       if(is.good() == false)
+       {
+               dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open "
+                               <<path<<std::endl;
+               throw SerializationError("Couldn't load env meta");
+       }
+
+       Settings args;
+       
+       for(;;)
+       {
+               if(is.eof())
+                       throw SerializationError
+                                       ("ServerEnvironment::loadMeta(): EnvArgsEnd not found");
+               std::string line;
+               std::getline(is, line);
+               std::string trimmedline = trim(line);
+               if(trimmedline == "EnvArgsEnd")
+                       break;
+               args.parseConfigLine(line);
+       }
+       
+       try{
+               m_game_time = args.getU64("game_time");
+       }catch(SettingNotFoundException &e){
+               // Getting this is crucial, otherwise timestamps are useless
+               throw SerializationError("Couldn't load env meta game_time");
+       }
+
+       try{
+               m_time_of_day = args.getU64("time_of_day");
+       }catch(SettingNotFoundException &e){
+               // This is not as important
+               m_time_of_day = 9000;
+       }
+}
+
 #if 0
+// This is probably very useless
 void spawnRandomObjects(MapBlock *block)
 {
        for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
@@ -440,9 +578,21 @@ void ServerEnvironment::step(float dtime)
        //TimeTaker timer("ServerEnv step");
 
        // Get some settings
-       //bool free_move = g_settings.getBool("free_move");
        bool footprints = g_settings.getBool("footprints");
 
+       /*
+               Increment game time
+       */
+       {
+               m_game_time_fraction_counter += dtime;
+               u32 inc_i = (u32)m_game_time_fraction_counter;
+               m_game_time += inc_i;
+               m_game_time_fraction_counter -= (float)inc_i;
+       }
+       
+       /*
+               Let map update it's timers
+       */
        {
                //TimeTaker timer("Server m_map->timerUpdate()");
                m_map->timerUpdate(dtime);
@@ -486,12 +636,188 @@ void ServerEnvironment::step(float dtime)
                }
        }
 
+       /*
+               Manage active block list
+       */
+       if(m_active_blocks_management_interval.step(dtime, 2.0))
+       {
+               /*
+                       Get player block positions
+               */
+               core::list<v3s16> players_blockpos;
+               for(core::list<Player*>::Iterator
+                               i = m_players.begin();
+                               i != m_players.end(); i++)
+               {
+                       Player *player = *i;
+                       // Ignore disconnected players
+                       if(player->peer_id == 0)
+                               continue;
+                       v3s16 blockpos = getNodeBlockPos(
+                                       floatToInt(player->getPosition(), BS));
+                       players_blockpos.push_back(blockpos);
+               }
+               
+               /*
+                       Update list of active blocks, collecting changes
+               */
+               const s16 active_block_range = 5;
+               core::map<v3s16, bool> blocks_removed;
+               core::map<v3s16, bool> blocks_added;
+               m_active_blocks.update(players_blockpos, active_block_range,
+                               blocks_removed, blocks_added);
+
+               /*
+                       Handle removed blocks
+               */
+
+               // Convert active objects that are no more in active blocks to static
+               deactivateFarObjects(false);
+               
+               for(core::map<v3s16, bool>::Iterator
+                               i = blocks_removed.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+
+                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") became inactive"<<std::endl;*/
+                       
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+                       
+                       // Set current time as timestamp
+                       block->setTimestamp(m_game_time);
+               }
+
+               /*
+                       Handle added blocks
+               */
+
+               for(core::map<v3s16, bool>::Iterator
+                               i = blocks_added.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+                       
+                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") became active"<<std::endl;*/
+
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+                       
+                       // Get time difference
+                       u32 dtime_s = 0;
+                       u32 stamp = block->getTimestamp();
+                       if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+                               dtime_s = m_game_time - block->getTimestamp();
+
+                       // Set current time as timestamp
+                       block->setTimestamp(m_game_time);
+
+                       //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+                       
+                       // Activate stored objects
+                       activateObjects(block);
+
+                       // TODO: Do something
+                       
+                       // Here's a quick demonstration
+                       v3s16 p0;
+                       for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+                       for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+                       for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+                       {
+                               v3s16 p = p0 + block->getPosRelative();
+                               MapNode n = block->getNodeNoEx(p0);
+                               // Test something:
+                               // Convert all mud under proper day lighting to grass
+                               if(n.d == CONTENT_MUD)
+                               {
+                                       if(1)
+                                       {
+                                               MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+                                               if(content_features(n_top.d).walkable == false &&
+                                                               n_top.getLight(LIGHTBANK_DAY) >= 13)
+                                               {
+                                                       n.d = CONTENT_GRASS;
+                                                       m_map->addNodeWithEvent(p, n);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+
+       /*
+               Mess around in active blocks
+       */
+       if(m_active_blocks_test_interval.step(dtime, 5.0))
+       {
+               for(core::map<v3s16, bool>::Iterator
+                               i = m_active_blocks.m_list.getIterator();
+                               i.atEnd()==false; i++)
+               {
+                       v3s16 p = i.getNode()->getKey();
+                       
+                       /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+                                       <<") being handled"<<std::endl;*/
+
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+                       if(block==NULL)
+                               continue;
+                       
+                       // Set current time as timestamp
+                       block->setTimestamp(m_game_time);
+                       
+                       /*
+                               Do stuff!
+
+                               Note that map modifications should be done using the event-
+                               making map methods so that the server gets information
+                               about them.
+
+                               Reading can be done quickly directly from the block.
+
+                               Everything should bind to inside this single content
+                               searching loop to keep things fast.
+                       */
+
+                       v3s16 p0;
+                       for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+                       for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+                       for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+                       {
+                               v3s16 p = p0 + block->getPosRelative();
+                               MapNode n = block->getNodeNoEx(p0);
+                               // Test something:
+                               // Convert mud under proper lighting to grass
+                               if(n.d == CONTENT_MUD)
+                               {
+                                       if(myrand()%4 == 0)
+                                       {
+                                               MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+                                               if(content_features(n_top.d).walkable == false &&
+                                                               n_top.getLightBlend(getDayNightRatio()) >= 13)
+                                               {
+                                                       n.d = CONTENT_GRASS;
+                                                       m_map->addNodeWithEvent(p, n);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+       
        /*
                Step active objects
        */
        {
                //TimeTaker timer("Step active objects");
-
+               
+               // This helps the objects to send data at the same time
                bool send_recommended = false;
                m_send_recommended_timer += dtime;
                if(m_send_recommended_timer > 0.15)
@@ -505,33 +831,23 @@ void ServerEnvironment::step(float dtime)
                                i.atEnd()==false; i++)
                {
                        ServerActiveObject* obj = i.getNode()->getValue();
+                       // Don't step if is to be removed or stored statically
+                       if(obj->m_removed || obj->m_pending_deactivation)
+                               continue;
                        // Step object, putting messages directly to the queue
                        obj->step(dtime, m_active_object_messages, send_recommended);
                }
        }
-
+       
+       /*
+               Manage active objects
+       */
        if(m_object_management_interval.step(dtime, 0.5))
        {
-               //TimeTaker timer("ServerEnv object management");
-
-               const s16 to_active_range_blocks = 3;
-               const s16 to_static_range_blocks = 4;
-               //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
-
                /*
                        Remove objects that satisfy (m_removed && m_known_by_count==0)
                */
                removeRemovedObjects();
-               
-               /*
-                       Convert stored objects from blocks near the players to active.
-               */
-               activateNearObjects(to_active_range_blocks);
-
-               /*
-                       Convert objects that are far away from all the players to static.
-               */
-               deactivateFarObjects(to_static_range_blocks);
        }
 
