# Building instructions
-GNU make is used for compiling. The code and the Makefile are located in the src/ directory.
+CMake is used for compiling. Make sure to clone the repository recursively:
+
+``bash
+git clone --recurse-submodules https://github.com/dragonblocks/dragonblocks_alpha.git
+```
## Dependencies
-To build anything you need gcc and GNU make. The ZLib development library is needed as well.
+To build anything you need CMake. The ZLib development library is needed as well.
```bash
-sudo apt install build-essential make zlib1g-dev
+sudo apt install build-essential cmake zlib1g-dev
```
The development versions of OpenGL, GLFW3, GLEW and Freetype are required to build the client.
sudo apt install libsqlite3-dev
```
-Don't forget to pull the submodules before building.
+## Building a debug build
+By default CMake will make a Debug build if nothing else is specified. Simply use
-``bash
-git submodule update --init
+```bash
+cd src
+cmake .
+make -j$(nproc)
```
-## Available targets
-- `all` (default)
-- `Dragonblocks`
-- `DragonblocksServer`
-- `clean`
-- `clobber`
-
-The debug flag (`-g`) is set by default (RELEASE=TRUE will disable it).
+to build the dragonblocks client and server.
+If you use a debug build, the singleplayer script should be invoked from the src/ directory, because that's where the binaries are located.
-## Release
+## Building a snapshot
```bash
./snapshot.sh