+<img src="https://github.com/oilboi/Crafter/blob/master/menu/header.png">
+
+> Designed for Minetest 5.2.0 DEV
+
# ALPHA STATE CHANGELOG
-## 0.01
-- make a grass biome
-- make trees
-- make hand - mod another mod
-- make items drop
-- make tools
-- make trees drop stuff with shears
-- add treecapitator
-- itemstack max 1000
-- ores
-- vignette
-- furnace
-- add signs with vanessae's sign library
-- crafting recipes
-- beds - set respawn point - only sleep at night
-- make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
-- tnt
-- sand fall down
-- tnt throw player - and items
-- water flow faster
-- torches with particle
-- make a mob
-
-## 0.02
-- fix tools causing crash on pigs with no fleshy definition
-- ladders - only placeable on walls
-- eating animation - particles? - entity?
-- boats
-- make falling item have fall soundspec
-- rebalance sand audio
-- rewrite the item collection better
-- (not finished) redstone, make nodes drop multiple items individually
-- make item collection move with the player's speed
-- made saplings
+> <a href="https://github.com/oilboi/Crafter/blob/master/old_changelog.md">Old Version Changelogs</a>
## 0.03
+> It's A Real Game! Update
- make grass spread
- water buckets
- buckets water farmland
- Add creative mode
+
+
# IDEAS:
-- ghost mob (sync with the cave sounds) and possible cave ins during cave sounds
-- rope and tnt arrows
+
+
+
+## REDSTONE:
+- breaker (mines whatever is in front of it)
+- dispenser (shoots out first item in inventory, or shoots item into pipe)
+- sticky piston (pulls node in front of it)
+- piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)
+
+
+
+
+## MOBS:
+
+> #1 idea, - make mobs pathfind
+
+### sheep
+- sheep can be punched to drop wool without damage
+- you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it
+
+### pig
+- disable pig aggression
+- make porkchop look nicer
+
+### ghosts
+- make the default player model whited out
+- ghosts can pass through any nodes
+- ghosts fly around
+- will follow you groaning about "diamonds", "need food", and "join us"
+- they will fling you up in the air or punch you
+- ghosts can drag you down into nodes and suffocate you
+- spawn with cave sounds
+- drop soul
+
+### node monster
+- gets built out of nodes in the area
+- will probabaly destroy you
+- drops all nodes that it's made of when killed
+
+### Exploder
+- sneaks up on you and then explodes
+- drops gun powder
+
+
+
+
+## Game Mechanics:
- xp (edit the node drops code to check if node has tag for xp)
- brewing
- enchanting/upgrading
- magic (wands, spells, etc)
-- mechanics (compressor, autominer)
-- automation (pipes, pumps, fluid transfer)
-- vehicles (car, powered minecarts, trains)
-- hitscan flintlocks
-- make mob look around
-- make hostile mobs
-- make mob have nametags for debug
-- make mobs pathfind
-- upgrade minecart physics even more
+- better combat ( sweep hit enemies, falling while hitting deals more damage )
+
+## New Themes
-farming -
+### mechanics (mechanical tools and machines)
+- compressor (compresses nodes down)
+- auto miner (digs whatever is in front of it)
+- decompressor (opposite of compressor
+
+
+### automation
+- pipes
+- pumps
+- fluid transfer
+- fluid storage
+- pipes should be able to move objects quickly
+
+
+### HALLOWEEN!
+- pumpkins
+- Jack O'Lanterns
+- corn and corn stalks
+- decorations
+- cobwebs
+- costumes (somehow?)
+- candy
+- make grass and leaves orange during the month of October
+- (Use a simple date check and override nodes)
+- Gravestones
+- Graveyards
+- Candles
+- candy apples
+- Soul cake, make with cake and soul
+
+
+### Farming
- add fertilizer (pig drops bone randomly)
- fertilizer is made out of bone -
- fertilizer can make tall grass grow on regular grass
- make sandwich with bread and cooked porkchop
- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
-- make torches abm that checks if player in area
-- make furnace abm that checks if player in area
+### Fishing
+- have a rod that you can cast into water
+- bobber entity which goes under water when fish on line
+
+
+## New Items
-- fishing
+> These don't seem to fit into any theme so list them all here
+
+- sugar and sugar cane (grow near water on sand)
+- rope and tnt arrows
+- vehicles (car, powered minecarts, trains)
+- hitscan flintlocks
- bows
-- fix full inventory collection deletion bug
+
+
+
+## Ideas
+
+> These ideas are all over the place but are good for future updates
+
+- upgrade minecart physics even more
+- make torches abm that checks if player in area
+- make furnace abm that checks if player in area
- 3d character
- make tnt hurt player
-- rewrite minecart - halfway - make go up and down hills
-- right click with tool places torch
+- rewrite minecart
+- fix tool rightclick torch placement to replace buildable to nodes
- if placed last node put another stack into hand
- have falling node hurt player?
- add a function to set a velocity goal to entities and then implement it with all entities
- check if everyone is in bed before going to next night
- also lock player in bed until they get out or daytime
- create a function to check if a node or group is below
-
+- ^ set meta for player so that all mods can use it without calculating it
+- ^ over and over again (saves cpu cycles)
- cars buildable in crafting table
- require gas pumps refine oil
- drive next to gas pump and car will fill with gas
- maybe have pump be rightclickable and then manually fill with gass using nozel
-
-
- minecart car train? - off rail use
- automatic step height for off rail use
- make cars follow each other
- powered minecart car (engine car)
- chest minecart car
- player controls engine car
-make entities push against players
+- make entities push against players
open bugs:
- ghost chest bug
-fix torches not deleting particles when mounted node dug <- meta glitch?
-- fixing with abm
-possible applications:
-causes object to magnetize towards player or other objects and stop after an inner radius
-use for better item magnet?
+## Possible Applications
+> causes object to magnetize towards player or other objects and stop after an inner radius
+> use for better item magnet?
+```
if object:is_player() and object:get_player_name() ~= self.rider then
local player_pos = object:getpos()
pos.y = 0
- acceleration = vector.multiply(acceleration, -1)
- object:add_player_velocity(acceleration)
end
+```