        if(g_settings.getBool("enable_experimental"))
@@ -791,11 +1107,18 @@ void ServerEnvironment::removeRemovedObjects()
                        objects_to_remove.push_back(id);
                        continue;
                }
-               // If not m_removed, don't remove.
-               if(obj->m_removed == false)
+
+               /*
+                       We will delete objects that are marked as removed or thatare
+                       waiting for deletion after deactivation
+               */
+               if(obj->m_removed == false && obj->m_pending_deactivation == false)
                        continue;
-               // Delete static data from block
-               if(obj->m_static_exists)
+
+               /*
+                       Delete static data from block if is marked as removed
+               */
+               if(obj->m_static_exists && obj->m_removed)
                {
                        MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
                        if(block)
@@ -804,9 +1127,11 @@ void ServerEnvironment::removeRemovedObjects()
                                block->setChangedFlag();
                        }
                }
+
                // If m_known_by_count > 0, don't actually remove.
                if(obj->m_known_by_count > 0)
                        continue;
+               
                // Delete
                delete obj;
                // Id to be removed from m_active_objects
@@ -823,82 +1148,62 @@ void ServerEnvironment::removeRemovedObjects()
 /*
        Convert stored objects from blocks near the players to active.
 */
-void ServerEnvironment::activateNearObjects(s16 range_blocks)
+void ServerEnvironment::activateObjects(MapBlock *block)
 {
-       for(core::list<Player*>::Iterator i = m_players.begin();
-                       i != m_players.end(); i++)
+       if(block==NULL)
+               return;
+       // Ignore if no stored objects (to not set changed flag)
+       if(block->m_static_objects.m_stored.size() == 0)
+               return;
+       // A list for objects that couldn't be converted to static for some
+       // reason. They will be stored back.
+       core::list<StaticObject> new_stored;
+       // Loop through stored static objects
+       for(core::list<StaticObject>::Iterator
+                       i = block->m_static_objects.m_stored.begin();
+                       i != block->m_static_objects.m_stored.end(); i++)
        {
-               Player *player = *i;
-               
-               // Ignore disconnected players
-               if(player->peer_id == 0)
-                       continue;
-
-               v3f playerpos = player->getPosition();
-               
-               v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
-               v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
-               v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
-               // Loop through all nearby blocks
-               for(s16 x=bpmin.X; x<=bpmax.X; x++)
-               for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
-               for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+               /*dstream<<"INFO: Server: Creating an active object from "
+                               <<"static data"<<std::endl;*/
+               StaticObject &s_obj = *i;
+               // Create an active object from the data
+               ServerActiveObject *obj = ServerActiveObject::create
+                               (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+               // If couldn't create object, store static data back.
+               if(obj==NULL)
                {
-                       v3s16 blockpos(x,y,z);
-                       MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
-                       if(block==NULL)
-                               continue;
-                       // Ignore if no stored objects (to not set changed flag)
-                       if(block->m_static_objects.m_stored.size() == 0)
-                               continue;
-                       // This will contain the leftovers of the stored list
-                       core::list<StaticObject> new_stored;
-                       // Loop through stored static objects
-                       for(core::list<StaticObject>::Iterator
-                                       i = block->m_static_objects.m_stored.begin();
-                                       i != block->m_static_objects.m_stored.end(); i++)
-                       {
-                               /*dstream<<"INFO: Server: Creating an active object from "
-                                               <<"static data"<<std::endl;*/
-                               StaticObject &s_obj = *i;
-                               // Create an active object from the data
-                               ServerActiveObject *obj = ServerActiveObject::create
-                                               (s_obj.type, this, 0, s_obj.pos, s_obj.data);
-                               if(obj==NULL)
-                               {
-                                       // This is necessary to preserve stuff during bugs
-                                       // and errors
-                                       new_stored.push_back(s_obj);
-                                       continue;
-                               }
-                               // This will also add the object to the active static list
-                               addActiveObject(obj);
-                               //u16 id = addActiveObject(obj);
-                       }
-                       // Clear stored list
-                       block->m_static_objects.m_stored.clear();
-                       // Add leftover stuff to stored list
-                       for(core::list<StaticObject>::Iterator
-                                       i = new_stored.begin();
-                                       i != new_stored.end(); i++)
-                       {
-                               StaticObject &s_obj = *i;
-                               block->m_static_objects.m_stored.push_back(s_obj);
-                       }
-                       block->setChangedFlag();
+                       new_stored.push_back(s_obj);
+                       continue;
                }
+               // This will also add the object to the active static list
+               addActiveObject(obj);
+               //u16 id = addActiveObject(obj);
        }
+       // Clear stored list
+       block->m_static_objects.m_stored.clear();
+       // Add leftover failed stuff to stored list
+       for(core::list<StaticObject>::Iterator
+                       i = new_stored.begin();
+                       i != new_stored.end(); i++)
+       {
+               StaticObject &s_obj = *i;
+               block->m_static_objects.m_stored.push_back(s_obj);
+       }
+       // Block has been modified
+       block->setChangedFlag();
 }
 
 /*
-       Convert objects that are far away from all the players to static.
+       Convert objects that are not in active blocks to static.
+
+       If m_known_by_count != 0, active object is not deleted, but static
+       data is still updated.
 
-       If range_blocks == -1, convert everything to static even if known
-       by a player.
+       If force_delete is set, active object is deleted nevertheless. It
+       shall only be set so in the destructor of the environment.
 */
-void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
+void ServerEnvironment::deactivateFarObjects(bool force_delete)
 {
-       bool force_everything = (range_blocks == -1);
        core::list<u16> objects_to_remove;
        for(core::map<u16, ServerActiveObject*>::Iterator
                        i = m_active_objects.getIterator();
@@ -917,46 +1222,15 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
                        continue;
                }
 
-               if(force_everything == false)
-               {
-                       // If known by some client, don't convert to static.
-                       if(obj->m_known_by_count > 0)
-                               continue;
-                       
-                       // If close to some player, don't convert to static.
-                       bool close_to_player = false;
-                       for(core::list<Player*>::Iterator i = m_players.begin();
-                                       i != m_players.end(); i++)
-                       {
-                               Player *player = *i;
-                               
-                               // Ignore disconnected players
-                               if(player->peer_id == 0)
-                                       continue;
-
-                               v3f playerpos = player->getPosition();
-
-                               v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
-                               v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-
-                               if(blockpos_p.X >= blockpos_o.X - range_blocks
-                                       && blockpos_p.Y >= blockpos_o.Y - range_blocks
-                                       && blockpos_p.Z >= blockpos_o.Z - range_blocks
-                                       && blockpos_p.X <= blockpos_o.X + range_blocks
-                                       && blockpos_p.Y <= blockpos_o.Y + range_blocks
-                                       && blockpos_p.Z <= blockpos_o.Z + range_blocks)
-                               {
-                                       close_to_player = true;
-                                       break;
-                               }
-                       }
-
-                       if(close_to_player)
-                               continue;
-               }
+               // The block in which the object resides in
+               v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+               
+               // If block is active, don't remove
+               if(m_active_blocks.contains(blockpos_o))
+                       continue;
 
                /*
-                       Update the static data and remove the active object.
+                       Update the static data
                */
 
                // Delete old static object
@@ -971,7 +1245,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
                                oldblock = block;
                        }
                }
-               // Add new static object
+               // Create new static object
                std::string staticdata = obj->getStaticData();
                StaticObject s_obj(obj->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
@@ -998,6 +1272,19 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
                        obj->m_static_exists = false;
                        continue;
                }
+
+               /*
+                       Delete active object if not known by some client,
+                       else set pending deactivation
+               */
+
+               // If known by some client, don't delete.
+               if(obj->m_known_by_count > 0 && force_delete == false)
+               {
+                       obj->m_pending_deactivation = true;
+                       continue;
+               }
+               
                /*dstream<<"INFO: Server: Stored static data. Deleting object."
                                <<std::endl;*/
                // Delete active object
@@ -1005,6 +1292,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
                // Id to be removed from m_active_objects
                objects_to_remove.push_back(id);
        }
+
        // Remove references from m_active_objects
        for(core::list<u16>::Iterator i = objects_to_remove.begin();
                        i != objects_to_remove.end(); i++)
@@ -1230,7 +1518,7 @@ void ClientEnvironment::step(float dtime)
                                // Get node at head
                                v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
                                MapNode n = m_map->getNode(p);
-                               light = n.getLightBlend(m_daynight_ratio);
+                               light = n.getLightBlend(getDayNightRatio());
                        }
                        catch(InvalidPositionException &e) {}
                        player->updateLight(light);
@@ -1254,7 +1542,7 @@ void ClientEnvironment::step(float dtime)
                                        {
                                                v3s16 p_blocks = getNodeBlockPos(bottompos);
                                                MapBlock *b = m_map->getBlockNoCreate(p_blocks);
-                                               //b->updateMesh(m_daynight_ratio);
+                                               //b->updateMesh(getDayNightRatio());
                                                b->setMeshExpired(true);
                                        }
                                }
@@ -1283,7 +1571,7 @@ void ClientEnvironment::step(float dtime)
                        // Get node at head
                        v3s16 p = obj->getLightPosition();
                        MapNode n = m_map->getNode(p);
-                       light = n.getLightBlend(m_daynight_ratio);
+                       light = n.getLightBlend(getDayNightRatio());
                }
                catch(InvalidPositionException &e) {}
                obj->updateLight(light);
@@ -1292,7 +1580,7 @@ void ClientEnvironment::step(float dtime)
 
 void ClientEnvironment::updateMeshes(v3s16 blockpos)
 {
-       m_map->updateMeshes(blockpos, m_daynight_ratio);
+       m_map->updateMeshes(blockpos, getDayNightRatio());
 }
 
 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
index 971ded5c997e0736f8942bc6f53948728a33c66d..e32b15dbb6f73c607fee5ac0f442a52f121fd539 100644 (file)
@@ -64,14 +64,52 @@ class Environment
        core::list<Player*> getPlayers(bool ignore_disconnected);
        void printPlayers(std::ostream &o);
        
-       void setDayNightRatio(u32 r);
+       //void setDayNightRatio(u32 r);
        u32 getDayNightRatio();
+       
+       // 0-23999
+       virtual void setTimeOfDay(u32 time)
+       {
+               m_time_of_day = time;
+       }
+
+       u32 getTimeOfDay()
+       {
+               return m_time_of_day;
+       }
 
 protected:
        // peer_ids in here should be unique, except that there may be many 0s
        core::list<Player*> m_players;
        // Brightness
-       u32 m_daynight_ratio;
+       //u32 m_daynight_ratio;
+       // Time of day in milli-hours (0-23999); determines day and night
+       u32 m_time_of_day;
+};
+
+/*
+       List of active blocks, used by ServerEnvironment
+*/
+
+class ActiveBlockList
+{
+public:
+       void update(core::list<v3s16> &active_positions,
+                       s16 radius,
+                       core::map<v3s16, bool> &blocks_removed,
+                       core::map<v3s16, bool> &blocks_added);
+
+       bool contains(v3s16 p){
+               return (m_list.find(p) != NULL);
+       }
+
+       void clear(){
+               m_list.clear();
+       }
+
+       core::map<v3s16, bool> m_list;
+
+private:
 };
 
 /*
@@ -106,10 +144,19 @@ class ServerEnvironment : public Environment
        }
 
        void step(f32 dtime);
-
+       
+       /*
+               Save players
+       */
        void serializePlayers(const std::string &savedir);
        void deSerializePlayers(const std::string &savedir);
 
+       /*
+               Save and load time of day and game timer
+       */
+       void saveMeta(const std::string &savedir);
+       void loadMeta(const std::string &savedir);
+
        /*
                ActiveObjects
        */
@@ -153,25 +200,48 @@ class ServerEnvironment : public Environment
                Remove all objects that satisfy (m_removed && m_known_by_count==0)
        */
        void removeRemovedObjects();
+       
        /*
-               Convert stored objects from blocks near the players to active.
+               Convert stored objects from block to active
        */
-       void activateNearObjects(s16 range_blocks);
+       void activateObjects(MapBlock *block);
+       
        /*
-               Convert objects that are far away from all the players to static.
+               Convert objects that are not in active blocks to static.
 
