- gettext("Caves and tunnels form at the intersection of the two noises");
- gettext("Filler Depth");
- gettext("The depth of dirt or other filler");
- gettext("Massive cave noise");
- gettext("Massive caves form here.");
- gettext("River Noise");
- gettext("River noise -- rivers occur close to zero");
- gettext("Terrain Height");
- gettext("Base terrain height");
- gettext("Valley Depth");
- gettext("Raises terrain to make valleys around the rivers");
- gettext("Valley Fill");
- gettext("Slope and fill work together to modify the heights");
- gettext("Valley Profile");
- gettext("Amplifies the valleys");
- gettext("Valley Slope");
- gettext("Slope and fill work together to modify the heights");
+ gettext("Caves and tunnels form at the intersection of the two noises.");
+ gettext("Filler depth");
+ gettext("The depth of dirt or other biome filler node.");
+ gettext("Cavern noise");
+ gettext("3D noise defining giant caverns.");
+ gettext("River noise");
+ gettext("River noise. Rivers occur close to noise value zero.");
+ gettext("Terrain height");
+ gettext("Base terrain height.");
+ gettext("Valley depth");
+ gettext("Raises terrain to make valleys around the rivers.");
+ gettext("Valley fill");
+ gettext("Slope and fill work together to modify the heights.");
+ gettext("Valley profile");
+ gettext("Amplifies the valleys.");
+ gettext("Valley slope");
+ gettext("Slope and fill work together to modify the heights.");