glfwMakeContextCurrent(window);
logInfo("OpenGL %s", (const char*) glGetString(GL_VERSION));
- logInfo("GLSL %s", (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
+// logInfo("GLSL %s", (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
logInfo("Renderer: %s", (const char*) glGetString(GL_RENDERER));
/*
GLenum glewInitStatus = glewInit();
Transform transform = multiply(scene->transform, baseTransform);
glMatrixMode(GL_MODELVIEW);
+ // TODO glLoadTransposeMatrixf? (missing in mingw)
glLoadMatrixf((const GLfloat*) &transform);
glDisable(GL_LIGHTING);