+/*
+Minetest
+Copyright (C) 2022 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "test.h"
+#include "test_config.h"
+
+#include "mock_inventorymanager.h"
+#include "mock_server.h"
+#include "mock_serveractiveobject.h"
+
+#include <scripting_server.h>
+
+
+class TestMoveAction : public TestBase
+{
+public:
+ TestMoveAction() { TestManager::registerTestModule(this); }
+ const char *getName() { return "TestMoveAction"; }
+
+ void runTests(IGameDef *gamedef);
+
+ void testMove(ServerActiveObject *obj, IGameDef *gamedef);
+ void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef);
+ void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
+ void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef);
+ void testSwap(ServerActiveObject *obj, IGameDef *gamedef);
+ void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
+ void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef);
+};
+
+static TestMoveAction g_test_instance;
+
+void TestMoveAction::runTests(IGameDef *gamedef)
+{
+ MockServer server;
+
+ ServerScripting server_scripting(&server);
+ server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+ server_scripting.loadMod(std::string(HELPERS_PATH) + DIR_DELIM "helper_moveaction.lua", BUILTIN_MOD_NAME);
+
+ MetricsBackend mb;
+ ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb);
+ MockServerActiveObject obj(&server_env);
+
+ TEST(testMove, &obj, gamedef);
+ TEST(testMoveSomewhere, &obj, gamedef);
+ TEST(testMoveUnallowed, &obj, gamedef);
+ TEST(testMovePartial, &obj, gamedef);
+ TEST(testSwap, &obj, gamedef);
+ TEST(testSwapFromUnallowed, &obj, gamedef);
+ TEST(testSwapToUnallowed, &obj, gamedef);
+}
+
+static ItemStack parse_itemstack(const char *s)
+{
+ ItemStack item;
+ item.deSerialize(s, nullptr);
+ return item;
+}
+
+static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef)
+{
+ std::istringstream str(s);
+ InventoryAction *action = InventoryAction::deSerialize(str);
+ action->apply(inv, obj, gamedef);
+ delete action;
+}
+
+void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
+ inv.p2.addList("main", 10);
+
+ apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30");
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20");
+}
+
+void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
+ InventoryList *list = inv.p2.addList("main", 10);
+ list->addItem(0, parse_itemstack("default:brick 10"));
+ list->addItem(2, parse_itemstack("default:stone 85"));
+
+ apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef);
+
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10");
+ UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36");
+ UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99");
+}
+
+void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
+ inv.p2.addList("main", 10);
+
+ apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
+ UASSERT(inv.p2.getList("main")->getItem(0).empty())
+}
+
+void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50"));
+ inv.p2.addList("main", 10);
+
+ apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45");
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5");
+}
+
+void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
+ inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
+
+ apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60");
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50");
+}
+
+void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50"));
+ inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60"));
+
+ apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50");
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60");
+}
+
+void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef)
+{
+ MockInventoryManager inv(gamedef);
+
+ inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50"));
+ inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60"));
+
+ apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef);
+
+ UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50");
+ UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60");
+}