-               If range_blocks == -1, convert everything to static even if known
-               by a player.
+               If m_known_by_count != 0, active object is not deleted, but static
+               data is still updated.
+
+               If force_delete is set, active object is deleted nevertheless. It
+               shall only be set so in the destructor of the environment.
+       */
+       void deactivateFarObjects(bool force_delete);
+
+       /*
+               Member variables
        */
-       void deactivateFarObjects(s16 range_blocks);
        
+       // The map
        ServerMap *m_map;
+       // Pointer to server (which is handling this environment)
        Server *m_server;
+       // Active object list
        core::map<u16, ServerActiveObject*> m_active_objects;
+       // Outgoing network message buffer for active objects
        Queue<ActiveObjectMessage> m_active_object_messages;
-       float m_random_spawn_timer;
+       // Some timers
+       float m_random_spawn_timer; // used for experimental code
        float m_send_recommended_timer;
        IntervalLimiter m_object_management_interval;
+       // List of active blocks
+       ActiveBlockList m_active_blocks;
+       IntervalLimiter m_active_blocks_management_interval;
+       IntervalLimiter m_active_blocks_test_interval;
+       // Time from the beginning of the game in seconds.
+       // Incremented in step().
+       u32 m_game_time;
+       // A helper variable for incrementing the latter
+       float m_game_time_fraction_counter;
 };
 
 #ifndef SERVER
@@ -228,6 +298,20 @@ class ClientEnvironment : public Environment
        void updateMeshes(v3s16 blockpos);
        void expireMeshes(bool only_daynight_diffed);
 
+       void setTimeOfDay(u32 time)
+       {
+               u32 old_dr = getDayNightRatio();
+
+               Environment::setTimeOfDay(time);
+
+               if(getDayNightRatio() != old_dr)
+               {
+                       dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed"
+                                       <<" -> expiring meshes"<<std::endl;
+                       expireMeshes(true);
+               }
+       }
+
        /*
                ActiveObjects
        */
index 816d921188b061cdb541c60c72a9dd8132498c37..c3b0757320c7061cea3de1f368b58ea6919d551e 100644 (file)
@@ -27,10 +27,8 @@ NOTE: Global locale is now set at initialization
 NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the\r
       hardware buffer (it is not freed automatically)\r
 \r
-Random suggeestions (AKA very old suggestions that haven't been done):\r
-----------------------------------------------------------------------\r
-\r
-SUGG: Fix address to be ipv6 compatible\r
+Old, wild and random suggestions that probably won't be done:\r
+-------------------------------------------------------------\r
 \r
 SUGG: If player is on ground, mainly fetch ground-level blocks\r
 \r
@@ -83,6 +81,10 @@ SUGG: Background music based on cellular automata?
 \r
 SUGG: Simple light color information to air\r
 \r
+SUGG: Server-side objects could be moved based on nodes to enable very\r
+      lightweight operation and simple AI\r
+       - Not practical; client would still need to show smooth movement.\r
+\r
 Gaming ideas:\r
 -------------\r
 \r
@@ -137,6 +139,8 @@ Build system / running:
 Networking and serialization:\r
 -----------------------------\r
 \r
+SUGG: Fix address to be ipv6 compatible\r
+\r
 User Interface:\r
 ---------------\r
 \r
@@ -207,18 +211,47 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
 FIXME: The new optimized map sending doesn't sometimes send enough blocks\r
        from big caves and such\r
 \r
+TODO: A list of "active blocks" in which stuff happens.\r
+       + Add a never-resetted game timer to the server\r
+       + Add a timestamp value to blocks\r
+       + The simple rule: All blocks near some player are "active"\r
+       - Do stuff in real time in active blocks\r
+               + Handle objects\r
+               TODO: Make proper hooks in here\r
+               - Grow grass, delete leaves without a tree\r
+               - Spawn some mobs based on some rules\r
+               - Transform cobble to mossy cobble near water\r
+               - Run a custom script\r
+               - ...And all kinds of other dynamic stuff\r
+       + Keep track of when a block becomes active and becomes inactive\r
+       + When a block goes inactive:\r
+               + Store objects statically to block\r
+               + Store timer value as the timestamp\r
+       + When a block goes active:\r
+               + Create active objects out of static objects\r
+               TODO: Make proper hooks in here\r
+               - Simulate the results of what would have happened if it would have\r
+                 been active for all the time\r
+                       - Grow a lot of grass and so on\r
+       + Initially it is fine to send information about every active object\r
+         to every player. Eventually it should be modified to only send info\r
+         about the nearest ones.\r
+               + This was left to be done by the old system and it sends only the\r
+                 nearest ones.\r
+\r
 Objects:\r
 --------\r
 \r
-TODO: Get rid of MapBlockObjects and use ActiveObjects\r
+TODO: Get rid of MapBlockObjects and use only ActiveObjects\r
+       - Skipping the MapBlockObject data is nasty - there is no "total\r
+         length" stored; have to make a SkipMBOs function which contains\r
+         enough of the current code to skip them properly.\r
 \r
 SUGG: MovingObject::move and Player::move are basically the same.\r
       combine them.\r
-         - NOTE: Player::move is more up-to-date.\r
-         - NOTE: There is a simple move implementation now in collision.{h,cpp}\r
-\r
-SUGG: Server-side objects could be moved based on nodes to enable very\r
-      lightweight operation and simple AI\r
+       - NOTE: Player::move is more up-to-date.\r
+       - NOTE: There is a simple move implementation now in collision.{h,cpp}\r
+       - NOTE: MovingObject will be deleted (MapBlockObject)\r
 \r
 Map:\r
 ----\r
index cd2ba9154eadac0202782697b47cf2ff5052ce92..316d662a616225494e673a0f366e9d8e259340a1 100644 (file)
@@ -607,13 +607,13 @@ s16 Map::propagateSunlight(v3s16 start,
                }
                else
                {
-                       // Turn mud into grass
+                       /*// Turn mud into grass
                        if(n.d == CONTENT_MUD)
                        {
                                n.d = CONTENT_GRASS;
                                block->setNode(relpos, n);
                                modified_blocks.insert(blockpos, block);
-                       }
+                       }*/
 
                        // Sunlight goes no further
                        break;
@@ -838,9 +838,6 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
 }
 
