]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Add initial Decoration support, many misc. improvements & modifications
authorkwolekr <kwolekr@minetest.net>
Sun, 16 Jun 2013 02:23:06 +0000 (22:23 -0400)
committerkwolekr <kwolekr@minetest.net>
Mon, 17 Jun 2013 07:21:36 +0000 (03:21 -0400)
14 files changed:
doc/lua_api.txt
src/biome.cpp
src/biome.h
src/defaultsettings.cpp
src/emerge.cpp
src/emerge.h
src/mapgen.cpp
src/mapgen.h
src/mapgen_v6.cpp
src/mapgen_v6.h
src/mapgen_v7.cpp
src/mapgen_v7.h
src/script/lua_api/luaapi.cpp
src/script/lua_api/luaapi.h

index 93e2d5c9fc8e15c0cb3367d115dd76d04caacc18..b6981582e7071ca8b9d4590d0a3059524a3a23a5 100644 (file)
@@ -410,6 +410,18 @@ Currently supported flags:  absheight
     Also produce this same ore between the height range of -height_max and -height_min.
     Useful for having ore in sky realms without having to duplicate ore entries.
 
+Decoration types
+-------------------
+The varying types of decorations that can be placed.
+The default value is simple, and is currently the only type supported.
+
+- simple
+    Creates a 1xHx1 column of a specified node (or a random node from a list, if a decoration
+    list is specified).  Can specify a certain node it must spawn next to, such as water or lava,
+    for example.  Can also generate a decoration of random height between a specified lower and
+    upper bound.  This type of decoration is intended for placement of grass, flowers, cacti,
+    papyrus, and so on.
+
 HUD element types
 -------------------
 The position field is used for all element types.
@@ -946,6 +958,7 @@ minetest.register_craftitem(name, item definition)
 minetest.register_alias(name, convert_to)
 minetest.register_craft(recipe)
 minetest.register_ore(ore definition)
+minetest.register_decoration(decoration definition)
 
 Global callback registration functions: (Call these only at load time)
 minetest.register_globalstep(func(dtime))
@@ -1835,7 +1848,7 @@ Recipe for register_craft (furnace fuel)
 
 Ore definition (register_ore)
 {
-    ore_type = "scatter" -- See "Ore types"
+    ore_type = "scatter", -- See "Ore types"
     ore = "default:stone_with_coal",
     wherein = "default:stone",
     clust_scarcity = 8*8*8,
@@ -1857,6 +1870,40 @@ Ore definition (register_ore)
     ^ Needed for sheet ore_type.  Omit from scatter ore_type for a uniform ore distribution
 }
 
+Decoration definition (register_decoration)
+{
+    deco_type = "simple", -- See "Decoration types"
+    place_on = "default:dirt_with_grass",
+    ^ Node that decoration can be placed on
+    divlen = 8,
+    ^ Number of divisions made in the chunk being generated
+    fill_ratio = 0.02,
+    ^ Ratio of the area to be uniformly filled by the decoration.
+    ^ Used only if noise_params is not specified.
+    noise_params = {offset=0, scale=.45, spread={x=100, y=100, z=100}, seed=354, octaves=3, persist=0.7},
+    ^ NoiseParams structure describing the perlin noise used for decoration distribution.
+    ^ The result of this is multiplied by the 2d area of the division being decorated.
+    biomes = {"Oceanside", "Hills", "Plains"},
+    ^ List of biomes in which this decoration occurs.  Occurs in all biomes if this is omitted,
+    ^ and ignored if the Mapgen being used does not support biomes.
+
+    ----- Simple-type parameters
+    decoration = "default:grass",
+    ^ The node name used as the decoration.
+    ^ If instead a list of strings, a randomly selected node from the list is placed as the decoration.
+    height = 1,
+    ^ Number of nodes high the decoration is made.
+    ^ If height_max is not 0, this is the lower bound of the randomly selected height.
+    height_max = 0,
+    ^ Number of nodes the decoration can be at maximum.
+    ^ If absent, the parameter 'height' is used as a constant.
+    spawn_by = "default:water",
+    ^ Node that the decoration only spawns next to, in a 1-node square radius.
+    num_spawn_by = 1,
+    ^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
+    ^ If absent or -1, decorations occur next to any nodes.
+}
+
 Chatcommand definition (register_chatcommand)
 {
     params = "<name> <privilege>", -- short parameter description
index b50c562a06155c377840dd972767dfaae1036653..bc84d4bc1c1ec419adf22e107da8434d81c7d1d3 100644 (file)
@@ -168,3 +168,13 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
        
        return biome_closest ? biome_closest : biomes[0];
 }
+
+
+u8 BiomeDefManager::getBiomeIdByName(const char *name) {
+       for (size_t i = 0; i != biomes.size(); i++) {
+               if (!strcasecmp(name, biomes[i]->name.c_str()))
+                       return i;
+       }
+       
+       return 0;
+}
index 17703db5a13c476167256be58ae3a9b4adc97765..535dc498947c96a7ca9ec569bd6fc36d1cd6a630 100644 (file)
@@ -84,6 +84,7 @@ class BiomeDefManager {
 
        void addBiome(Biome *b);
        void resolveNodeNames(INodeDefManager *ndef);
+       u8 getBiomeIdByName(const char *name);
 };
 
