case video::EDT_DIRECT3D9:
hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
break;
+#if ENABLE_GLES
+ case video::EDT_OGLES1:
+ case video::EDT_OGLES2:
+#endif
case video::EDT_OPENGL:
hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
break;
if (use_gles) {
shaders_header << R"(
#version 100
- )";
+ )";
vertex_header = R"(
+ precision mediump float;
+
uniform highp mat4 mWorldView;
uniform highp mat4 mWorldViewProj;
uniform mediump mat4 mTexture;
attribute mediump vec3 inVertexNormal;
attribute mediump vec4 inVertexTangent;
attribute mediump vec4 inVertexBinormal;
- )";
+ )";
fragment_header = R"(
precision mediump float;
- )";
+ )";
} else {
shaders_header << R"(
#version 120
#define lowp
#define mediump
#define highp
- )";
+ )";
vertex_header = R"(
#define mWorldView gl_ModelViewMatrix
#define mWorldViewProj gl_ModelViewProjectionMatrix
#define inVertexNormal gl_Normal
#define inVertexTangent gl_MultiTexCoord1
#define inVertexBinormal gl_MultiTexCoord2
- )";
+ )";
}
bool use_discard = use_gles;