 /*
-       This is called after changing a node from transparent to opaque.
-       The lighting value of the node should be left as-is after changing
-       other values. This sets the lighting value to 0.
 */
 void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                core::map<v3s16, MapBlock*> &modified_blocks)
@@ -877,12 +874,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
        catch(InvalidPositionException &e)
        {
        }
-       
+
+#if 1
        /*
-               If the new node doesn't propagate sunlight and there is
-               grass below, change it to mud
+               If the new node is solid and there is grass below, change it to mud
        */
-       if(content_features(n.d).sunlight_propagates == false)
+       if(content_features(n.d).walkable == true)
        {
                try{
                        MapNode bottomnode = getNode(bottompos);
@@ -898,6 +895,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
                {
                }
        }
+#endif
 
        /*
                If the new node is mud and it is under sunlight, change it
@@ -5452,25 +5450,13 @@ void ServerMap::saveBlock(MapBlock *block)
        */
        o.write((char*)&version, 1);
        
+       // Write basic data
        block->serialize(o, version);
-
-       /*
-               Versions up from 9 have block objects.
-       */
-       if(version >= 9)
-       {
-               block->serializeObjects(o, version);
-       }
-       
-       /*
-               Versions up from 15 have static objects.
-       */
-       if(version >= 15)
-       {
-               block->m_static_objects.serialize(o);
-       }
        
-       // We just wrote it to the disk
+       // Write extra data stored on disk
+       block->serializeDiskExtra(o, version);
+
+       // We just wrote it to the disk so clear modified flag
        block->resetChangedFlag();
 }
 
@@ -5515,33 +5501,20 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
                        created_new = true;
                }
                
-               // deserialize block data
+               // Read basic data
                block->deSerialize(is, version);
-               
-               /*
-                       Versions up from 9 have block objects.
-               */
-               if(version >= 9)
-               {
-                       block->updateObjects(is, version, NULL, 0);
-               }
 
-               /*
-                       Versions up from 15 have static objects.
-               */
-               if(version >= 15)
-               {
-                       block->m_static_objects.deSerialize(is);
-               }
+               // Read extra data stored on disk
+               block->deSerializeDiskExtra(is, version);
                
+               // If it's a new block, insert it to the map
                if(created_new)
                        sector->insertBlock(block);
                
                /*
-                       Convert old formats to new and save
+                       Save blocks loaded in old format in new format
                */
 
-               // Save old format blocks in new format
                if(version < SER_FMT_VER_HIGHEST || save_after_load)
                {
                        saveBlock(block);
index 58b23bd146e6001d50055a18357c1e1ae308bde7..d62928ce2b375bb35bf4f6e3bae30657506edf10 100644 (file)
@@ -1549,7 +1549,8 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
                m_lighting_expired(true),
                m_day_night_differs(false),
                //m_not_fully_generated(false),
-               m_objects(this)
+               m_objects(this),
+               m_timestamp(BLOCK_TIMESTAMP_UNDEFINED)
 {
        data = NULL;
        if(dummy == false)
@@ -1720,17 +1721,17 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new)
        Propagates sunlight down through the block.
        Doesn't modify nodes that are not affected by sunlight.
        
-       Returns false if sunlight at bottom block is invalid
+       Returns false if sunlight at bottom block is invalid.
+       Returns true if sunlight at bottom block is valid.
        Returns true if bottom block doesn't exist.
 
        If there is a block above, continues from it.
        If there is no block above, assumes there is sunlight, unless
        is_underground is set or highest node is water.
 
-       At the moment, all sunlighted nodes are added to light_sources.
-       - SUGG: This could be optimized
+       All sunlighted nodes are added to light_sources.
 
-       Turns sunglighted mud into grass.
+       If grow_grass==true, turns sunglighted mud into grass.
 
        if remove_light==true, sets non-sunlighted nodes black.
 
@@ -1948,45 +1949,6 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
        */
        m_objects.step(dtime, server, daynight_ratio);
 
-#if 0
-       /*
-               Spawn some objects at random.
-
-               Use dayNightDiffed() to approximate being near ground level
-       */
-       if(m_spawn_timer < -999)
-       {
-               m_spawn_timer = 60;
-       }
-       if(dayNightDiffed() == true && getObjectCount() == 0)
-       {
-               m_spawn_timer -= dtime;
-               if(m_spawn_timer <= 0.0)
-               {
-                       m_spawn_timer += myrand() % 300;
-                       
-                       v2s16 p2d(
-                               (myrand()%(MAP_BLOCKSIZE-1))+0,
-                               (myrand()%(MAP_BLOCKSIZE-1))+0
-                       );
-
-                       s16 y = getGroundLevel(p2d);
-                       
-                       if(y >= 0)
-                       {
-                               v3s16 p(p2d.X, y+1, p2d.Y);
-
-                               if(getNode(p).d == CONTENT_AIR
-                                               && getNode(p).getLightBlend(daynight_ratio) <= 11)
-                               {
-                                       RatObject *obj = new RatObject(NULL, -1, intToFloat(p, BS));
-                                       addObject(obj);
-                               }
-                       }
-               }
-       }
-#endif
-
        setChangedFlag();
 }
 
@@ -2359,6 +2321,8 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
        /*
                Translate nodes as specified in the translate_to fields of
                node features
+
+               NOTE: This isn't really used. Should it be removed?
        */
        for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
        {
@@ -2374,5 +2338,55 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
        }
 }
 
+void MapBlock::serializeDiskExtra(std::ostream &os, u8 version)
+{
+       // Versions up from 9 have block objects.
+       if(version >= 9)
+       {
+               serializeObjects(os, version);
+       }
+       
+       // Versions up from 15 have static objects.
+       if(version >= 15)
+       {
+               m_static_objects.serialize(os);
+       }
+
+       // Timestamp
+       if(version >= 17)
+       {
+               writeU32(os, getTimestamp());
+       }
+}
+
+void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version)
+{
+       /*
+               Versions up from 9 have block objects.
+       */
+       if(version >= 9)
+       {
+               updateObjects(is, version, NULL, 0);
+       }
+
+       /*
+               Versions up from 15 have static objects.
+       */
+       if(version >= 15)
+       {
+               m_static_objects.deSerialize(is);
+       }
+               
+       // Timestamp
+       if(version >= 17)
+       {
+               setTimestamp(readU32(is));
+       }
+       else
+       {
+               setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
+       }
+}
+
 
 //END
index 30e9e38f81e9cc9285995a51012ec4304e51d70e..1eb97353cc74129e600904fbabced36a53640c5b 100644 (file)
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodemetadata.h"
 #include "staticobject.h"
 