 #endif
index d2bed7ed89c3703895e3d8b9ddfb52776bf9da36..71c283241b28d96b0d465557ae59aebd29ff1654 100644 (file)
@@ -239,7 +239,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("mgv7_np_terrain_mod",      "0, 1, (350, 350, 350), 85039, 5, 0.6");
        settings->setDefault("mgv7_np_terrain_persist",  "0, 1, (500, 500, 500), 539, 3, 0.6");
        settings->setDefault("mgv7_np_height_select",    "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
-       settings->setDefault("mgv7_np_ridge",            "0.5, 1, (100, 100, 100), 6467, 4, 0.75");
+       settings->setDefault("mgv7_np_ridge",            "0, 1, (100, 100, 100), 6467, 4, 0.75");
 
        settings->setDefault("mgindev_np_terrain_base",   "-4,   20,  (250, 250, 250), 82341, 5, 0.6,  10,  10");
        settings->setDefault("mgindev_np_terrain_higher", "20,   16,  (500, 500, 500), 85039, 5, 0.6,  10,  10");
index fd6c0e91f746d138b2f490404daf71913652f3f3..2c94d46c14d9d074668447ec8928fc4bb67a3906 100644 (file)
@@ -101,6 +101,10 @@ EmergeManager::~EmergeManager() {
        for (unsigned int i = 0; i < ores.size(); i++)
                delete ores[i];
        ores.clear();
+
+       for (unsigned int i = 0; i < decorations.size(); i++)
+               delete decorations[i];
+       decorations.clear();
        
        for (std::map<std::string, MapgenFactory *>::iterator iter = mglist.begin();
                        iter != mglist.end(); iter ++) {
index b42e82d38237e1dcaab047eb8dc0e46fd49febad..084956932eef2df2aabd2397affa01e8f6cd49f3 100644 (file)
@@ -87,6 +87,7 @@ class EmergeManager {
        //Mapgen-related structures
        BiomeDefManager *biomedef;
        std::vector<Ore *> ores;
+       std::vector<Decoration *> decorations;
 
        EmergeManager(IGameDef *gamedef);
        ~EmergeManager();
index 835c14be13cd196a1200ef8144e6a81afea4c6e1..49ac827e1d171de7804bf97717dd5f52def0b3ca 100644 (file)
@@ -87,7 +87,7 @@ void Ore::resolveNodeNames(INodeDefManager *ndef) {
                        wherein = CONTENT_AIR;
                }
        }
-       
+
        if (wherein == CONTENT_IGNORE) {
                wherein = ndef->getId(wherein_name);
                if (wherein == CONTENT_IGNORE) {
@@ -110,9 +110,8 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
                return;
 
        resolveNodeNames(mg->ndef);
-       
+
        int ymin, ymax;
-       
        if (in_range & ORE_RANGE_MIRROR) {
                ymin = MYMAX(nmin.Y, -height_max);
                ymax = MYMIN(nmax.Y, -height_min);
@@ -122,7 +121,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
        }
        if (clust_size >= ymax - ymin + 1)
                return;
-       
+
        nmin.Y = ymin;
        nmax.Y = ymax;
        generate(mg->vm, mg->seed, blockseed, nmin, nmax);
@@ -130,7 +129,7 @@ void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
 
 
 void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
-                                               u32 blockseed, v3s16 nmin, v3s16 nmax) {
+                                                 u32 blockseed, v3s16 nmin, v3s16 nmax) {
        PseudoRandom pr(blockseed);
        MapNode n_ore(ore, 0, ore_param2);
 
@@ -145,16 +144,16 @@ void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
                int x0 = pr.range(nmin.X, nmax.X - csize + 1);
                int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
                int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
-               
                if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
                        continue;
-               
+
                for (int z1 = 0; z1 != csize; z1++)
                for (int y1 = 0; y1 != csize; y1++)
                for (int x1 = 0; x1 != csize; x1++) {
                        if (pr.range(1, orechance) != 1)
                                continue;
-                       
+
                        u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
                        if (vm->m_data[i].getContent() == wherein)
                                vm->m_data[i] = n_ore;
@@ -167,10 +166,10 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
                                                u32 blockseed, v3s16 nmin, v3s16 nmax) {
        PseudoRandom pr(blockseed + 4234);
        MapNode n_ore(ore, 0, ore_param2);
-       
+
        int max_height = clust_size;
        int y_start = pr.range(nmin.Y, nmax.Y - max_height);
-       
+
        if (!noise) {
                int sx = nmax.X - nmin.X + 1;
                int sz = nmax.Z - nmin.Z + 1;
@@ -178,14 +177,14 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
        }
        noise->seed = seed + y_start;
        noise->perlinMap2D(nmin.X, nmin.Z);
-       
+
        int index = 0;
        for (int z = nmin.Z; z <= nmax.Z; z++)
        for (int x = nmin.X; x <= nmax.X; x++) {
                float noiseval = noise->result[index++];
                if (noiseval < nthresh)
                        continue;
-                       
+
                int height = max_height * (1. / pr.range(1, 3));
                int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
                int y1 = y0 + height;
@@ -193,7 +192,7 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
                        u32 i = vm->m_area.index(x, y, z);
                        if (!vm->m_area.contains(i))
                                continue;
-                               
+
                        if (vm->m_data[i].getContent() == wherein)
                                vm->m_data[i] = n_ore;
                }
@@ -201,6 +200,316 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
 }
 
