powerUps = mouse.GetComponent<PowerUps>();
health = mouse.GetComponent<Health>();
eS = GetComponent<EnemyScript>();
powerUps = mouse.GetComponent<PowerUps>();
health = mouse.GetComponent<Health>();
eS = GetComponent<EnemyScript>();
Physics2D.IgnoreLayerCollision(7, 8, true);
for (int i = 0; i < 4; i++)
{
Physics2D.IgnoreLayerCollision(7, 8, true);
for (int i = 0; i < 4; i++)
{
yield return new WaitForSeconds(flashingTime);
}
Physics2D.IgnoreLayerCollision(7, 8, false);
yield return new WaitForSeconds(flashingTime);
}
Physics2D.IgnoreLayerCollision(7, 8, false);