+#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
 
 // Named by looking towards z+
 enum{
@@ -244,24 +245,28 @@ class MapBlock : public NodeContainer
                reallocate();
        }
        
-       bool getChangedFlag()
+       /*
+               This is called internally or externally after the block is
+               modified, so that the block is saved and possibly not deleted from
+               memory.
+       */
+       void setChangedFlag()
        {
-               return changed;
+               changed = true;
        }
        void resetChangedFlag()
        {
                changed = false;
        }
-       void setChangedFlag()
+       bool getChangedFlag()
        {
-               changed = true;
+               return changed;
        }
 
        bool getIsUnderground()
        {
                return is_underground;
        }
-
        void setIsUnderground(bool a_is_underground)
        {
                is_underground = a_is_underground;
@@ -359,6 +364,15 @@ class MapBlock : public NodeContainer
                return getNode(p.X, p.Y, p.Z);
        }
        
+       MapNode getNodeNoEx(v3s16 p)
+       {
+               try{
+                       return getNode(p.X, p.Y, p.Z);
+               }catch(InvalidPositionException &e){
+                       return MapNode(CONTENT_IGNORE);
+               }
+       }
+       
        void setNode(s16 x, s16 y, s16 z, MapNode & n)
        {
                if(data == NULL)
@@ -444,47 +458,19 @@ class MapBlock : public NodeContainer
                                face_dir);
        }
        
-#ifndef SERVER
-       // light = 0...255
-       /*static void makeFastFace(TileSpec tile, u8 light, v3f p,
-                       v3s16 dir, v3f scale, v3f posRelative_f,
-                       core::array<FastFace> &dest);*/
-       
-       /*TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
-                       NodeModMap &temp_mods);*/
-       /*u8 getNodeContent(v3s16 p, MapNode mn,
-                       NodeModMap &temp_mods);*/
-
-       /*
-               Generates the FastFaces of a node row. This has a
-               ridiculous amount of parameters because that way they
-               can be precalculated by the caller.
+#ifndef SERVER // Only on client
 
-               translate_dir: unit vector with only one of x, y or z
-               face_dir: unit vector with only one of x, y or z
-       */
-       /*void updateFastFaceRow(
-                       u32 daynight_ratio,
-                       v3f posRelative_f,
-                       v3s16 startpos,
-                       u16 length,
-                       v3s16 translate_dir,
-                       v3f translate_dir_f,
-                       v3s16 face_dir,
-                       v3f face_dir_f,
-                       core::array<FastFace> &dest,
-                       NodeModMap &temp_mods);*/
-       
+#if 1
        /*
                Thread-safely updates the whole mesh of the mapblock.
+               NOTE: Prefer generating the mesh separately and then using
+               replaceMesh().
        */
-#if 1
        void updateMesh(u32 daynight_ratio);
 #endif
-
+       // Replace the mesh with a new one
        void replaceMesh(scene::SMesh *mesh_new);
-       
-#endif // !SERVER
+#endif
        
        // See comments in mapblock.cpp
        bool propagateSunlight(core::map<v3s16, bool> & light_sources,
@@ -498,6 +484,7 @@ class MapBlock : public NodeContainer
 
        /*
                MapBlockObject stuff
+               DEPRECATED
        */
        
        void serializeObjects(std::ostream &os, u8 version)
@@ -545,13 +532,6 @@ class MapBlock : public NodeContainer
        */
        void stepObjects(float dtime, bool server, u32 daynight_ratio);
 
-       /*void wrapObject(MapBlockObject *object)
-       {
-               m_objects.wrapObject(object);
-
-               setChangedFlag();
-       }*/
-
        // origin is relative to block
        void getObjects(v3f origin, f32 max_d,
                        core::array<DistanceSortedObject> &dest)
@@ -564,7 +544,7 @@ class MapBlock : public NodeContainer
                return m_objects.getCount();
        }
 
-#ifndef SERVER
+#ifndef SERVER // Only on client
        /*
                Methods for setting temporary modifications to nodes for
                drawing
@@ -639,14 +619,30 @@ class MapBlock : public NodeContainer
        */
        s16 getGroundLevel(v2s16 p2d);
 
+       /*
+               Timestamp (see m_timestamp)
+               NOTE: BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       void setTimestamp(u32 time)
+       {
+               m_timestamp = time;
+               setChangedFlag();
+       }
+       u32 getTimestamp()
+       {
+               return m_timestamp;
+       }
+
        /*
                Serialization
        */
        
-       // Doesn't write version by itself
+       // These don't write or read version by itself
        void serialize(std::ostream &os, u8 version);
-
        void deSerialize(std::istream &is, u8 version);
+       // Used after the basic ones when writing on disk (serverside)
+       void serializeDiskExtra(std::ostream &os, u8 version);
+       void deSerializeDiskExtra(std::istream &is, u8 version);
 
 private:
        /*
@@ -676,7 +672,7 @@ class MapBlock : public NodeContainer
                Public member variables
        */
 
-#ifndef SERVER
+#ifndef SERVER // Only on client
        scene::SMesh *mesh;
        JMutex mesh_mutex;
 #endif
@@ -729,12 +725,9 @@ class MapBlock : public NodeContainer
        // Whether day and night lighting differs
        bool m_day_night_differs;
        
-       // TODO: Remove this
+       // DEPRECATED
        MapBlockObjectList m_objects;
 
-       // Object spawning stuff
-       //float m_spawn_timer;
-
 #ifndef SERVER // Only on client
        /*
                Set to true if the mesh has been ordered to be updated
@@ -748,6 +741,12 @@ class MapBlock : public NodeContainer
        NodeModMap m_temp_mods;
        JMutex m_temp_mods_mutex;
 #endif
+       
+       /*
+               When block is removed from active blocks, this is set to gametime.
+               Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
+       */
+       u32 m_timestamp;
 };
 
 inline bool blockpos_over_limit(v3s16 p)
index 9ab885386dabae8901c642672b017bfddaec998c..5a17702309bb0799c53dde2345d106102c52c1b7 100644 (file)
@@ -148,6 +148,8 @@ struct ContentFeatures
        bool light_propagates;
        bool sunlight_propagates;
        u8 solidness; // Used when choosing which face is drawn
+       // This is used for collision detection.
+       // Also for general solidness queries.
        bool walkable;
        bool pointable;
        bool diggable;
index c7cafc5d19306e60a87ed86acb8417a9e420ba9c..fad1388e0bf9572938d458820b13dc4b0e7c8ac3 100644 (file)
@@ -26,53 +26,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "utility.h"
 
