return -1;
}
- // TODO(#1071): Move level picker volume update to a more appropriate place
- // sound_samples_update_volume(game->sound_samples, level_picker_get_volume(game->level_picker));
game_switch_state(game, GAME_STATE_LEVEL);
}
case GAME_STATE_SETTINGS: {
settings_update(&game->settings, &game->camera, delta_time);
+ sound_samples_update_volume(
+ game->sound_samples,
+ game->settings.volume_slider.value);
} break;
case GAME_STATE_QUIT: