- gettext("Mapgen v7 terrain base noise parameters");
- gettext("Mapgen v7 terrain altitude noise parameters");
- gettext("Mapgen v7 terrain persistation noise parameters");
- gettext("Mapgen v7 height select noise parameters");
- gettext("Mapgen v7 filler depth noise parameters");
- gettext("Mapgen v7 mount height noise parameters");
- gettext("Mapgen v7 river course noise parameters");
- gettext("Mapgen v7 floatland base terrain noise parameters");
- gettext("Mapgen v7 floatland base terrain height noise parameters");
- gettext("Mapgen v7 mountain noise parameters");
- gettext("Mapgen v7 river channel wall noise parameters");
- gettext("Mapgen v7 cave1 noise parameters");
- gettext("Mapgen v7 cave2 noise parameters");
+ gettext("Cavern limit");
+ gettext("Y-level of cavern upper limit.");
+ gettext("Cavern taper");
+ gettext("Y-distance over which caverns expand to full size.");
+ gettext("Cavern threshold");
+ gettext("Defines full size of caverns, smaller values create larger caverns.");
+ gettext("Terrain base noise");
+ gettext("Y-level of higher (cliff-top) terrain.");
+ gettext("Terrain alt noise");
+ gettext("Y-level of lower terrain and lakebeds.");
+ gettext("Terrain persistence noise");
+ gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
+ gettext("Height select noise");
+ gettext("Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.");
+ gettext("Filler depth noise");
+ gettext("Variation of biome filler depth.");
+ gettext("Mountain height noise");
+ gettext("Variation of maximum mountain height (in nodes).");
+ gettext("Ridge underwater noise");
+ gettext("Defines large-scale river channel structure.");
+ gettext("Floatland base noise");
+ gettext("Defines areas of floatland smooth terrain.\nSmooth floatlands occur when noise > 0.");
+ gettext("Floatland base height noise");
+ gettext("Variation of hill height and lake depth on floatland smooth terrain.");
+ gettext("Mountain noise");
+ gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
+ gettext("Ridge noise");
+ gettext("3D noise defining structure of river canyon walls.");
+ gettext("Cavern noise");
+ gettext("3D noise defining giant caverns.");
+ gettext("Cave1 noise");
+ gettext("First of 2 3D noises that together define tunnels.");
+ gettext("Cave2 noise");
+ gettext("Second of 2 3D noises that together define tunnels.");