 
+Decoration *createDecoration(DecorationType type) {
+       switch (type) {
+               case DECO_SIMPLE:
+                       return new DecoSimple;
+               //case DECO_SCHEMATIC:
+               //      return new DecoSchematic;
+               //case DECO_LSYSTEM:
+               //      return new DecoLSystem;
+               default:
+                       return NULL;
+       }
+}
+
+
+Decoration::~Decoration() {
+       delete np;
+}
+
+
+void Decoration::resolveNodeNames(INodeDefManager *ndef) {
+       if (c_place_on == CONTENT_IGNORE)
+               c_place_on = ndef->getId(place_on_name);
+}
+
+
+void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+       resolveNodeNames(mg->ndef);
+
+       PseudoRandom ps(blockseed + 53);
+       int carea_size = nmax.X - nmin.X + 1;
+
+       // Divide area into parts
+       s16 sidelen = carea_size / divlen;
+       float area = sidelen * sidelen;
+
+       for (s16 z0 = 0; z0 < divlen; z0++)
+       for (s16 x0 = 0; x0 < divlen; x0++) {
+               v2s16 p2d_center( // Center position of part of division
+                       nmin.X + sidelen / 2 + sidelen * x0,
+                       nmin.Z + sidelen / 2 + sidelen * z0
+               );
+               v2s16 p2d_min( // Minimum edge of part of division
+                       nmin.X + sidelen * x0,
+                       nmin.Z + sidelen * z0
+               );
+               v2s16 p2d_max( // Maximum edge of part of division
+                       nmin.X + sidelen + sidelen * x0 - 1,
+                       nmin.Z + sidelen + sidelen * z0 - 1
+               );
+
+               // Amount of decorations
+               float nval = np ?
+                       NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
+                       fill_ratio;
+               u32 deco_count = area * MYMAX(nval, 0.f);
+
+               for (u32 i = 0; i < deco_count; i++) {
+                       s16 x = ps.range(p2d_min.X, p2d_max.X);
+                       s16 z = ps.range(p2d_min.Y, p2d_max.Y);
+
+                       int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
+                       
+                       s16 y = mg->heightmap ? 
+                                       mg->heightmap[mapindex] :
+                                       mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+                                       
+                       if (y < nmin.Y || y > nmax.Y)
+                               continue;
+
+                       int height = getHeight();
+                       int max_y = nmax.Y + MAP_BLOCKSIZE;
+                       if (y + 1 + height > max_y) {
+                               continue;
+#if 0
+                               printf("Decoration at (%d %d %d) cut off\n", x, y, z);
+                               //add to queue
+                               JMutexAutoLock cutofflock(cutoff_mutex);
+                               cutoffs.push_back(CutoffData(x, y, z, height));
+#endif
+                       }
+
+                       if (mg->biomemap) {
+                               std::set<u8>::iterator iter;
+                               
+                               if (biomes.size()) {
+                                       iter = biomes.find(mg->biomemap[mapindex]);
+                                       if (iter == biomes.end())
+                                               continue;
+                               }
+                       }
+
+                       generate(mg, &ps, max_y, 0, v3s16(x, y, z));
+               }
+       }
+}
+
+
+#if 0
+void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
+       PseudoRandom pr(blockseed + 53);
+       std::vector<CutoffData> handled_cutoffs;
+       
+       // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
+       {
+               JMutexAutoLock cutofflock(cutoff_mutex);
+               for (std::list<CutoffData>::iterator i = cutoffs.begin();
+                       i != cutoffs.end(); ++i) {
+                       CutoffData cutoff = *i;
+                       v3s16 p    = cutoff.p;
+                       s16 height = cutoff.height;
+                       if (p.X < nmin.X || p.X > nmax.X ||
+                               p.Z < nmin.Z || p.Z > nmax.Z)
+                               continue;
+                       if (p.Y + height < nmin.Y || p.Y > nmax.Y)
+                               continue;
+                       
+                       handled_cutoffs.push_back(cutoff);
+               }
+       }
+       
+       // Generate the cutoffs
+       for (size_t i = 0; i != handled_cutoffs.size(); i++) {
+               v3s16 p    = handled_cutoffs[i].p;
+               s16 height = handled_cutoffs[i].height;
+               
+               if (p.Y + height > nmax.Y) {
+                       //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
+                       cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
+               }
+               
+               generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
+       }
+       
+       // Remove cutoffs that were handled from the cutoff list
+       {
+               JMutexAutoLock cutofflock(cutoff_mutex);
+               for (std::list<CutoffData>::iterator i = cutoffs.begin();
+                       i != cutoffs.end(); ++i) {
+                       
+                       for (size_t j = 0; j != handled_cutoffs.size(); j++) {
+                               CutoffData coff = *i;
+                               if (coff.p == handled_cutoffs[j].p)
+                                       i = cutoffs.erase(i);
+                       }
+               }
+       }       
+}
+#endif
+
+
+void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
+       Decoration::resolveNodeNames(ndef);
+       
+       if (c_deco == CONTENT_IGNORE) {
+               c_deco = ndef->getId(deco_name);
+               if (c_deco == CONTENT_IGNORE) {
+                       errorstream << "DecoSimple::resolveNodeNames: decoration node '"
+                               << deco_name << "' not defined";
+                       c_deco = CONTENT_AIR;
+               }
+       }
+       if (c_spawnby == CONTENT_IGNORE) {
+               c_spawnby = ndef->getId(spawnby_name);
+               if (c_spawnby == CONTENT_IGNORE) {
+                       errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
+                               << deco_name << "' not defined";
+                       nspawnby = -1;
+                       c_spawnby = CONTENT_AIR;
+               }
+       }
+       
+       if (c_decolist.size())
+               return;
+       
+       for (size_t i = 0; i != decolist_names.size(); i++) {           
+               content_t c = ndef->getId(decolist_names[i]);
+               if (c == CONTENT_IGNORE) {
+                       errorstream << "DecoSimple::resolveNodeNames: decolist node '"
+                               << decolist_names[i] << "' not defined";
+                       c = CONTENT_AIR;
+               }
+               c_decolist.push_back(c);
+       }
+}
+
+
+void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
+       ManualMapVoxelManipulator *vm = mg->vm;
+
+       u32 vi = vm->m_area.index(p);
+       if (vm->m_data[vi].getContent() != c_place_on &&
+               c_place_on != CONTENT_IGNORE)
+               return;
+               
+       if (nspawnby != -1) {
+               int nneighs = 0;
+               v3s16 dirs[8] = { // a Moore neighborhood
+                       v3s16( 0, 0,  1),
+                       v3s16( 0, 0, -1),
+                       v3s16( 1, 0,  0),
+                       v3s16(-1, 0,  0),
+                       v3s16( 1, 0,  1),
+                       v3s16(-1, 0,  1),
+                       v3s16(-1, 0, -1),
+                       v3s16( 1, 0, -1)
+               };
+               
+               for (int i = 0; i != 8; i++) {
+                       u32 index = vm->m_area.index(p + dirs[i]);
+                       if (vm->m_area.contains(index) &&
+                               vm->m_data[index].getContent() == c_spawnby)
+                               nneighs++;
+               }
+               
+               if (nneighs < nspawnby)
+                       return;
+       }
+       
+       size_t ndecos = c_decolist.size();
+       content_t c = ndecos ? c_decolist[pr->range(0, ndecos - 1)] : c_deco;
+
+       s16 height = (deco_height_max > 0) ?
+               pr->range(deco_height, deco_height_max) : deco_height;
+
+       height = MYMIN(height, max_y - p.Y);
+
+       v3s16 em = vm->m_area.getExtent();
+       for (int i = start_y; i < height; i++) {
+               vm->m_area.add_y(em, vi, 1);
+               vm->m_data[vi] = MapNode(c);
+       }
+}
+
+
+int DecoSimple::getHeight() {
+       return (deco_height_max > 0) ? deco_height_max : deco_height;
+}
+
+
+std::string DecoSimple::getName() {
+       return deco_name;
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+Mapgen::Mapgen() {
+       seed        = 0;
+       water_level = 0;
+       generating  = false;
+       id          = -1;
+       vm          = NULL;
+       ndef        = NULL;
+       heightmap   = NULL;
+       biomemap    = NULL;
+}
+
+
+// Returns Y one under area minimum if not found
+s16 Mapgen::findGroundLevelFull(v2s16 p2d) {
+       v3s16 em = vm->m_area.getExtent();
+       s16 y_nodes_max = vm->m_area.MaxEdge.Y;
+       s16 y_nodes_min = vm->m_area.MinEdge.Y;
+       u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
+       s16 y;
+       
+       for (y = y_nodes_max; y >= y_nodes_min; y--) {
+               MapNode &n = vm->m_data[i];
+               if (ndef->get(n).walkable)
+                       break;
+
+               vm->m_area.add_y(em, i, -1);
+       }
+       return (y >= y_nodes_min) ? y : y_nodes_min - 1;
+}
+
+
+s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) {
+       v3s16 em = vm->m_area.getExtent();
+       u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
+       s16 y;
+       
+       for (y = ymax; y >= ymin; y--) {
+               MapNode &n = vm->m_data[i];
+               if (ndef->get(n).walkable)
+                       break;
+
+               vm->m_area.add_y(em, i, -1);
+       }
+       return y;
+}
+
+
+void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
+       if (!heightmap)
+               return;
+       
+       //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
+       int index = 0;
+       for (s16 z = nmin.Z; z <= nmax.Z; z++) {
+               for (s16 x = nmin.X; x <= nmax.X; x++) {
+                       s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+                       heightmap[index++] = y;
+               }
+       }
+       //printf("updateHeightmap: %dus\n", t.stop());
+}
+
+
 void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
        bool isliquid, wasliquid;
        v3s16 em  = vm->m_area.getExtent();
@@ -208,11 +517,11 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
        for (s16 z = nmin.Z; z <= nmax.Z; z++) {
                for (s16 x = nmin.X; x <= nmax.X; x++) {
                        wasliquid = true;
-                       
+
                        u32 i = vm->m_area.index(x, nmax.Y, z);
                        for (s16 y = nmax.Y; y >= nmin.Y; y--) {
                                isliquid = ndef->get(vm->m_data[i]).isLiquid();
-                               
+
                                // there was a change between liquid and nonliquid, add to queue
                                if (isliquid != wasliquid)
                                        trans_liquid->push_back(v3s16(x, y, z));
@@ -242,7 +551,7 @@ void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) {
 void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
        if (light <= 1 || !a.contains(p))
                return;
-               
+
        u32 vi = vm->m_area.index(p);
        MapNode &nn = vm->m_data[vi];
 
