-function skycraft.sell(player, item, money)
- local inv = player:get_inventory()
- if not inv:contains_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough items!") end
- inv:remove_item("main", item)
- skycraft.give_money(player, money)
-end
-
-function skycraft.buy(player, item, money)
- local inv = player:get_inventory()
- if not inv:room_for_item("main", item) then return minetest.chat_send_player(player:get_player_name(), "You don't have enough space in your inventory!") end
- if not skycraft.take_money(player, money) then return end
- inv:add_item("main", item)
-end
-
-for nodename, nodedef in pairs(minetest.registered_nodes) do
- if nodename:find("mcl_signs:") then
- minetest.override_item(nodename, {
- on_rightclick = function(pos, node, player, itemstack, pointed_thing)
- if pos.y < 5000 then return end
- local text = minetest.get_meta(pos):get_string("text") or ""
- local lines = text:split("\n")
- local action, amount, price = lines[1], lines[2], lines[3]
- print(action, amount, price)
- if not (action and amount and price) then return end
- price = string.gsub(price, "%$", "")
- price = tonumber(price)
- amount = string.gsub(amount, "x", "")
- amount = tonumber(amount)
- print(action, amount, price)
- if not (amount and price) then return end
- local func, frameoffset
- if action == "Buy" then
- func, frameoffset = skycraft.buy, -1
- elseif action == "Sell" then
- func, frameoffset = skycraft.sell, 1
- else
- return
- end
- local framepos = vector.add(pos, {x = 0, y = frameoffset, z = 0})
- if minetest.get_node(framepos).name ~= "mcl_itemframes:item_frame" then return end
- local inv = minetest.get_meta(framepos):get_inventory()
- if inv:is_empty("main") then return end
- local itemstack = inv:get_stack("main", 1)
- func(player, itemstack:get_name() .. " " .. tostring(amount), price)
- end,
- })
- end
-end
-