]> git.lizzy.rs Git - worldedit.git/commitdiff
Full unified_inventory and inventory_plus support!
authorUberi <azhang9@gmail.com>
Sat, 21 Dec 2013 00:50:13 +0000 (19:50 -0500)
committerUberi <azhang9@gmail.com>
Sat, 21 Dec 2013 00:50:13 +0000 (19:50 -0500)
worldedit_gui/init.lua

index abcc134f1a7719ae43d0c9f885cc70cd5105191d..16a80afc69fb1bce3c34280f500166f7c0d9995d 100644 (file)
@@ -1,6 +1,3 @@
---wip: support unified_inventory, it even seems to have some sort of API now
---wip: make it look good with image buttons and stuff
-
 worldedit = worldedit or {}
 
 --[[
@@ -20,6 +17,8 @@ Use `nil` for the `get_formspec` field to denote that the function does not have
 Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
 
 If the identifier is already registered to another function, it will be replaced by the new one.
+
+The `on_select` function must not call `worldedit.show_page`
 ]]
 
 worldedit.pages = {} --mapping of identifiers to options
@@ -68,21 +67,47 @@ local get_formspec = function(name, identifier)
        return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
 end
 
-worldedit.show_page = function(name, page)
-       --wip
-       print("not implemented")
-end
 
---add button to inventory_plus if it is installed
-if inventory_plus then
+if unified_inventory then
+       local old_func = worldedit.register_gui_function
+       worldedit.register_gui_function = function(identifier, options)
+               old_func(identifier, options)
+               unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_by_name())} end})
+       end
+
+       unified_inventory.register_button("worldedit_gui", {
+               type = "image",
+               image = "inventory_plus_worldedit_gui.png",
+       })
+
+       minetest.register_on_player_receive_fields(function(player, formname, fields)
+               if fields.worldedit_gui_exit then
+                       unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft")
+                       return true
+               end
+               return false
+       end)
+
+       worldedit.show_page = function(name, page)
+               minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page))
+       end
+elseif inventory_plus then
        minetest.register_on_joinplayer(function(player)
                inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
        end)
 
-       --show the form when the button is pressed
+       --show the form when the button is pressed and hide it when done
+       local gui_player_formspecs = {}
        minetest.register_on_player_receive_fields(function(player, formname, fields)
+               local name = player:get_player_name()
                if fields.worldedit_gui then --main page
-                       worldedit.show_page(player:get_player_name(), "worldedit_gui")
+                       gui_player_formspecs[name] = player:get_inventory_formspec()
+                       worldedit.show_page(name, "worldedit_gui")
+                       return true
+               elseif fields.worldedit_gui_exit then --return to original page
+                       if gui_player_formspecs[name] then
+                               inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
+                       end
                        return true
                end
                return false
@@ -91,6 +116,11 @@ if inventory_plus then
        worldedit.show_page = function(name, page)
                inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
        end
+else
+       worldedit.show_page = function(name, page)
+               minetest.log("error", "WorldEdit GUI cannot be shown, requires unified_inventory or inventory_plus")
+       end
+       minetest.log("error", "WorldEdit GUI is unavailable, requires unified_inventory or inventory_plus")
 end
 
 worldedit.register_gui_function("worldedit_gui", {
@@ -117,16 +147,15 @@ worldedit.register_gui_function("worldedit_gui", {
                        y = y - height
                end
                return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
-                       (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
+                       "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
                        "label[2,0;WorldEdit GUI]" ..
                        table.concat(buttons)
        end,
 })
 
 worldedit.register_gui_handler("worldedit_gui", function(name, fields)
-       --check for WorldEdit GUI main formspec button selection
-       for identifier, entry in pairs(worldedit.pages) do
-               if fields[identifier] then
+       for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
+               if fields[identifier] and identifier ~= "worldedit_gui" then
                        --ensure player has permission to perform action
                        local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
                        if not has_privs then