@@ -250,9 +559,9 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) {
        // should probably compare masked, but doesn't seem to make a difference
        if (light <= nn.param1 || !ndef->get(nn).light_propagates)
                return;
-       
+
        nn.param1 = light;
-       
+
        lightSpread(a, p + v3s16(0, 0, 1), light);
        lightSpread(a, p + v3s16(0, 1, 0), light);
        lightSpread(a, p + v3s16(1, 0, 0), light);
@@ -282,7 +591,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
                                continue;
                        }
                        vm->m_area.add_y(em, i, -1);
-
                        for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
                                MapNode &n = vm->m_data[i];
                                if (!ndef->get(n).sunlight_propagates)
@@ -292,7 +601,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
                        }
                }
        }
-       
+
        // now spread the sunlight and light up any sources
        for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
                for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
@@ -302,11 +611,11 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
                                if (n.getContent() == CONTENT_IGNORE ||
                                        !ndef->get(n).light_propagates)
                                        continue;
-                               
+
                                u8 light_produced = ndef->get(n).light_source & 0x0F;
                                if (light_produced)
                                        n.param1 = light_produced;
-                               
+
                                u8 light = n.param1 & 0x0F;
                                if (light) {
                                        lightSpread(a, v3s16(x,     y,     z + 1), light);
@@ -319,7 +628,7 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) {
                        }
                }
        }
-       
+
        //printf("updateLighting: %dms\n", t.stop());
 }
 
