]> git.lizzy.rs Git - dragonfireclient.git/commitdiff
Batch cloud drawing
authornumzero <numzer0@yandex.ru>
Sun, 22 Nov 2020 06:13:16 +0000 (09:13 +0300)
committerlhofhansl <larsh@apache.org>
Thu, 26 Nov 2020 20:49:10 +0000 (12:49 -0800)
src/client/clouds.cpp

index 887a62f25480bf86b01660958f0d45b078395916..ccc94cc88283b768b7494d1eae9a2115c71fae7f 100644 (file)
@@ -170,8 +170,9 @@ void Clouds::render()
 
        // Read noise
 
-       bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
-
+       std::vector<char> grid(m_cloud_radius_i * 2 * m_cloud_radius_i * 2); // vector<bool> is broken
+       std::vector<video::S3DVertex> vertices;
+       vertices.reserve(16 * m_cloud_radius_i * m_cloud_radius_i);
 
        for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
                u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
@@ -195,12 +196,7 @@ void Clouds::render()
        {
                s16 zi = zi0;
                s16 xi = xi0;
-               // Draw from front to back (needed for transparency)
-               /*if(zi <= 0)
-                       zi = -m_cloud_radius_i - zi;
-               if(xi <= 0)
-                       xi = -m_cloud_radius_i - xi;*/
-               // Draw from back to front
+               // Draw from back to front for proper transparency
                if(zi >= 0)
                        zi = m_cloud_radius_i - zi - 1;
                if(xi >= 0)
@@ -220,17 +216,10 @@ void Clouds::render()
                        video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
                };
 
-               /*if(zi <= 0 && xi <= 0){
-                       v[0].Color.setBlue(255);
-                       v[1].Color.setBlue(255);
-                       v[2].Color.setBlue(255);
-                       v[3].Color.setBlue(255);
-               }*/
-
-               f32 rx = cloud_size / 2.0f;
+               const f32 rx = cloud_size / 2.0f;
                // if clouds are flat, the top layer should be at the given height
-               f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
-               f32 rz = cloud_size / 2;
+               const f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
+               const f32 rz = cloud_size / 2;
 
                for(int i=0; i<num_faces_to_draw; i++)
                {
@@ -320,15 +309,25 @@ void Clouds::render()
                        v3f pos(p0.X, m_params.height * BS, p0.Y);
                        pos -= intToFloat(m_camera_offset, BS);
 
-                       for (video::S3DVertex &vertex : v)
+                       for (video::S3DVertex &vertex : v) {
                                vertex.Pos += pos;
-                       u16 indices[] = {0,1,2,2,3,0};
-                       driver->drawVertexPrimitiveList(v, 4, indices, 2,
-                                       video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
+                               vertices.push_back(vertex);
+                       }
                }
        }
-
-       delete[] grid;
+       int quad_count = vertices.size() / 4;
+       std::vector<u16> indices;
+       indices.reserve(quad_count * 6);
+       for (int k = 0; k < quad_count; k++) {
+               indices.push_back(4 * k + 0);
+               indices.push_back(4 * k + 1);
+               indices.push_back(4 * k + 2);
+               indices.push_back(4 * k + 2);
+               indices.push_back(4 * k + 3);
+               indices.push_back(4 * k + 0);
+       }
+       driver->drawVertexPrimitiveList(vertices.data(), vertices.size(), indices.data(), 2 * quad_count,
+                       video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
 
        // Restore fog settings
        driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,