local get_content_id = minetest.get_content_id
local get_voxel_manip = minetest.get_voxel_manip
local after = minetest.after
+local set_node = minetest.set_node
local registered_nodes
minetest.register_on_mods_loaded(function()
registered_nodes = minetest.registered_nodes
--print(get_node(new_vec(x,y,z)).name)
if index and index.dust and index.level ~= check_table[x][y][z] then
--count = count + 1
- minetest.set_node(new_vec(x,y,z),{name="redstone:dust_"..index.level})
+ set_node(new_vec(x,y,z),{name="redstone:dust_"..index.level})
end
end
end