@@ -331,24 +640,24 @@ void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) {
        bool sunlight = !block_is_underground;
 
        ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-       
+
        for (int i = 0; i < 2; i++) {
                enum LightBank bank = banks[i];
                std::set<v3s16> light_sources;
                std::map<v3s16, u8> unlight_from;
 
                voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef,
-                                        light_sources, unlight_from);
+                                                                                        light_sources, unlight_from);
                voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef);
 
                vm->unspreadLight(bank, unlight_from, light_sources, ndef);
                vm->spreadLight(bank, light_sources, ndef);
        }
 }
-
-
 //////////////////////// Mapgen V6 parameter read/write
-
 bool MapgenV6Params::readParams(Settings *settings) {
        freq_desert = settings->getFloat("mgv6_freq_desert");
        freq_beach  = settings->getFloat("mgv6_freq_beach");
@@ -367,12 +676,12 @@ bool MapgenV6Params::readParams(Settings *settings) {
                settings->getNoiseParams("mgv6_np_apple_trees",    np_apple_trees);
        return success;
 }
-
-
 void MapgenV6Params::writeParams(Settings *settings) {
        settings->setFloat("mgv6_freq_desert", freq_desert);
        settings->setFloat("mgv6_freq_beach",  freq_beach);
-       
        settings->setNoiseParams("mgv6_np_terrain_base",   np_terrain_base);
        settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
        settings->setNoiseParams("mgv6_np_steepness",      np_steepness);
@@ -411,7 +720,6 @@ void MapgenV7Params::writeParams(Settings *settings) {
 
 /////////////////////////////////// legacy static functions for farmesh
 
-
 s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
        //just need to return something
        s16 level = 5;
@@ -421,9 +729,9 @@ s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
 
 bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
        double sandnoise = noise2d_perlin(
-                       0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
-                       seed+59420, 3, 0.50);
-
+                               0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
+                               seed+59420, 3, 0.50);
        return (sandnoise > 0.15);
 }
 
index 5d1e3bdf03952bf484c306ac0a1b7014f20b5b2b..e8252cbbf542b027be72574111314458c45b443f 100644 (file)
@@ -86,9 +86,15 @@ class Mapgen {
        int id;
        ManualMapVoxelManipulator *vm;
        INodeDefManager *ndef;
+       s16 *heightmap;
+       u8 *biomemap;
 
+       Mapgen();
        virtual ~Mapgen() {}
 
+       s16 findGroundLevelFull(v2s16 p2d);
+       s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
+       void updateHeightmap(v3s16 nmin, v3s16 nmax);
        void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
        void setLighting(v3s16 nmin, v3s16 nmax, u8 light);
        void lightSpread(VoxelArea &a, v3s16 p, u8 light);
@@ -166,5 +172,90 @@ class OreSheet : public Ore {
 
 Ore *createOre(OreType type);
 