 /*
+       Map format serialization version
+       --------------------------------
+
+       For map data (blocks, nodes, sectors).
+       
        NOTE: The goal is to increment this so that saved maps will be
              loadable by any version. Other compatibility is not
                  maintained.
-       Serialization format versions (for raw map data (blocks, nodes, sectors)):
-       == Unsupported ==
+                 
        0: original networked test with 1-byte nodes
        1: update with 2-byte nodes
-       == Supported ==
        2: lighting is transmitted in param
        3: optional fetching of far blocks
        4: block compression
        5: sector objects NOTE: block compression was left accidentally out
        6: failed attempt at switching block compression on again
        7: block compression switched on again
-       8: (dev) server-initiated block transfers and all kinds of stuff
-       9: (dev) block objects
-       10: (dev) water pressure
-       11: (dev) zlib'd blocks, block flags
-       12: (dev) UnlimitedHeightmap now uses interpolated areas
-       13: (dev) Mapgen v2
-       14: (dev) NodeMetadata
-       15: (dev) StaticObjects
-       16: (dev) larger maximum size of node metadata, and compression
+       8: server-initiated block transfers and all kinds of stuff
+       9: block objects
+       10: water pressure
+       11: zlib'd blocks, block flags
+       12: UnlimitedHeightmap now uses interpolated areas
+       13: Mapgen v2
+       14: NodeMetadata
+       15: StaticObjects
+       16: larger maximum size of node metadata, and compression
+       17: MapBlocks contain timestamp
 */
 // This represents an uninitialized or invalid format
 #define SER_FMT_VER_INVALID 255
 // Highest supported serialization version
-#define SER_FMT_VER_HIGHEST 16
+#define SER_FMT_VER_HIGHEST 17
 // Lowest supported serialization version
 #define SER_FMT_VER_LOWEST 0
 
 #define ser_ver_supported(v) (v >= SER_FMT_VER_LOWEST && v <= SER_FMT_VER_HIGHEST)
 
+/*
+       Misc. serialization functions
+*/
+
 void compressZlib(SharedBuffer<u8> data, std::ostream &os);
 void compressZlib(const std::string &data, std::ostream &os);
 void decompressZlib(std::istream &is, std::ostream &os);
 
+// These choose between zlib and a self-made one according to version
 void compress(SharedBuffer<u8> data, std::ostream &os, u8 version);
 //void compress(const std::string &data, std::ostream &os, u8 version);
 void decompress(std::istream &is, std::ostream &os, u8 version);
 
-/*class Serializable
-{
-public:
-       void serialize(std::ostream &os, u8 version) = 0;
-       void deSerialize(std::istream &istr);
-};*/
-
 #endif
 
index b5cb48a36d15ef21a035b61966273ebda4a9879d..84f9a28e08f6d761a9a9a19799e7524c2cbba6e8 100644 (file)
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mineral.h"
 #include "config.h"
 #include "servercommand.h"
+#include "filesys.h"
 
 #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
 
@@ -798,7 +799,7 @@ void RemoteClient::SendObjectData(
                        */
                        if(stepped_blocks.find(p) == NULL)
                        {
-                               block->stepObjects(dtime, true, server->getDayNightRatio());
+                               block->stepObjects(dtime, true, server->m_env.getDayNightRatio());
                                stepped_blocks.insert(p, true);
                                block->setChangedFlag();
                        }
@@ -968,7 +969,6 @@ Server::Server(
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
        m_thread(this),
        m_emergethread(this),
-       m_time_of_day(9000),
        m_time_counter(0),
        m_time_of_day_send_timer(0),
        m_uptime(0),
@@ -987,10 +987,19 @@ Server::Server(
        m_con_mutex.Init();
        m_step_dtime_mutex.Init();
        m_step_dtime = 0.0;
-
+       
+       // Register us to receive map edit events
        m_env.getMap().addEventReceiver(this);
 
+       // If file exists, load environment metadata
+       if(fs::PathExists(m_mapsavedir+"/env_meta.txt"))
+       {
+               dstream<<"Server: Loading environment metadata"<<std::endl;
+               m_env.loadMeta(m_mapsavedir);
+       }
+
        // Load players
+       dstream<<"Server: Loading players"<<std::endl;
        m_env.deSerializePlayers(m_mapsavedir);
 }
 
@@ -1032,6 +1041,12 @@ Server::~Server()
        */
        dstream<<"Server: Saving players"<<std::endl;
        m_env.serializePlayers(m_mapsavedir);
+
+       /*
+               Save environment metadata
+       */
+       dstream<<"Server: Saving environment metadata"<<std::endl;
+       m_env.saveMeta(m_mapsavedir);
        
        /*
                Stop threads
@@ -1136,14 +1151,17 @@ void Server::AsyncRunStep()
        }
        
        /*
-               Update m_time_of_day
+               Update m_time_of_day and overall game time
        */
        {
+               JMutexAutoLock envlock(m_env_mutex);
+
                m_time_counter += dtime;
                f32 speed = g_settings.getFloat("time_speed") * 24000./(24.*3600);
                u32 units = (u32)(m_time_counter*speed);
                m_time_counter -= (f32)units / speed;
-               m_time_of_day.set((m_time_of_day.get() + units) % 24000);
+               
+               m_env.setTimeOfDay((m_env.getTimeOfDay() + units) % 24000);
                
                //dstream<<"Server: m_time_of_day = "<<m_time_of_day.get()<<std::endl;
 
@@ -1167,7 +1185,7 @@ void Server::AsyncRunStep()
                                //Player *player = m_env.getPlayer(client->peer_id);
                                
                                SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                               m_time_of_day.get());
+                                               m_env.getTimeOfDay());
                                // Send as reliable
                                m_con.Send(client->peer_id, 0, data, true);
                        }
@@ -1654,6 +1672,9 @@ void Server::AsyncRunStep()
 
                                // Save players
                                m_env.serializePlayers(m_mapsavedir);
+                               
+                               // Save environment metadata
+                               m_env.saveMeta(m_mapsavedir);
                        }
                }
        }
@@ -1900,7 +1921,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
                // Send time of day
                {
                        SharedBuffer<u8> data = makePacket_TOCLIENT_TIME_OF_DAY(
-                                       m_time_of_day.get());
+                                       m_env.getTimeOfDay());
                        m_con.Send(peer->id, 0, data, true);
                }
                
index 289f096189020fb8c2ac5c5c0b58b54bfc627578..54330856c2d541c8d0606ebea6ede4adc852b21e 100644 (file)
@@ -382,20 +382,21 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        core::list<PlayerInfo> getPlayerInfo();
 
