- if player_monoids then
- for _, attr in pairs(physics_attrs) do
- if overrides[attr] then
- player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
- end
- end
- else
- player:set_physics_override(overrides)
- end
+ if player_monoids then
+ for _, attr in pairs(physics_attrs) do
+ if overrides[attr] then
+ player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
+ end
+ end
+ else
+ player:set_physics_override(overrides)
+ end
+ if minetest.settings:get_bool("hangglider_no_fast") then
+ set_fast(player:get_player_name(), nil)
+ end