+
+enum DecorationType {
+       DECO_SIMPLE,
+       DECO_SCHEMATIC,
+       DECO_LSYSTEM
+};
+
+#if 0
+struct CutoffData {
+       VoxelArea a;
+       Decoration *deco;
+       //v3s16 p;
+       //v3s16 size;
+       //s16 height;
+       
+       CutoffData(s16 x, s16 y, s16 z, s16 h) {
+               p = v3s16(x, y, z);
+               height = h;
+       }
+};
+#endif
+
+class Decoration {
+public:
+       int mapseed;
+       std::string place_on_name;
+       content_t c_place_on;
+       s16 divlen;
+       float fill_ratio;
+       NoiseParams *np;
+       
+       std::set<u8> biomes;
+       //std::list<CutoffData> cutoffs;
+       //JMutex cutoff_mutex;
+
+       virtual ~Decoration();
+       
+       virtual void resolveNodeNames(INodeDefManager *ndef);
+       void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+       
+       virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
+                                               s16 start_y, v3s16 p) = 0;
+       virtual int getHeight() = 0;
+       virtual std::string getName() = 0;
+};
+
+class DecoSimple : public Decoration {
+public:
+       std::string deco_name;
+       std::string spawnby_name;
+       content_t c_deco;
+       content_t c_spawnby;
+       s16 deco_height;
+       s16 deco_height_max;
+       s16 nspawnby;
+       
+       std::vector<std::string> decolist_names;
+       std::vector<content_t> c_decolist;
+
+       ~DecoSimple() {}
+       
+       void resolveNodeNames(INodeDefManager *ndef);
+       virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
+                                               s16 start_y, v3s16 p);
+       virtual int getHeight();
+       virtual std::string getName();
+};
+
+/*
+class DecoSchematic : public Decoration {
+public:
+       virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+*/
+
+/*
+class DecoLSystem : public Decoration {
+public:
+       virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+*/
+
+Decoration *createDecoration(DecorationType type);
+
 #endif
 
index eaca33988444e3059b891d8101961a5dfbecaa99..a411f966b6038231986c098589d99a81700909c9 100644 (file)
@@ -79,7 +79,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
        this->freq_beach  = params->freq_beach;
 
        this->ystride = csize.X; //////fix this
-
+       
        np_cave        = &params->np_cave;
        np_humidity    = &params->np_humidity;
        np_trees       = &params->np_trees;
@@ -108,23 +108,6 @@ MapgenV6::~MapgenV6() {
 
 //////////////////////// Some helper functions for the map generator
 
-// Returns Y one under area minimum if not found
-s16 MapgenV6::find_ground_level(v2s16 p2d) {
-       v3s16 em = vm->m_area.getExtent();
-       s16 y_nodes_max = vm->m_area.MaxEdge.Y;
-       s16 y_nodes_min = vm->m_area.MinEdge.Y;
-       u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
-       s16 y;
-       
-       for (y = y_nodes_max; y >= y_nodes_min; y--) {
-               MapNode &n = vm->m_data[i];
-               if(ndef->get(n).walkable)
-                       break;
-
-               vm->m_area.add_y(em, i, -1);
-       }
-       return (y >= y_nodes_min) ? y : y_nodes_min - 1;
-}
 
 // Returns Y one under area minimum if not found
 s16 MapgenV6::find_stone_level(v2s16 p2d) {
@@ -849,7 +832,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
                                s16 x = grassrandom.range(p2d_min.X, p2d_max.X);
                                s16 z = grassrandom.range(p2d_min.Y, p2d_max.Y);
                                
-                               s16 y = find_ground_level(v2s16(x, z)); ////////////////optimize this!
+                               s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////optimize this!
                                if (y < water_level || y < node_min.Y || y > node_max.Y)
                                        continue;
                                
@@ -866,7 +849,7 @@ void MapgenV6::placeTreesAndJungleGrass() {
                for (u32 i = 0; i < tree_count; i++) {
                        s16 x = myrand_range(p2d_min.X, p2d_max.X);
                        s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
-                       s16 y = find_ground_level(v2s16(x, z)); ////////////////////optimize this!
+                       s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////////optimize this!
                        // Don't make a tree under water level
                        // Don't make a tree so high that it doesn't fit
                        if(y < water_level || y > node_max.Y - 6)
index 8f456fd3f1e630838d013b7afd75127c73915835..f4ffd25f3c241f6b4c47db1b99449695423707c2 100644 (file)
@@ -132,7 +132,6 @@ class MapgenV6 : public Mapgen {
        virtual float baseTerrainLevelFromMap(v2s16 p);
        virtual float baseTerrainLevelFromMap(int index);
 