-       u32 getDayNightRatio()
+       /*u32 getDayNightRatio()
        {
                return time_to_daynight_ratio(m_time_of_day.get());
-       }
-
+       }*/
+       
+       // Environment must be locked when called
        void setTimeOfDay(u32 time)
        {
-               m_time_of_day.set(time);
+               m_env.setTimeOfDay(time);
                m_time_of_day_send_timer = 0;
        }
 
        bool getShutdownRequested()
        {
-               return m_shutdown_requested.get();
+               return m_shutdown_requested;
        }
        
        /*
@@ -416,7 +417,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        void requestShutdown(void)
        {
-               m_shutdown_requested.set(true);
+               m_shutdown_requested = true;
        }
 
 
@@ -426,7 +427,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
 private:
 
-       // Virtual methods from con::PeerHandler.
+       // con::PeerHandler implementation.
+       // These queue stuff to be processed by handlePeerChanges().
        // As of now, these create and remove clients and players.
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
@@ -459,7 +461,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
                        core::list<u16> *far_players=NULL, float far_d_nodes=100);
        
-       // Environment and Connection must be locked when  called
+       // Environment and Connection must be locked when called
        void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
        
        // Sends blocks to clients
@@ -483,22 +485,17 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Call with env and con locked.
        */
        Player *emergePlayer(const char *name, const char *password, u16 peer_id);
-
-       /*
-               Update water pressure.
-               This also adds suitable nodes to active_nodes.
-
-               environment has to be locked when calling.
-       */
-       /*void UpdateBlockWaterPressure(MapBlock *block,
-                       core::map<v3s16, MapBlock*> &modified_blocks);*/
        
        // Locks environment and connection by its own
        struct PeerChange;
        void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
+
+       /*
+               Variables
+       */
        
-       //float m_flowwater_timer;
+       // Some timers
        float m_liquid_transform_timer;
        float m_print_info_timer;
        float m_objectdata_timer;
@@ -507,51 +504,82 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        
        // NOTE: If connection and environment are both to be locked,
        // environment shall be locked first.
-       JMutex m_env_mutex;
-       ServerEnvironment m_env;
 
-       JMutex m_con_mutex;
+       // Environment
+       ServerEnvironment m_env;
+       JMutex m_env_mutex;
+       
+       // Connection
        con::Connection m_con;
-       core::map<u16, RemoteClient*> m_clients; // Behind the con mutex
-
+       JMutex m_con_mutex;
+       // Connected clients (behind the con mutex)
+       core::map<u16, RemoteClient*> m_clients;
+       
+       /*
+               Threads
+       */
+       
+       // A buffer for time steps
+       // step() increments and AsyncRunStep() run by m_thread reads it.
        float m_step_dtime;
        JMutex m_step_dtime_mutex;
 
+       // The server mainly operates in this thread
        ServerThread m_thread;
+       // This thread fetches and generates map
        EmergeThread m_emergethread;
-
+       // Queue of block coordinates to be processed by the emerge thread
        BlockEmergeQueue m_emerge_queue;
        
-       // Nodes that are destinations of flowing liquid at the moment
-       //core::map<v3s16, u8> m_flow_active_nodes;
+       /*
+               Time related stuff
+       */
 
        // 0-23999
-       MutexedVariable<u32> m_time_of_day;
+       //MutexedVariable<u32> m_time_of_day;
        // Used to buffer dtime for adding to m_time_of_day
        float m_time_counter;
+       // Timer for sending time of day over network
        float m_time_of_day_send_timer;
-       
+       // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
        
+       /*
+               Peer change queue.
+               Queues stuff from peerAdded() and deletingPeer() to
+               handlePeerChanges()
+       */
        enum PeerChangeType
        {
                PEER_ADDED,
                PEER_REMOVED
        };
-
        struct PeerChange
        {
                PeerChangeType type;
                u16 peer_id;
                bool timeout;
        };
-       
        Queue<PeerChange> m_peer_change_queue;
 
+       /*
+               Random stuff
+       */
+
+       // Map directory
        std::string m_mapsavedir;
 
-       MutexedVariable<bool> m_shutdown_requested;
+       bool m_shutdown_requested;
        
+       /*
+               Map edit event queue. Automatically receives all map edits.
+               The constructor of this class registers us to receive them through
+               onMapEditEvent
+
+               NOTE: Should these be moved to actually be members of
+               ServerEnvironment?
+       */
+
        /*
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
index aa36dad922b99aab9474b8d7126acd83e8457a94..d31e9a31cdc7fd7cd6e9f6a66b85e1ea2c3275f1 100644 (file)
@@ -29,6 +29,7 @@ ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
        ActiveObject(id),
        m_known_by_count(0),
        m_removed(false),
+       m_pending_deactivation(false),
        m_static_exists(false),
        m_static_block(1337,1337,1337),
        m_env(env),
index 71199475e4936ca28a2ae11a71b75cfa8a0cfd8d..955969819e2befa9fb9eb348fb08f5fad9c5aef5 100644 (file)
@@ -106,8 +106,13 @@ class ServerActiveObject : public ActiveObject
        */
        virtual u16 punch(const std::string &toolname){return 0;}
        
-       // Number of players which know about this object
+       /*
+               Number of players which know about this object. Object won't be
+               deleted until this is 0 to keep the id preserved for the right
+               object.
+       */
        u16 m_known_by_count;
+
        /*
                - Whether this object is to be removed when nobody knows about
                  it anymore.
@@ -119,6 +124,16 @@ class ServerActiveObject : public ActiveObject
        */
        bool m_removed;
        
+       /*
+               This is set to true when a block should be removed from the active
+               object list but couldn't be removed because the id has to be
+               reserved for some client.
+
+               The environment checks this periodically. If this is true and also
+               m_known_by_count is true, 
+       */
+       bool m_pending_deactivation;
+       
        /*
                Whether the object's static data has been stored to a block
        */
index 0df43a31b5b5225b01d58e95ba2c552a564c57bd..f32dc3acfce4103749157b0304a479ea8617bad2 100644 (file)
@@ -221,6 +221,19 @@ inline u16 readU16(std::istream &is)
        return readU16((u8*)buf);
 }
 
+inline void writeU32(std::ostream &os, u16 p)
+{
+       char buf[4];
+       writeU16((u8*)buf, p);
+       os.write(buf, 4);
+}
+inline u16 readU32(std::istream &is)
+{
+       char buf[4];
+       is.read(buf, 4);
+       return readU32((u8*)buf);
+}
+
 inline void writeF1000(std::ostream &os, f32 p)
 {
        char buf[2];