-furrybot.commands.rolldice = {
- func = function(name)
- furrybot.ping_message(name, "rolled a dice and got a " .. furrybot.random(1, 6, furrybot.colors.system) .. ".", furrybot.colors.system)
- end,
-}
-
-furrybot.commands.coinflip = {
- func = function(name)
- furrybot.ping_message(name, "flipped a coin and got " .. furrybot.choose({"Heads", "Tails"}, furrybot.colors.system) .. ".", furrybot.colors.system)
- end,
-}
-
-furrybot.commands.choose = {
- func = function(name, ...)
- local options = {...}
- if #options > 1 then
- furrybot.ping_message(name, "I choose " .. furrybot.choose(options, "", furrybot.colors.system) .. ".", furrybot.colors.system)
- else
- furrybot.error_message(name, "Not enough options")
- end
- end,
-}
-
-furrybot.commands.uwu = {
- func = function()
- local msg = ""
-
- local m = math.random(10)
-
- for i = 1, m do
- local u_list = {"u", "ü", "o", "ö"}
-
- local u = u_list[math.random(#u_list)]
- local w = "w"
-
- if math.random() < 0.5 then
- u = u:upper()
- end
-
- if math.random() < 0.5 then
- w = w:upper()
- end
-
- msg = msg .. u .. w .. u
-
- if i ~= m then
- msg = msg .. " "
- end
- end
-
- furrybot.send(msg, furrybot.colors.system)
- end,
-}