-       s16 find_ground_level(v2s16 p2d);
        s16 find_stone_level(v2s16 p2d);
        bool block_is_underground(u64 seed, v3s16 blockpos);
        s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
index 6daa5fc6abbaac2138d19a0d3fd2795f89203ad3..2439c95b3facf4a8123fb1a4dbf05f542f19799e 100644 (file)
@@ -52,7 +52,7 @@ NoiseParams nparams_v7_def_terrain_persist =
 NoiseParams nparams_v7_def_height_select =
        {0.5, 0.5, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
 NoiseParams nparams_v7_def_ridge =
-       {0.5, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
+       {0, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
 /*
 NoiseParams nparams_v6_def_beach =
        {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
@@ -121,15 +121,19 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
        Biome *b = bmgr->getBiome(heat, humidity, groundlevel);
        
        s16 y = groundlevel;
-       if (y > water_level) {
-               int iters = 1024; // don't even bother iterating more than 1024 times..
-               while (iters--) {
-                       float ridgenoise = NoisePerlin3D(noise_ridge->np, p.X, y, p.Y, seed);
-                       if (ridgenoise * (float)(y * y) < 15.0)
-                               break;
-                       y--;
-               }
+       int iters = 1024; // don't even bother iterating more than 64 times..
+       while (iters--) {
+               if (y <= water_level)
+                       break;
+               
+               float ridgenoise = NoisePerlin3D(noise_ridge->np, p.X, y, p.Y, seed);
+               if (ridgenoise * (float)(y * y) < 15.0)
+                       break;
+                       
+               y--;
        }
+       if (iters == 0)
+               printf("iters exhausted at %d %d\n", p.X, p.Y);
 
        return y + b->top_depth;
 }
@@ -182,15 +186,24 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
        
        generateTerrain();
        carveRidges();
+
+       if (flags & MG_CAVES)
+               generateCaves(stone_surface_max_y);
        
-       generateCaves(stone_surface_max_y);
        addTopNodes();
+       
+       updateHeightmap(node_min, node_max);
 
        if (flags & MG_DUNGEONS) {
                DungeonGen dgen(ndef, data->seed, water_level);
                dgen.generate(vm, blockseed, full_node_min, full_node_max);
        }
 
+       for (size_t i = 0; i != emerge->decorations.size(); i++) {
+               Decoration *deco = emerge->decorations[i];
+               deco->placeDeco(this, blockseed + i, node_min, node_max);
+       }
+
        for (size_t i = 0; i != emerge->ores.size(); i++) {
                Ore *ore = emerge->ores[i];
                ore->placeOre(this, blockseed + i, node_min, node_max);
index b6b03689d12582810a035c5fa1997278106a92b7..d7177862d8bc34468085fbcf4d408fd4d8c29b60 100644 (file)
@@ -67,9 +67,7 @@ class MapgenV7 : public Mapgen {
        v3s16 full_node_min;
        v3s16 full_node_max;
        
-       s16 *heightmap;
        s16 *ridge_heightmap;
-       u8 *biomemap;
        
        Noise *noise_terrain_base;
        Noise *noise_terrain_alt;
index 180a44b266da9bf3ec749ec5af09be42da57a1fc..75139861b80a7a198b4c9d6fce0522d1d236dfd9 100644 (file)
@@ -43,6 +43,14 @@ struct EnumString ModApiBasic::es_OreType[] =
        {0, NULL},
 };
 
+struct EnumString ModApiBasic::es_DecorationType[] =
+{
+       {DECO_SIMPLE,    "simple"},
+       {DECO_SCHEMATIC, "schematic"},
+       {DECO_LSYSTEM,   "lsystem"},
+       {0, NULL},
+};
+
 
 ModApiBasic::ModApiBasic() : ModApiBase() {
 }
@@ -92,6 +100,7 @@ bool ModApiBasic::Initialize(lua_State* L,int top) {
        retval &= API_FCT(rollback_revert_actions_by);
 
        retval &= API_FCT(register_ore);
+       retval &= API_FCT(register_decoration);
 
        return retval;
 }
@@ -162,21 +171,21 @@ int ModApiBasic::l_register_biome(lua_State *L)
        }
 
        enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
-       "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+                               "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
        Biome *b = bmgr->createBiome(terrain);
 
-       b->name = getstringfield_default(L, index, "name", "");
-       b->top_nodename = getstringfield_default(L, index, "top_node", "");
-       b->top_depth = getintfield_default(L, index, "top_depth", 0);
+       b->name            = getstringfield_default(L, index, "name", "");
+       b->top_nodename    = getstringfield_default(L, index, "top_node", "");
+       b->top_depth       = getintfield_default(L, index, "top_depth", 0);
        b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
-       b->filler_height = getintfield_default(L, index, "filler_height", 0);
-       b->height_min = getintfield_default(L, index, "height_min", 0);
-       b->height_max = getintfield_default(L, index, "height_max", 0);
-       b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
-       b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
-
-       b->flags = 0; //reserved
-       b->c_top = CONTENT_IGNORE;
+       b->filler_height   = getintfield_default(L, index, "filler_height", 0);
+       b->height_min      = getintfield_default(L, index, "height_min", 0);
+       b->height_max      = getintfield_default(L, index, "height_max", 0);
+       b->heat_point      = getfloatfield_default(L, index, "heat_point", 0.);
+       b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.);
+
+       b->flags    = 0; //reserved
+       b->c_top    = CONTENT_IGNORE;
        b->c_filler = CONTENT_IGNORE;
        verbosestream << "register_biome: " << b->name << std::endl;
        bmgr->addBiome(b);
@@ -184,8 +193,6 @@ int ModApiBasic::l_register_biome(lua_State *L)
        return 0;
 }
 
-
-
 // setting_set(name, value)
 int ModApiBasic::l_setting_set(lua_State *L)
 {
@@ -650,4 +657,111 @@ int ModApiBasic::l_register_ore(lua_State *L)
        return 0;
 }
 
+// register_decoration({lots of stuff})
+int ModApiBasic::l_register_decoration(lua_State *L)
+{
+       int index = 1;
+       luaL_checktype(L, index, LUA_TTABLE);
+       
+       EmergeManager *emerge = getServer(L)->getEmergeManager();
+       BiomeDefManager *bdef = emerge->biomedef;
+
+       enum DecorationType decotype = (DecorationType)getenumfield(L, index,
+                               "deco_type", es_DecorationType, -1);
+       if (decotype == -1) {
+               errorstream << "register_decoration: unrecognized "
+                       "decoration placement type";
+               return 0;
+       }
+       
+       Decoration *deco = createDecoration(decotype);
+       if (!deco) {
+               errorstream << "register_decoration: decoration placement type "
+                       << decotype << " not implemented";
+               return 0;
+       }
+
+       deco->c_place_on    = CONTENT_IGNORE;
+       deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
+       deco->divlen        = getintfield_default(L, index, "divlen", 8);
+       deco->fill_ratio    = getfloatfield_default(L, index, "fill_ratio", 0.02);
+       
+       lua_getfield(L, index, "noise_params");
+       deco->np = read_noiseparams(L, -1);
+       lua_pop(L, 1);
+       
+       lua_getfield(L, index, "biomes");
+       if (lua_istable(L, -1)) {
+               lua_pushnil(L);
+               while (lua_next(L, -2)) {
+                       const char *s = lua_tostring(L, -1);
+                       u8 biomeid = bdef->getBiomeIdByName(s);
+                       if (biomeid)
+                               deco->biomes.insert(biomeid);
+
+                       lua_pop(L, 1);
+               }
+               lua_pop(L, 1);
+       }
+       
+       switch (decotype) {
+               case DECO_SIMPLE: {
+                       DecoSimple *dsimple = (DecoSimple *)deco;
+                       dsimple->c_deco     = CONTENT_IGNORE;
+                       dsimple->c_spawnby  = CONTENT_IGNORE;
+                       dsimple->spawnby_name    = getstringfield_default(L, index, "spawn_by", "air");
+                       dsimple->deco_height     = getintfield_default(L, index, "height", 1);
+                       dsimple->deco_height_max = getintfield_default(L, index, "height_max", 0);
+                       dsimple->nspawnby        = getintfield_default(L, index, "num_spawn_by", -1);
+                       
+                       lua_getfield(L, index, "decoration");
+                       if (lua_istable(L, -1)) {
+                               lua_pushnil(L);
+                               while (lua_next(L, -2)) {
+                                       const char *s = lua_tostring(L, -1);
+                                       std::string str(s);
+                                       dsimple->decolist_names.push_back(str);
+
+                                       lua_pop(L, 1);
+                               }
+                       } else if (lua_isstring(L, -1)) {
+                               dsimple->deco_name  = std::string(lua_tostring(L, -1));
+                       } else {
+                               dsimple->deco_name = std::string("air");
+                       }
+                       lua_pop(L, 1);
+                       
+                       if (dsimple->deco_height <= 0) {
+                               errorstream << "register_decoration: simple decoration height"
+                                       " must be greater than 0" << std::endl;
+                               delete dsimple;
+                               return 0;
+                       }
+
+                       break; }
+               case DECO_SCHEMATIC: {
+                       //DecoSchematic *decoschematic = (DecoSchematic *)deco;
+                       
+                       break; }
+               case DECO_LSYSTEM: {
+                       //DecoLSystem *decolsystem = (DecoLSystem *)deco;
+               
+                       break; }
+       }
+       
+       if (deco->divlen <= 0) {
+               errorstream << "register_decoration: divlen must be "
+                       "greater than 0" << std::endl;
+               delete deco;
+               return 0;
+       }
+       
+       emerge->decorations.push_back(deco);
+
+       verbosestream << "register_decoration: decoration '" << deco->getName()
+               << "' registered" << std::endl;
+       return 0;
+}
+
+
 ModApiBasic modapibasic_prototype;
index 9623502c27867be618ce01e2d2aed1ff713662bb..d03c14117c4b14a4276c1897d8c8dc6d59bcb8f8 100644 (file)
@@ -45,9 +45,6 @@ class ModApiBasic : public ModApiBase {
        // get_server_status()
        static int l_get_server_status(lua_State *L);
 
-       // register_biome_groups({frequencies})
-       static int l_register_biome_groups(lua_State *L);
-
        // register_biome({lots of stuff})
        static int l_register_biome(lua_State *L);
 
@@ -130,9 +127,15 @@ class ModApiBasic : public ModApiBase {
        // rollback_revert_actions_by(actor, seconds) -> bool, log messages
        static int l_rollback_revert_actions_by(lua_State *L);
 
+       // register_ore(oredesc)
        static int l_register_ore(lua_State *L);
+       
+       // register_decoration(deco)
+       static int l_register_decoration(lua_State *L);
 
        static struct EnumString es_OreType[];
+       static struct EnumString es_DecorationType[];
+
 };